Round 7 Author Strategy Lines and Comments
;redcode-94
;name Last Laugh 2
;author Robert Macrae
;strategy Quickvamp + Tiny Vamp with Thorough Trap
;strategy -- Hope that, once I win, I win for good!
; Hmmm... with only 20 minutes to the deadline, I don't have much
; room to get clever. I have moved some code a little in case
; anyone picks a tuned counter. Shame really -- this strategy can
; be improved enormously. My favourite would be a really heavy
; defensive Silk-Imp to cover the losses, and something like a
; washing HSA to follow up the wins... Ho hum.
; If I'm losing, I launch a small vampire.
; If I'm winning, I try a small quickvamp first.
; Hope I haven't missed a killer strategy...
;redcode
;name Laugh-all-you-like
;author John Metcalf
;strategy Trying to write something unexpected again! Comprehensive
;strategy testing showed it neither suicides or refuses to assemble.
for 0
Unrolled stun bombing loop with p-spaced entry-point, -> dclear.
Slightly better scorewise than no enty at all! Doesn't throw a
bomb until the four cycle and no doubt everyone else will throw
a bomb on their second by storing the location to bomb in
p-space :-( However, it probably has one advantage over all other
entries! It took me 20 mins to write, and I can go cycling while
everyone else is still coding ;-)
rof
;redcode
;name sliver
;assert 1
;author Paul-V Khuong
;strat 2 clear, 1 big and 1 little. The big one checks for incoming clears
;redcode-94
;name Digital DNA
;author Christian Schmidt
;strategy stone,clear
;assert 1
;After loading the gameclock, two 2c Quickbomber try to hit
;the enemy before booting. In the meanwhile two d-clears are
;booted away to a point which is set by the gameclock. The
;start of them are delayed until the qbombers are finished.