[00:08] Join: brx joined #corewars [00:11] Join: Mizcu joined #corewars [00:19] hey miz [00:21] MSG: Quit: leaving [00:26] Join: brx joined #corewars [00:57] MSG: Quit: leaving [02:05] MSG: [03:32] MSG: [03:44] Join: Philb joined #corewars [03:45] Part: Philb left #corewars [05:54] Join: |caesar joined #corewars [05:54] <|caesar> hi [05:55] <|caesar> is anybody here? [06:47] Join: Mizcu joined #corewars [06:47] hi caesar [07:41] Join: willvarfa joined #corewars [07:42] hi Will [07:42] good morning miz [08:51] Join: Jens joined #corewars [08:51] :) [08:53] Engfeh ad infinitum [08:53] Cant find my passnumbers to my netbank.. [08:53] Just gotta keep searching [08:59] "Engfeh"? [09:00] also spelled *ngh* [09:01] But what is that? [09:02] sound you can often hear out of stressed out or blanked geek [09:02] ok, now I get it [09:02] :) [09:29] my heads about to blow soon [09:32] much happen after I left last night? [09:32] don't think so [09:33] ah, so we gave up on brute force? [09:35] Good question, but I would say no, but first I have to think about it a while [09:36] So pissed off right now i feel like scooping my prains out with a melon-baller [09:36] ignore the typo [09:40] well we might have, but you drew attention to it, miz' [09:41] is netbank giving you a pad of one-time-use numbers for login, or something? [09:41] well, the note wasnt under my 'puter screen.. [09:41] login/password and onetime-pad [09:41] excellent [09:42] two factor authentication, classic [09:42] how many digits are they? [09:43] 8/5 and 4 i think [09:44] do you tear off used numbers and burn them, or some such thing? [09:44] pen them over [09:44] wha, you got my papers? [09:45] my bank uses little computers about the size of a small calculator [09:45] much the same effect, prehaps [09:46] good luck in the search! [09:48] It seems, that Nenad has woken up. Already two submissions to the 94nop-hill [10:11] Join: cy joined #corewars [10:11] Part: cy left #corewars [10:17] Quite a difficult task to talk to somebody, if he leaves after a few seconds [10:19] sorry [10:19] ? [10:19] @work [10:19] ah thought you meant I seemed to be distracted [10:19] which I usually am [10:20] Oh, I forget, that everybody outside Germany has to work today. [10:21] holiday in Germany? [10:22] meeting /me waves [10:23] Yes, the reunification between East- and West-Germany is "celebrated" [10:26] For most people it is just another reason to get drunk [10:26] OK, "most" is the wrong word, but there a some of them [10:40] Join: brx joined #corewars [10:52] MSG: Ping timeout: 252 seconds [10:55] Join: brx joined #corewars [10:57] <|caesar> hi [10:57] Hi |caesar :-) [10:57] <|caesar> i come back [10:57] and we'll be here [10:57] <|caesar> why not mush people here [10:58] <|caesar> it....just some quiet,i think [10:59] <|caesar> jens,can u tell me why that? [10:59] Yes, but we cannot talk all day. We couldn't make new warriors then :) [10:59] <|caesar> heh....thx [10:59] <|caesar> yeay,u're right [10:59] <|caesar> and how about u? [10:59] It is a little bit more crowded/budy here in a couple of hours. [10:59] *busy [11:00] <|caesar> u say u busy now? [11:00] <|caesar> i'm sorry,i frm Asia [11:01] As long as I can understand you it is no problem :) [11:01] I'm not that busy at the moment, but working on some ideas for corewars [11:01] So, if you like to talk about corewar, go ahead :) [11:02] <|caesar> i leave some times for supper... [11:02] :) [11:02] <|caesar> i don't think so,my english not good... [11:02] I can understand you and that is enough :) [11:02] <|caesar> err...leave some times [11:10] MSG: Ping timeout: 252 seconds [11:11] Join: datagram joined #corewars [11:12] Hi datagram! [11:12] Hello [11:12] * willvarfa stretches [11:12] How is everyone doing today [11:12] MSG: <|caesar> Quit: GoodBye , My Friends... [11:12] :) [11:14] I was looking to get into Corewars a bit [11:14] Do you have any specific questions? [11:15] I already understand the redcode and basic strategies used by most of the recent warriors I looked at [11:15] Jens, Not at the moment, I don't thik [11:15] Think* [11:16] Then I think, it is best, if you try to write your own warriors and send it to the beginner's hill :) [11:17] But we'd be happy to help, if you have any problems [11:17] I was wondering [11:17] Join: caesar joined #corewars [11:18] How hard would it be to try and enter the tournaments such as this one: http://www.corewar.info/tournament/cwt.htm [11:18] I realize those are mostly professionals [11:19] It is not that hard. As the rules for the turnament change with each round, even a beginner can win. [11:19] You really should give it a try. [11:19] Indeed I will for the next tournament [11:20] Do they announce them early in the month? [11:21] As far as I know the tournaments aren't held in regular intervals. [11:22] If I understand the last porsting about round 24 right, you can send in your warriors until October 10 :) [11:22] Oh I thought it was once a month [11:22] *posting [11:22] Round 24: The Shrinking Core Knockout Round deadline: September, 30 2005 [11:22] ? [11:22] You should look into the cw-newsgroup: news://rec.games.corewar [11:23] or http://groups.google.com/group/rec.games.corewar [11:23] There are often more current information available and new rounds are announced there [11:25] Ah I see his post from today [11:25] Thank you [11:26] :) [11:28] I suppose, you have already head about the beginner's hill at http://sal.math.ualberta.ca/hill.php?key=94b ... don't you? [11:29] *heard [11:31] Yes I researched all of the links on the main page [11:31] :) [11:31] I saw the post about needing more beginners [11:31] I am part of a few hacker groups, and I will probably be giving a presentation about the game to them in the near future [11:31] Nice to hear :) [11:32] A few already want to start a mini tournament within the groups [11:32] So I will probably drag a few people here too eventually [11:32] good good :-) [11:33] Join: fiveop joined #corewars [11:34] What is the most popular strategy? [11:34] For a new warrior? [11:34] In general [11:34] I don't think there is one, but people have their preferences [11:35] I see quite a few Paper warriors on all the ladders I find [11:35] Also Oneshot [11:35] Even "outdated" strategies can become to life again. on the current 94nop we have a vampire and it was thought, that they were too weak [11:35] I think vampire is the most interesting strategy [11:36] on tiny you find mostly clears and oneshots currently [11:36] Please explain oneshot [11:36] I lost my bookmark to the glossary [11:36] And cannot seem to find it again : / [11:37] http://www.corewar.info/lexicon/ ? [11:38] No, it was a part of another document I think [11:38] White background [11:38] http://freebiology.org/wiki/REC.GAMES.COREWAR.FAQ ? [11:38] the FAQ perhaps? [11:39] oneshot is a scanner that attacks the first thing it finds and becomes a bomber. It is a good combination which compromises two strategies for a good overall effect [11:39] Ah, that is it but the one I saw earlier was not the same document. It was all text based. This one has code examples along with definitions. [11:39] Thanks. Jens [11:40] You might find http://home.pipeline.com/~corewar/corewarrior/ interesting, too. [11:41] It is an archive for all issues of the CoreWarrior [11:42] Again thanks [11:42] Jens: what do you think of the idea some have mention in the newsgroup after nenads post about one 'central' corewar page? [11:43] fiveop, I think it is a good idea. I was going to suggest a wiki, but then I was linked to the wiki : ) [11:43] hosting issues come to mind; corewars has been going for over 20 years now. but not always the same people [11:43] fiveop: It might be a good idea, but some links on koth.org to the most important other pages would be enough for a start [11:44] we might make a portal now, but what about in two years time? five years time? [11:44] Personally I think the hardest part for a beginner is not necessarily the redcode. That is well documented, and coming from an assembly background I had no problem picking it all up in a day or two. A site with a good discussion of general strategy would be good, though. [11:44] The old issues of CoreWarrior/PushedOff contain some descriptions of basic strategies [11:45] (I think all corewarriors ought to make their pages "GPL" and explicitly encourage each other to mirror their content. So that it doesn't get lost) [11:45] The My First Redcode Book texts were a good start, but too basic [11:46] CoreWarrir #89 (http://home.pipeline.com/~corewar/corewarrior/cw89.txt) contains interesting information about scanners [11:46] Well if I ever get good I will write a primer on strategy [11:46] Jens: for a start ... but as you're currently gathering and edit much information about corewars, I thought you'd be interessted in building such a site [11:46] And call it something esoteric like "A Treatise on Corewars" [11:47] datagram: For papers you can find a lot at http://www.corewar.info/lexicon/paper.htm [11:47] datagram: I don't like the idea of a "community" page with a forum or something ... we've got irc and rgc [11:48] fiveop: I will continue to write about the history of the various hills and of course about score surfaces and quickscanners [11:49] but I don't think it will become a good page for beginners. Altough I'm playing with the idea of publishing sth. like CoreWarrior for beginners [11:49] about 6 to 8 issues/year [11:49] otoh with corewar.info fizmo's got a (in my opinion) quite 'complete' infopage already [11:57] How do I get the debug area to show what each program is doing, like how the pmars page on koth.org has it shown? [11:57] -e [11:57] pmars -e warrior1.red warrior2.red [11:59] Does it work? [11:59] I am using pshell to load pmarsv, I believe [12:00] Do you use Windows? [12:00] Not primarily, but the box running pMars is yes [12:00] Then http://www.geocities.com/corewin2/ might be of interest [12:00] I have that bookmarked but I haven't downloaded it yet [12:01] As I'm only using Linux it doesn't work for me, but it seems to be good for debugging [12:02] But the screenshots look promising [12:04] I see [12:04] What is the library I am missing for Linux? [12:04] Which library? [12:04] It craps out at make, I believe it was called itermlib? [12:05] what does it say exactly? [12:05] MSG: Quit: Download Gaim: http://gaim.sourceforge.net/ [12:05] Making pmars with compiler flags -O -DEXT94 [12:05] Linking pmars [12:05] /usr/bin/ld: cannot find -ltermlib [12:05] collect2: ld returned 1 exit status [12:05] make: *** [pmars] Error 1 [12:05] : ( [12:05] Join: Jens joined #corewars [12:05] Making pmars with compiler flags -O -DEXT94 [12:05] Linking pmars [12:05] /usr/bin/ld: cannot find -ltermlib [12:05] collect2: ld returned 1 exit status [12:05] make: *** [pmars] Error 1 [12:05] Sorry to spam [12:06] Do you have pmars-0.9.2? [12:07] I mean the version from http://sourceforge.net/projects/corewar ? [12:07] No 0.8.6 [12:07] I did not know a newer version existed [12:08] Please download 0.9.2, I think I can help then :) [12:08] MSG: Ping timeout: 252 seconds [12:09] datagram: You only have to make a little adjustment to your Makefile, then it should work [12:13] Do you have the new version now? [12:13] I got it installed and everything [12:13] And running [12:13] :) [12:14] I know my way around the pewter, don't worry none bout that : ) [12:14] :) [12:16] And I like the idea of founding local groups at universitys or something :P [12:19] Yay, my generator script works now. After a few rounds it has already generated a warrior with a score of 68 (for tiny) [12:20] wow [12:20] Join: Roy joined #corewars [12:21] Hi Roy [12:21] hi Jens [12:37] Hi Roy [12:38] Hi data [12:40] I have never evolved warriors. Does anybody know how long it usually takes before sth. emerges with a decent score, say >100? [12:41] That would depend on how you are evolving it, wouldn't it? [12:42] I was talking about the time you need with sth. like redrace/yace/... [12:43] I have not checked out the evolution source for those programs yet [12:43] Roy, you should know as you already have created some evolved programs [12:44] I'm just curious, because my current generator creates acceptable (score about 100) warriors after about 300 rounds (i.e. 300 runs against a benchmark) [12:46] No idea.. I don't benchmark the warriors against a normal benchmark so often, I just wait a while (unsupervised) and when I return I take the best warriors :-S [12:46] What hill are you evolving? [12:46] fshtiny [12:46] forget about the fsh-part :) [12:49] heh, can't really help you there, you can do tests yourself, installing Yace isn't very time consuming :) [12:49] ok [13:03] http://www.google.com/search?complete=1&hl=en&q=lernen+mit+karteikarten&btnG=Google+Search hm ... :P [13:03] :) [13:10] Join: Nenad joined #corewars [13:10] Hi [13:11] :) [13:11] Join: SarG3n70 joined #corewars [13:11] * Nenad goes to have a look at todays logs [13:12] Hi SarG3n70! [13:12] Hi Jens! :D [13:13] SarG3n70: I've never seen you here before. New to corewars? [13:14] Hello [13:16] MSG: Ping timeout: 252 seconds [13:17] Join: SarG3n70 joined #corewars [13:17] Join: Fizmo joined #corewars [13:17] hi [13:17] hi! [13:17] Hi Christian! [13:17] wow, lot of new names here ;-) [13:17] Im new, Im looking for a good tutorial to learn how to play Core Wars [13:18] Hi Fiz [13:18] SarG3n70: http://vyznev.net/corewar/guide.html [13:18] Sarg73nsoef: Also take a look at Fizmo's website (www.corewar.info) [13:19] let me see... [13:21] Nenad, Hi [13:21] Hi, datagram [13:22] Hi Fizmo, also [13:22] Nenad, I saw your post about the need for beginners [13:22] * Nenad greets Fizmo [13:22] I told Jens that I will probably give a presentation to my hacker groups about the game [13:22] that would be great! [13:23] :) [13:23] I am a Neophyte but I already understand all the code aspects [13:23] * datagram comes from a _heavy_ programming background [13:24] It's just strategy that seems tough to grasp for beginners, methinks [13:24] MSG: Ping timeout: 252 seconds [13:24] Join: SarG3n70 joined #corewars [13:25] Well, maybe.. but the basic strategies explained with examples aren't so hard to understand (IMO, but my mind is colored) [13:25] The best way to learn is just to analyse existing (new) warriors [13:25] That's what I've been doing [13:25] well, to have a complete understanding of strategic issues, you have to run many battles in Corewin and look at what happens. then analyze the scores, etc. it is rather easy to do ti that way [13:26] And then just test/change things in programs and see if you can improve it [13:26] Is there tournament scheduling code for Linux? [13:26] Or is a shell script in order [13:26] but it's best (in my opinion) to first try and make something by yourself, without trying to copy existing warriors [13:27] Just two ways to start out, we both master both using a different path [13:28] :) well, if there is one thing I like about corewar, it's the possibility to achieve the same result in many ways [13:29] btw, since so many of us are here, maybe we could organize ourselves and start making that beginner magazine... [13:29] no reason to wait [13:29] I think that most of the people at r.g.c. agreed about that [13:29] yup [13:30] should we just let someone make it one month, someone else next month... or do some teamwork? [13:30] MSG: Read error: Connection reset by peer [13:31] ... suggestions? [13:31] Teamwork would be more efficient and organized [13:31] Unless you are all ronins or something [13:32] : P [13:32] :). how about it? Roy? Fizmo? Jens? [13:32] Nenad, I will offer my newb help if you need it [13:32] Join: brx joined #corewars [13:32] any help is always welcome. [13:32] hi brx [13:32] heyhey :) [13:32] many people here... that's nice to see. [13:33] * Roy would like to help a little, I could write something about a basic strategy [13:33] datagram: "Inside view from a newbie" [13:33] Roy: how about high-tech imps ;-) [13:34] Nah, more about basic process generation and next month papers :-) [13:34] Heh [13:35] I suggested in my latest post that we could do something that has already been done before - construct a warrior together, and then explain every step in the creation process in the magazine... [13:35] therefore showing HOW to make good warriors [13:35] we could have several columns, though [13:35] MSG: Quit: humhum [13:36] someone should make a brief summary of happenings at 94b - that's for sure [13:36] Thats fun, I would like to do that! [13:36] which? a hill activity summary? [13:36] Nenad: I think JM might want to help with that, he already does that for the CoreWarrior [13:36] :) you're right. [13:37] so, you'd like us to make a warrior? [13:37] I'll write something about the basic strategies and let the readers mail me what warrior they want to see made (most votes count) and next issiue I'll start making it, and leave improvements up to the readers (they mail and I'll implement the best one) [13:38] one more thing ... how often should we do this? 1/month or 2/month? [13:38] So here is what I am going to work on for the next hour or so (until the sleepy meds kick in): I'm going to attempt to write a vampire program without having looked at vampire program source...dum dum dummm [13:38] 1 per 1/2 months is more then enough IMO.. [13:38] ok. :) [13:38] 1 month intervals gets quite hard, I've tried to write papers for the fractal art community at that rate but it is hard [13:38] and we'll publish it at r.g.c. [13:38] Vampire is hard and not so much used anymore... good luck ;-) [13:39] I would suggest something like 4-6 a year, so you have time to plan each one [13:39] Yes but I think it's the coolest strategy [13:39] Yeah, 2 month in between [13:40] MSG: Ping timeout: 252 seconds [13:41] Join: brx joined #corewars [13:42] Jens: you suggested some brochures. would you like to make some? [13:42] (in german and english) - we can all translate to our languages later.. [13:43] Name suggestion CoreExplorer (instead of the CoreWarrior) [13:44] :) a good name [13:45] MSG: Ping timeout: 252 seconds [13:46] Join: brx joined #corewars [13:49] Maybe one could also make some 'beginner challenges' like Neo's events [13:49] Can I give a SPL a B parameter? [13:49] To use as a counter [13:51] yes [13:51] no [13:51] ;-) [13:51] Fizmo: I could do that [13:51] spl is always executed, regardless of the value of the b-field [13:51] That's what I though [13:52] So it is okay, yes? [13:52] Jens: he meant: as a counter for something else [13:52] yesm you can [13:52] but you can use spl # test, < 42 to generate process and decrement the b-field of 42 [13:53] datagram: if you want to have spl 0, x , you can also have spl #data, x - it works the same [13:53] so, you can use spl to store two informations [13:53] I don't understand [13:53] I want the spl to catch them and get them stuck there [13:53] as a stun bomb? [13:54] As whatever it is called when you catch them and get them stuck, yes [13:54] I read the one paragraph on vampires [13:54] That's what I'm basing most of this on [13:55] you can use spl #x, y ,because immediate adressing mode is interpreted as "0" , so spl #x, y acts as spl 0, 0 [13:55] Ah okay [13:57] just a quick visit. Gotta go now. Maybe back later [13:57] Bye bye Fizmo [13:57] * Nenad waves [13:58] * Fizmo waves [13:58] bye [13:58] MSG: [13:58] bye [13:58] * Jens is too late... as usual [13:58] MSG: Quit: leaving [13:58] Jens: you haven't answered my question [13:58] which one? [13:58] or have you? [13:59] about the brochures? [13:59] I am curious, is it very bad to multitask? I was thinking of having it split early to become a few small processes that work together [13:59] I know how to do so, but would it impact the speed of my code ALOT to do so? [13:59] datagram: multitasking is ok. [13:59] Probably just 3-4 processes [13:59] Nenad: I can tell you now a preliminary yes, because I have to finish some other texts first. [14:00] Nenad: Please ask again in about 2 or 3 weeks [14:00] Nenad: ... as usual texts about quickscanners :) [14:00] datagram: speed in general won't change. speed of separate pieces of code will. [14:00] Jens: :) [14:00] ? Explain [14:01] well, do you know how multitasking works in corewar? [14:01] Yes of course [14:01] Thats why I asked if it was considered bad [14:01] Join: fiveop joined #corewars [14:01] well, look at papers - they can have up to 5000-6000 processes [14:01] and they work fine [14:02] Heh [14:02] of course, any of paper copies is seldomly executed, but there are many of them [14:02] Papers are boring : ) [14:02] :) [14:02] scanners are probably most interesting [14:02] Suppose you have 2 processes, datagram. Each time slot one instruction is executed. So the overall speed of your program is constant, but the speed of the processes halves [14:02] Jens, I understand that [14:02] I think vampires are the most interesting [14:03] Nenad/datagram: It probably depends on your point of view [14:03] Because they are offensive and defensive at the same time [14:03] A scanner has to react; that takes more time [14:03] just like papers :) [14:03] Jens: I like playing with s/p's best. [14:03] but I like making scanners more... [14:04] well, you ARE making texts about quickSCANNERS, right? [14:04] But qscans are far more easier than normal scanners [14:04] btw, Jens: [14:05] have you considered adding an anti stone trick to qscanners? [14:05] the possible merit of that? [14:05] it would be just one line of code, once you know the exact place where you've found something [14:06] Havn't tried yet, but the the current q^4.5 needs 2*16 cycles for all scans. How many bomb can a stone throw during that time? [14:06] *bombs [14:06] a 0,6c stone? [14:07] compared to its size? [14:07] and if you take into account a possibility of a 2c decoy maker? [14:07] decoy can be made of several modified cells far away from each other, you know. [14:08] I can make junk as quickly as you can scan... :) [14:08] Join: brx joined #corewars [14:09] Jens: it would be nice to make a warrior with such antiqscan system, and then try both usual qscan and a stonetrickqscan attached to a warrior fighting it... [14:09] Let's see. The visible part of a warrior has about 50 instructions. Even a 2c decoy maker can only make 2*2*16 changes to the core. If the qscan finds sth., the possibility of it being the opponent, is still about 50 % [14:09] IF an opponent has a qscan [14:09] what if it is a 8 line incendiary? [14:09] with 20 line decoy maker? [14:09] yes, otherwise the qscan is useles [14:10] but, we're considering err... a kind of damage control here. [14:10] if someone is trying to trick the qscan [14:10] Join: sascha joined #corewars [14:10] Boing... [14:10] to have qscan capable of ignoring that decoy... [14:10] hi Sascha [14:10] Hi, [14:11] 140 against fsh but 119 against 94nop.... [14:11] that's very hard for me... [14:11] TheAntiImpBullet is a ccpaper+stone [14:11] and it is at the bottom... [14:11] but it didn't have such a high fsh score (as I remember) [14:12] * Nenad goes to look [14:12] hmm, i don't understand that stddev was 20.28..very good i think [14:12] 137,14 [14:12] 24,37 stdev here. [14:12] Hmm, same changes are needed.. [14:12] but 8 points more on the hill :) [14:13] I think i must increase the process pwoer of the stone, for more anti scanner behaviour [14:13] is this that you've sent a successor of pppc? [14:14] no i haven't any idea for pppc2 [14:14] sascha: I give very few processes to the stone in TheAntiImpBullet ... on purpose - that's why I call it paper/stone rather than stone/paper ... its main target are imps [14:14] but I keep the stone small [14:14] so it can't be stunned early [14:15] I can send you the code, if you like. I'll send it to C.Birk soon, anyway [14:15] Hmm that won't help..my paper is kind of unconventionell [14:16] based on Hydra..which is based on paperone.. [14:16] so i think the clear can be mor powerful than on standart silk-stylers [14:18] Join: Core29 joined #corewars [14:18] hi Core29 [14:19] Wow.. any hungarians here? [14:19] http://home.comcast.net/~csbiro/hungarian/corewar/cwcourse2.txt [14:20] hi =) [14:20] well, I can wow! it has a rather detailed description of strategies.. [14:20] is it old? [14:20] I notice... no idea :-S [14:21] Just found it while googling for the code from PaperOne (to see what kind Sascha meant) [14:21] found it ? [14:21] Found the link (above) [14:22] MSG: Quit: Reconnecting [14:22] Have to go ... bbl [14:22] Part: Jens left #corewars [14:22] I think I have paperone in some of the older benchmarks [14:22] yes wilkies [14:22] * Nenad waves to Jens [14:23] Join: brx joined #corewars [14:23] * Roy has it too, but typing it in google is faster then browsing my hd :) [14:23] i did some improvement to add an djn-train to the loop, and that i can rid of the mod-8 steps...or wfatever the number of procs is.. [14:27] hmm.. Paperone is interesting... [14:28] MSG: Ping timeout: 252 seconds [14:29] Join: brx joined #corewars [14:29] Yes, and i thought that it has some advanteges when used as ccpaper or dwarfpaper.. [14:30] but after that first challenge i'm a little bit disappointet [14:30] it is a nice ccpaper, since it doesn't die to Moore-style [14:30] did you use dat bombs, or mov bombs? [14:30] both [14:31] that*'s what i've used [14:31] silk spl @0, step1 [14:31] mov.i }-1, >-1 [14:31] mov.i bomb, mov.i bomb, add.ab {silk, silk [14:31] mov.i #step2, <1 [14:31] djn.b *-5 , #bstep3 [14:31] bomb dat.f <2667, <5334 [14:32] Heh nice anti-decrement [14:32] tha add line is changed that it changes the step and resets the sourcepointer. so i can use djn at the end and be more free with the steps [14:33] MSG: [14:33] that was the secondimprovement [14:33] Improvement 1: silk spl @0, >step1 [14:33] And try some mov.i #X,}X bombs [14:33] I tried making something like that once with a MUL instead of ADD ... I couldn't get the values right for it to work nice. [14:36] I am going to bed [14:36] I got the ideas I wanted to try mostly down [14:36] Where are you from? [14:36] In a few days time we can collectively see them fail miserably [14:36] West coast USA [14:36] 7:35 AM [14:37] Heh, good night then (we are mostly european) [14:37] Well, I usually joke that I am on a Russian time schedule [14:37] So that works out : ) [14:37] :) [14:37] Until tomorrow [14:37] * Nenad waves to datagram and wishes him luck with his vampire [14:38] He will be fierce [14:38] He already has a name [14:38] And I am going to be mighty sad if someone has used that name before I have [14:38] Jens! a name :) [14:38] jens is away.. [14:38] Jens always says a nice is the most important piece of a warrior (he reads the logs) [14:38] nice==name :-S [14:38] Indeed [14:38] I will name all of mine normal names [14:39] I'm not big on weird names [14:39] This one is all about theme though, it works out [14:39] You'll see! [14:39] : P night [14:40] * Roy waves [14:40] cu [14:40] Hehe wooo [14:40] 21 MoreTies Roy van Rijn 7 3 90 111.43 [14:40] Even more ties then yesterday, now it even beats Arrow [14:40] hmm, and niow make ties to wins.... [14:40] MSG: Ping timeout: 252 seconds [14:40] No, thats not my personal challenge ;-) [14:41] I'm making a normal warrior at the same time with it ;-) [14:41] how did DieHard look like? [14:43] Roy: you are making a "normal" warrior... that sounds strange [14:43] Die Hard? Just a bunch of impsilks [14:43] (I think) [14:43] but why was it that good? [14:43] impsilks are not THAT hard to kill, right? [14:44] if they are usual impsilks [14:45] They sure seems to be ;-) [14:48] I was just looking at 94nop hof. it seems to be full of stone/imps. (the top part) [14:49] I was expecting a little more stone/papers there... [14:55] Well, find out what kills the stone/papers and send more of that to the hill ;-) [14:55] :( and kill Starfall and HullaTwo? [14:55] On koenigstuhl is the same thing, there are relativly a lot of scanners on koenigstuhl...that kill the papers and some stone/papers [14:55] HullabaTwo is odd, Halcyon is a normal s/p [14:56] That one will die much quicker [14:56] Join: brx joined #corewars [14:56] well, it seems that those double scanners are a good way to confront s/p's [14:57] and oneshots are, of course... but it's hard to be a oneshot these days... [14:57] stones and scanners are mostly well optimized against them. [14:58] Heh my warriors are never optimised against oneshots, I don't have any in my benchmark (very bad..) [14:59] I've counted that there are two oneshots + two twoshots above KL in 94nop hof... they simply don't live long... [14:59] Toxic Spirit was a oneshot right? That one did very well [14:59] yes 600+ [15:00] oneshot test (S. Wainwright) ~260 [15:00] KL 220 [15:00] and that's all... [15:00] G2 and G3 were the best twoshots [15:00] 400+ (I think) [15:00] MSG: Ping timeout: 252 seconds [15:01] * Nenad winders about ToxicSpirit... [15:01] *wonders [15:01] was the code ever published? [15:01] Me too, the code isn't published.. [15:01] code is lost while hd crash [15:01] :( [15:01] that's sad... [15:02] Thats why I always backup...! (not true..) [15:02] and oneshot test? is it on Koenigstuhl? [15:02] * Nenad goes to search [15:03] no :( [15:05] Roy: I always backup ... because I have to - I'm working on two computers - on one I make the warriors, and I submit them from the second one. [15:05] so I always have to copy them from one machine to another [15:06] but I sometimes lose the code of unsubmitted warriors :( [15:06] I backup sometimes... mostly because I want to save my mp3 files on another machine, then I just copy everything [15:06] test versions, etc. [15:06] which remainds me... I should probably backup the code of yesterdays scanner [15:07] it would be a shame to lose it :) [15:07] Heh I almost lost that code too! I found it in a optimax file from a test [15:07] I've just tested it against wilkies: 158,1 [15:07] is that good? [15:07] I don't know. [15:07] never used wilkies. [15:08] We could take that scanner for CoreExplorer ;-) [15:08] :) [15:08] it would be best if we tried something simpler there first [15:08] Hehe duh! hrm, I have to go, getting late [15:08] * Nenad waves [15:08] * Roy waves [15:08] MSG: [15:14] Join: Neogryzor joined #corewars [15:14] hi Neo! [15:14] hi Nenad [15:14] wow, many people here! [15:14] there were more [15:15] :) [15:15] Roy, Jens and Fizmo left several minutes ago [15:15] only Metcalf wasn't here [15:15] how are you? any new projects, ideas? [15:16] no. Need to work on RF24. I have a nano warrior here to try. [15:16] It seems that one of my rf24 warriors doesn't compile the same in different csizes... I dunno why... [15:17] #-1 can be used? [15:17] I used only -3999..+4000 values in the code [15:17] that should be ok, as far as I know [15:18] so no problem to check coresize/Nº of opponents [15:18] no problem :) [15:18] Join: brx joined #corewars [15:18] hi brx [15:20] i see 3 new names here [15:23] o.k, have to go [15:23] cu [15:23] * sascha waves [15:23] * Neogryzor waves [15:23] MSG: Remote host closed the connection [15:25] * Nenad waves to sascha (late) [15:25] damn! now e-mail fails [15:25] ? [15:26] MSG: Ping timeout: 252 seconds [15:26] can't accest e-mail web [15:26] :( [15:27] bah, i just use other account, nano sent. [15:28] Join: brx joined #corewars [15:29] * Nenad thinks that brx is just a periodical function of joining and quiting [15:29] :) [15:29] do you have some connection problems? [15:29] seems so [15:30] ... I've got some issues with my provider, too... couldn't check my mailbox the whole day until an hour ago [15:32] well, I have to go now. [15:32] c.u. [15:32] make sure you state your opinion and suggestions at r.g.c.! [15:32] * Nenad waves [15:32] MSG: [15:32] MSG: Ping timeout: 252 seconds [15:34] Join: brx joined #corewars [15:43] MSG: Ping timeout: 252 seconds [15:45] Join: brx joined #corewars [15:51] MSG: Ping timeout: 252 seconds [15:53] Join: brx joined #corewars [15:55] Join: Jens joined #corewars [15:56] :) [15:58] MSG: Ping timeout: 252 seconds [15:58] Join: brx joined #corewars [16:12] Join: brx_ joined #corewars [16:12] MSG: Quit: Reconnecting [16:18] MSG: Ping timeout: 252 seconds [16:23] MSG: Ping timeout: 252 seconds [16:26] Join: brx joined #corewars [16:33] MSG: Ping timeout: 252 seconds [16:44] Join: sf joined #corewars [16:44] Hi [16:44] Join: brx joined #corewars [16:45] Hi Brx [16:45] hi [16:46] sorry about on-speed [16:46] nevermind [16:46] time to make a new better one? [16:46] optimized and with some new tricks? [16:47] Son of On-Speed or maybe Return of On-Speed ;-) [16:48] maybe. not now. [17:02] Jens are you here? [17:02] Join: Mizcu joined #corewars [17:02] sf: yes [17:02] Hi MIzcu [17:03] hey miz [17:03] hi peeps [17:03] I just wanted to say I like your history page :-) [17:03] Thanks :-) [17:03] It was quite a lot of fun to make it. [17:04] And also, I thought if your English page is updated more than the German one maybe the English one should be the default for http://corewars.jgutzeit.de/ [17:04] Not sure if you like that idea though! [17:04] Nenad has started an interesting discussion on r.g.cw [17:05] The biggest part of *.jgutzeit.de is in German and I don't intend to translate everything in the next time. [17:05] Metcalf's links page is a good site [17:05] http://corewar.co.uk/links.htm [17:06] There are little comments next to the links, about inactive hills and so on, and it is all on one page. [17:06] JM just needs to add some descriptions [17:07] Neo are you here? [17:09] didn't work this time :-( [17:09] hehe [17:10] Then problem is, that if I talk too much here, my next article about quickscanner won't be finished soon [17:10] I'm just working through yesterday's log [17:10] The alternative core article? [17:10] No, another [17:11] Part V isn't linked from your site yet [17:11] Some things, I wanted to add to part V, but then decided not to. But I want to write about it [17:11] I'm lazy, but I'll soon add a link to google. [17:13] Join: willvarfa joined #corewars [17:14] evening all [17:14] At least I have now a new qscan with 2*10 scans (only sne/seq/jmp-Blocks), but unfortunately I need two or three orders of magnitude more time to find the correct constants to make it work properly [17:14] Hi Will [17:14] Hi willvarfa! [17:15] Why has Walter got rid of the sourceforge site completely? :-( [17:16] I wrote a short email to him and asked about adding some links to koth.org and SAL. [17:16] Then he replied, that he has lost interest in updating the page/scripts because Sourceforge changes too often the requirements for the scripts, that run. [17:17] So he simple redirected to SAL. [17:17] *simply [17:19] But the page had something worth it's existence [17:19] MSG: Quit: Trillian (http://www.ceruleanstudios.com [17:19] The software and the archives [17:20] I only asked to add the two links, because beginners still visit the page. It was his decision. [17:20] Can't you talk him out of it? [17:22] As long as the front page makes it clear they aren't active and point to Koth and SAL and www.corewar.info [17:25] * Neogryzor is back [17:26] Hi Neo [17:26] hi sf [17:28] I submited a new nano-scanner in a disappointing 31st plase :/ [17:29] plase equ place [17:29] Does it do anything new? [17:29] Was a-field test a probe? [17:30] yep [17:30] Did you find out anything interesting? [17:31] i was checking if is more usual increment or decrement attack over A-fields [17:32] seems decrements happens more often, but still not sure at all [17:32] Well it beats my scanner :-( [17:33] and loses horribly against type-1. [17:33] * Neogryzor wonders what is in that warrior [17:34] let's try a variation.. [17:35] Neogryzor: ;metcalf 1 [17:35] "GarbageCollector" heh, funny name at 94 hill [17:36] hehe, it could be ;assert author==metcalf [17:37] Join: Roy joined #corewars [17:38] hi Roy [17:38] Hi Roy [17:39] Join: Fizmo joined #corewars [17:39] Hi Christian [17:39] hi [17:39] Hi all [17:40] hi Fizmo [17:40] Just read Nenads posting on r.g.c. [17:40] Read the logs too it just took me 50 mins! [17:40] only Metcalf is missing.. [17:40] Fizmo: Nenad is (together with me and some other people) going to make a new newsletter [17:41] I just have an idea regarding that [17:41] Metcalf is still at work [17:42] I have still enough free webspace [17:42] What idea? [17:42] but it's always for me quite painfull to write articles etc. in english language [17:43] For me too, but well, I'll just try :-) [17:43] They'll just have to ignore the odd sentences and bad grammer [17:43] I can't prepare the whole bandwith of corewar only by myself [17:43] Then you should make a list of what needs doing. [17:44] I found it in the past very usefull if after a RF round John send me the already prepared html-files [17:44] Then ask for volunteers and allocate them a tiny bit. [17:44] It wouldn't be a problem to add things to my page [17:44] If they complete that bit let them have another bit [17:44] and would be very helpful if it would be prepared up to a certain stage [17:45] Regarding beginner pages we could discuss how it should look like and follow this for all beginner sides [17:46] In the best case I just need the html's to upload them [17:47] Fizmo: can you make a template html so all someone needs to do is add the text [17:47] so if we would make a bit teamwork we could do this much much faster and we would still have just one url for that [17:47] Then everything will be in the same style [17:47] It sounds to me we just need a good wiki that everybody can access and change [17:47] We have a wiki already [17:47] I know we already have that.. [17:47] I could give the few logs ive gathered up while tutoring some people to parse for common questions [17:47] But its currently not working well [17:47] (If anyone wants to parse 50+Ko of text) [17:48] http://cw.pvk.ca/ [17:48] looks a bit ugly [17:49] hmm [17:52] Regarding a cw beginner page we should think what to contribute [17:52] IMHO the layout and colorscheme of www.corewar.info isn't very professional, no offence to you fizmo, its a great site, but doesn't look very inviting [17:53] Neither is www.koth.org actually.. [17:53] heh, you're right [17:53] I've fixed the wiki now [17:53] I am not very good with that. But it's better than my first design [17:53] I liked the first design [17:54] every idea for a html template is highly apreciated [17:54] Which is the best looking Corewar site? (hint vote http://corewar.atspace.com/ !) [17:54] Put it all in a CSS [17:55] vote http://redcoder.sourceforge.net/ ? [17:56] * Neogryzor doesn't paste his long horrible link [17:56] Which website is a good example of style (any site) and can we make a Corewar website like that [17:56] joel on software [17:56] I think Jens's site looks best, but we should need something with a good up-to-date news 'blog' and all articles linked, just one portal not 20 people with sites full of links [17:56] www.joelonsoftware.com [17:56] I think the style depends on how we would like to present corewar [17:56] Hint don't vote http://www.estadium.ya.com/neogryzor/corewars.htm :-P [17:57] Fizmo: important point [17:57] well, in my opinion it should look very stylish [17:57] I would prefere a minimalistic 'design" :) [17:57] hint: Don't even visit http://www.estadium.ya.com/neogryzor/corewars.htm :D [17:57] focus on content [17:57] most cw pages looking very simple, more like personal homepages [17:58] Fizmo: what do you mean by stylish? [17:58] I think eccentric or flashy look for CW wouldnt fit [17:58] Mostly they are personal homepages already [17:58] as they still are ;-) [17:58] Functionalist-minimalist [17:59] ok, let's search for website you would like to see something similar for corewar [17:59] Please, i need a good name for a nano-warrior, (scanner) [18:00] My little eye [18:00] (i spy with..) [18:00] µScan [18:00] http://www.oswd.org/ <-- open source web design is designs intended to be copied and used [18:00] running with scissors? [18:00] Metcalf's is nice. Minimal design easy to follow. No unneccessary graphics or frames etc. [18:00] Hey, i liked that. How did you do that symbol, Fiz? [18:01] That is looking better [18:01] But some things are hidden away on there [18:02] heh, depends on your keyboard [18:02] AltGr + M [18:02] but you should copy'n'past it from here [18:02] hrm, doesn't work :/ [18:03] yep, done. Thanks [18:03] ah, i forgot to put ;assert author==metcalf :) [18:03] A design without an graphics and (html) tables (for layout purposes) is nice [18:04] Anyway, I'm not very good in making good webdesign. Still happy that I can handle my page ;-) [18:05] Some graphics would be okay. Little things for external links like Jens has or little flags like Metcalf has. [18:05] Well, some graphics are always good to have, makes it look good and inviting, but not mspaint graphics :) [18:05] black font on white background with some black lines as design elements perhaps [18:06] shall I ask in the oswd forums for suggestions or assistance for a website? [18:06] Good idea [18:06] (we might always not use whatever they suggest) [18:07] http://chandra.harvard.edu/ <- good looking and simple WITH good graphics [18:07] yeap, that is a nice site Roy [18:07] heh, all that is far beyond my skill ;-) [18:07] very tech feel [18:08] Roy: already to bloated imo [18:09] Maybe even simpler: www.nu.nl (a dutch news website) [18:10] http://oswd.org/viewdesign.phtml?id=9&referer=%2Fbrowse.php [18:10] I don't like the boxes all over the place in www.nu.nl [18:10] I prefere more dark pages, they are not that painfull for the eys if you read for longer term [18:11] depends on your display? [18:11] I haven't got probles with black on white [18:11] problems [18:12] but http://oswd.org/viewdesign.phtml?id=9&referer=%2Fbrowse.ph is nice :) [18:12] maybe some adjustments to the colors :P [18:12] Isn't there something where you can view the same page but with a different style sheet? [18:13] white text over dark grey background would look nice to read [18:13] If you could do that you could have a style to suit people who prefer either light or dark background [18:13] can I spam my request for suggestions on oswd.org here for critique prior to posting? About 10 lines, I think [18:14] Sure [18:14] title: redcode [18:14] Corewars is a programming game. It is now over 20 years old. A programming game of the oldest vintage, then. [18:14] Corewars has many hobby websites built by us players. Examples include www.koth.org, www.corewar.info, www.estadium.ya.com/neogryzor/corewars.htm and many more. Google will find them! [18:14] The whole community, whilst a close and friendly community, is a dispersed web-presence. [18:14] Hence we are going to be putting together a portal to pool our enthusiasm and assist new players better. [18:14] Please, if anyone has suggestions for a good theme suitable to the subject, or would suggest an adaption thereof, or would help us build something bespoke, please speak up! [18:14] Please feel free to play Corewars too, of course! [18:15] I also like the tweedy website, with different stuff in the boxes instead of "name" etc :) [18:15] tweedy? [18:15] * willvarfa is going offline in five minutes; should I submit that forum post to oswd? [18:15] http://oswd.org/viewdesign.phtml?id=5&referer=%2Fbrowse.php [18:16] will: always a good idea [18:16] http://www.oswd.org/forum/topic.php?id=5011&f=2 <-- posted [18:16] time for me to go!! [18:16] * willvarfa *waves* [18:16] MSG: Quit: Chatzilla 0.9.67 [Firefox 1.0.7/20050919] [18:16] * Fizmo waves [18:17] * Neogryzor waves [18:17] * sf waves [18:18] tweedy's ugly [18:18] * fiveop waves (to late) [18:19] BTW, do I need for CSS some special thingy on my providers side? [18:20] no [18:20] It is just another file on your page [18:20] *homepage [18:20] ok, that's nice [18:21] Its very helpfull in webdesign [18:24] I see. Just downloaded a style [18:26] Well, I think I start to understand CSS;-) [18:26] Here's a crazy warrior name! Running with a brick :-) [18:27] Fizmo: DO NOT CHANGE THE LOGO! [18:27] sf: I though "Running with a broom" would not cause fear enough [18:28] sf: you like it? [18:28] How about "Running with a fluffy bunny" [18:28] :) [18:28] Fluffy Bunnies are kind of scary, you know ;-) [18:28] http://www.oswd.org/design/2173/bartender/ <- pretty nice colorscheme [18:28] Fizmo: the logo is fine and it took me ages to get it right on my link section [18:29] We should hold a design contest among redcoders and non-redcoders, let them make a good one and we choose one [18:29] * Roy is going to make a layout! [18:29] this one is also nice [18:29] http://oswd.org/viewdesign.phtml?id=80&referer=%2Fbrowse.php%3Fpage%3D7 [18:29] * Roy thinks he's kind of arty [18:31] Yes, if I go for a CSS style design I would like to stay with the logo [18:34] I'm going to get some coding done, you're all distracting me! [18:35] * sf waves [18:35] * Neogryzor waves [18:35] * Fizmo waves [18:35] Part: sf left #corewars [18:40] i have to go too [18:40] bye all [18:40] * Neogryzor waves [18:40] MSG: Quit: Physical Wreck IRC webscript: http://www.pswclan.com/cgi-bin/irc/irc.cgi [18:42] I made a website about a year go, never put it online :) [18:45] time to go, too [18:45] bye [18:45] * Jens waves [18:45] Part: Jens left #corewars [18:46] gotta go too [18:46] * Fizmo waves [18:46] MSG: [18:48] hrm, everybody is leaving!? :) [18:49] http://www.geocities.com/roy-v-rijn/index.html [18:49] My website :-) cool isn't it?? no it isn't... [18:50] hehe [18:50] Don't laugh and point :( [18:53] www.fiveop.de/trash/humhum.jpg looks wrong [18:53] * Roy is away for a while [18:53] hehe, looks ok here ;-) [18:53] 20:28 < Roy> http://www.oswd.org/design/2173/bartender/ <- pretty nice colorscheme [18:53] 20:28 < Roy> http://www.oswd.org/design/2173/bartender/ <- pretty nice colorscheme [18:53] 20:28 < Roy> http://www.oswd.org/design/2173/bartender/ <- pretty nice colorscheme [18:53] ups [18:54] ... scrolled and didn't notice that it already was pasted [18:54] this is my favourite of the posted examples [18:55] bartender is nice, but i dont think itll fit [18:55] why? [18:56] http://groups.msn.com/_Secure/0QgDrAtUTRZe8Dhe5HvEGk65NKt14CfJ8OHj9M43Sf37bvatBlLrUqK8fmehynMgsiH4Ctpk7I6kV24X8y4flMpklwXlDwrNEYGwRwUIa13I/temp0.png [18:56] looks like this here [18:57] i get also graphical error with links [18:57] opera 8.5 [18:58] blehg compatibility sucks :) [18:58] * Roy is really away now [19:07] Join: Nenad joined #corewars [19:07] Hi [19:11] hi Nenad [19:19] hmmm... it takes some time to read the logs. lots of discussion here lately :) [19:31] I was hoping to find Roy here... it seems that he is away. [19:31] I'll be back in a minute. [19:31] MSG: [19:40] Join: Nenad joined #corewars [19:44] MSG: Quit: humhum [19:45] * Roy is back... [19:45] :) [19:47] did you see garbagecollector at 94nop - 9th. :) better than I thought. I was expecting 12.-15. [19:47] Aah not yet, I'll have a peek [19:49] It scores pretty good for a scanner, even higher then Arrow, the ultimate scanner :) [19:49] :). Well, Thistledown is better. [19:49] Only Thistledown is higher [19:50] it is also last at 94 hill ... but it's the only scanner there... [19:50] even Arrow fell off.. [19:50] Yes, that is also a good sign [19:50] But still its having paperproblems (odd for a scanner..) [19:51] not against all papers [19:51] that was just a coincidence [19:51] (it has a decent pap score at optimax) [19:51] The new papers are just a lot more paper resistant [19:51] *scanner [19:51] my just_a_paper_test is ... well ... designed to hurt scanners. [19:52] so it's no surprise :) [19:52] Just as Thingamabob [19:53] I came here because I thought that we can make talk a little about the details of what we're going to include in the fist CoreExplorer [19:53] Did you read all of the logs? Seriues plans about making a general cw-portal [19:53] yes. I have. [19:53] Ah yes, me is there too for that [19:53] so... what should we make.. [19:54] (or should we analyze the 94b situation first?) [19:54] that's probably a good approach. [19:54] we won't be optimaxing or anything else - that's forbidden here [19:54] so we'll make a 94b warrior [19:55] not too strong, but with good ideas and hints for beginners. [19:55] or should we make a stronger warrior for 94nop? what do you think? [19:55] We can start with making a top 5/10 list of good reads/tutorials [19:56] Also we can explain all the strategies [19:56] (thats what breaks up most beginners I think) [19:56] yes. strategic issues... [19:56] which strategies should we explain in this first number of magazine? [19:57] And we just make a paper in 2/3 issieus, then a scanner and then a stone (or something like that) just doing it in steps and discussing all posibileties [19:57] hmm... well, let's do the interesting thing first - a paper. :) [19:57] The main strategies first, Paper & Scanner & Stone & Imp [19:58] Then the most used combo's; Imp-ring with Stone, Paper with stone [19:58] Then oneshots, the two(/three) main types of scanners [19:59] And then we can specialize (Moore paper, different stones etc) [19:59] ok. [20:00] so, we should probably first explain how the silk works. [20:00] Yup, that sounds right [20:01] which paper should we use for example? (after general talk in the beginning) [20:01] something in Disinsective-style, maybe? [20:01] that's rather simple [20:03] so, now we need to organize ourselves... divide the work... [20:03] what do you want to do? [20:03] just explain the silk copy first spl/mov combo, and then the different attack phases [20:03] one second, have to look up something [20:10] ... [20:14] you're on a good way to redefine the meaning of a "second" [20:16] lol [20:16] MSG: Ping timeout: 252 seconds [20:16] :) [20:16] my dad is yelling he still owns me 85 euro's [20:16] uhh I still own him :) else it wouldn't be a problem [20:17] I have to go to dinner ... because I'm starving... so let's just split the work quicly... [20:17] btw, [20:17] I think it's awe [20:17] not own [20:17] own means "posses" [20:17] aww.. whatever :) [20:17] :) [20:17] Join: X-Scale joined #corewars [20:17] so, how should we split the worl? [20:17] hi X-Scale [20:17] hi there Nenad [20:17] back [20:18] I'll do the initial make-up at first, and I'll write a intro and make a top 10 tutorial list and a little list of links [20:18] Everything a new coder might need [20:18] then we'll see from there [20:18] and I'll do the silk introduction and a survey on paper attack types [20:19] Ok, btw. read CW#1 you could copy about 90% ;-) [20:19] well, ok. when should we meet again? tomorrow night? or perhaps communicate by mail? [20:19] Do you have anything for me? [20:20] well, we could come up with something, I guess. [20:20] yes! [20:20] you can make the analysis of the current 94b situation [20:20] I some time ago wanted to put up a beginner-article about improving dwarf [20:21] I'll just mail what I can finnish [20:21] ok. then it' settled. [20:21] I have to go now. :( [20:21] * Nenad waves [20:21] MSG: [20:22] * Roy waved but didn't type it in time [20:22] Yay, I was right, I already paid my dad the 85 euro [20:24] Join: brx joined #corewars [20:29] MSG: Ping timeout: 252 seconds [20:33] Join: SarG3n70 joined #corewars [20:33] hi! [20:34] hi [20:34] hi [20:37] Did you read messages on rec.games.corewar about a new community for newbies? [20:38] Sure we did, we are actualy working on a new newsletter especially for new players [20:38] And thus, your input is appriciated, what would you like to read in it? [20:39] well...Im newbie, I began reading about cw some weeks ago, and I think its to difficult for beginners to learn cw... [20:39] (sorry for my english :P) [20:40] Im spaniard and I thing there is no enough information in spanish [20:40] Neogryzor is spaniard too, he might help you at your own language [20:40] I think its a good idea to set up a web with spanish content [20:40] But true, most info is in English [20:40] ooh! thats great! [20:41] how can I contact Neogryzor? [20:41] To learn redcode you have to learn english first atm :) [20:41] neogryzor a mixmail com if i remember right; you might find him here in irc every once in a while [20:41] I know...and im trying to do it in english :) [20:42] humm ok, I'll try to be here to contact him [20:42] Do you think CoreWin is a good option to begin? [20:42] ugh.. Steam is a -ming pile of crap.. has forgotten my account but not my already registered keycodes -_- [20:42] Sarge, yes [20:43] ok... [20:43] and pmars? [20:43] That too.. [20:43] I have tried with pmars but i cant understand debugger... [20:44] you dont need much more that @s (clear) l100,200 (list 100 to 200 etc) ~ (do something awfter other) s (run one cycle) and s 5 (run 5 cycles) [20:45] cl~@s~l0,20 shows the position 0-20 running when you keep pressing enter [20:45] Hmm, but that is a good point, maybe we could explain how pmars and corewin work, just to get people started [20:47] yeah Roy...that's a good option...I'd like how yo use Corewin and maybe there are more people who want to learn it [20:48] I'll put it on the agenda :) [20:48] hehehe ok [20:50] I'd like to create a web with everything Im learning...but maybe the content isn't correct because Im a simply beginner [21:20] MSG: [21:20] Join: Roy joined #corewars [21:22] Join: Jens joined #corewars [21:22] :) [21:28] err ... that was the wrong hill [21:28] wrong hill? /not paying attention at the hills [21:29] I wanted Fluffy Paper III to be sent to 94m and 94, not to 94nop and 94 [21:30] Let's hope it doesn't enter 94nop [21:31] That was close, it didn't enter by 0.1 points. That is, what I call good luck :) [21:32] Wow :) I'm not so lucky, in my mistakes I killed multible warriors [21:34] I would only have pushed off some warrior, that has entered recently. But HFB wouldn't have been so close to the top [21:37] I'm proud of GarbageCollector, I designed it, and Nenad tweaked it to what it is now, and its in the top 10! [21:38] What is so special about this scanner? [21:38] New kind of zoom scanner, extra super small [21:38] Well, the same size as a normal blur scanner, but with zoomtrick :) [21:39] (normally that would take some extra lines) [21:41] Maybe it is time, that I start to make scanners again [21:41] I've tried several ones when I started with cw, but they didn't work well [21:42] Mine never worked well, except maybe Solo, but I cant seem to improve that concept very further, just tweaks [21:42] 8. Fizmo's CoreWar site................................http://www.corewar.info [21:42] oops [21:43] GarbageCollector is the first 'from scratch' scanner I wrote :) [21:43] The first from scratch scanner, that I wrote, turned out to be Neverland by JM. [21:44] The days before that I have tried to understand it. [21:44] Then I wanted to write a scanner alone from scratch. And it turned out to be rather well working. [21:44] ... and being the same and Neverland [21:45] Well, at least I though for 5 minutes, that cw can't be that difficult after all [21:45] *thought [21:47] Wow, that is mean. [21:48] Fluffy Paper IIa boots away only one copy of the paper and score rather well on 94draft. Fluffy Paper III boots away two copies and is now last on the very same hill. [21:48] Heh, you just wrote down what you read the day before :) [21:49] What did I write? [21:49] That is odd... [21:49] about Neverland? [21:49] Your scanner story, you saw a scanner analysed it, and when writing your own you couldn't think of anything else...I had the same thing [21:50] hehe [21:50] Never read about a subject before trying to make something new, you'll only set your own boundaries and poison your creative mind with easy answers [21:51] What are you working at atm? [21:51] I'm working on the Core Explorer (the newbie newsletter) [21:52] Ah, it already has a name :) [21:52] And a logo :) [21:52] A new one? [21:53] Dumb question, I know [21:53] Sure, its all about new, new tips/tricks/articles/logo's/newbies [21:53] Does a deadline for publishing it exist? [21:54] Hmm, the first was tonight, but probebly this week is a better deadline [21:54] well...I have to sleep...byee! [21:54] * Roy waves [21:54] * Jens waves, too [21:54] MSG: Quit: 12• IRcap [7.51] 12• http://www.ircap.net 12• [21:55] I'm also working on optimising my tie-monster :) [22:08] MSG: Ping timeout: 252 seconds [22:21] time to go [22:21] Part: Jens left #corewars [22:21] Join: datagram joined #corewars [22:23] Morning [22:24] Night :) [22:24] http://www.rocketracingleague.com <- this sounds cool (and a bit sience fiction) [22:26] Reminds me of the Star Wars Pod racers :P [22:36] MSG: [22:42] MSG: Ping timeout: 252 seconds [22:42] Join: brx joined #corewars [22:48] MSG: Ping timeout: 252 seconds [22:59] Join: datagram joined #corewars [23:03] wb, datagram [23:07] Hello [23:20] For any questions regarding redcode/corewars, feel free to ask me, i usually have too much free time anyway. [23:22] I'm writing my first warrior, once it is completed I'll ask you all to analyze it [23:22] But I am pretty much caught up on all the redcode and basic strategy [23:28] I keep writing JNZ though :P [23:28] Too used to normal assembly