[00:15] hey data [00:19] brx, Hey [00:19] http://sphinx.tcs.ii.uj.edu.pl/~core/autozoom.png [00:20] (image is not completely uploaded.. ssh is suffering from this connection) [00:27] MSG: Quit: leaving [00:32] MSG: Quit: Leaving [02:53] Join: datagram joined #corewars [02:53] MSG: Client Quit [03:09] Join: datagram joined #corewars [03:35] MSG: Quit: Leaving [04:58] Join: |caesar joined #corewars [04:59] <|caesar> hi [06:16] MSG: <|caesar> Ping timeout: 252 seconds [09:32] Join: datagram joined #corewars [09:32] Join: |caesar joined #corewars [10:06] MSG: <|caesar> Ping timeout: 252 seconds [10:08] Join: |caesar joined #corewars [10:09] <|caesar> hi,data [10:22] Join: fiveop joined #corewars [10:24] Hey |caesar [10:24] Join: Jens joined #corewars [10:24] :) [10:25] Hey Jens [10:25] <|caesar> hello,jens [10:27] Did anything interesting happen? [10:27] Everyone's gangbanging 94m [10:27] My other warrior (Scamp) got pushed off but I resent Simon and he got back on [10:28] Join: Mizcu joined #corewars [10:28] Hmm ... resending an old warrior without changes. That doesn't exactly sound like fund. [10:28] Hi Mizcu! [10:28] *fund->fun [10:28] Who said he wasn't changed? [10:28] ;) [10:28] <|caesar> mizcu,hi [10:29] I'm trying! [10:29] hi all [10:31] Hello Mizcu [10:32] Can somebody please tell me, why life can't be easy ... I'm trying to find as much old data about 94nop, but there is so few :( [10:41] <|caesar> 94nop? [10:44] one of the hills at koth.org [10:45] http://www.koth.org/lcgi-bin/current.pl?hill94nop [10:46] <|caesar> http://www.ociw.edu/~birk/COREWAR/94/hill_rec.html,like this? [10:47] Jens, It doesn't help that things aren't archived, da? [10:49] |caesar: That is a different hill. [10:50] datagram: Yes, but fortunately some data is there, but I hope to find more for http://corewars.jgutzeit.de/history/timemachine.en.html [10:55] <|caesar> the small pic in that paper is jens? [10:55] Yes, it's me [10:56] <|caesar> it's cool:) [10:56] No, it's Jens ;-) [10:57] <|caesar> year,i think i young that jens:( [10:57] ? [10:58] <|caesar> CoreWar is a game for linux? [10:58] No, there are programs for Windows, too. [10:59] <|caesar> but just a programs,isn't? [10:59] http://www.geocities.com/corewin2/ and of course pmars works under Windows, too [11:00] <|caesar> ok [11:00] <|caesar> a beginning question,why u called the file like "hill"? [11:02] <|caesar> i can't use anyway translate it to chinese in my blog. [11:03] First you write corewar programs (in a language called redcode). In order to test your programs, sth. called "hill" was created. It is just a list with 20 slots and only the best programs stay on the hill. When a new program arrives, it fights all programs on the hill and again only the best 20 (out of the 21 programs) stay on the hill. [11:04] The programs are sorted according to the score they get when they fight each other. [11:05] Look at http://www.koth.org/lcgi-bin/current.pl?hill94nop . Then last challenger was "nameless fragment" by S. Fernandes. It has fought all other programs on the hill (list), but was too weak. [11:05] *Then ->The [11:06] Join: Mike joined #corewars [11:06] Hi Mike! [11:06] Hi Jens [11:06] <|caesar> thx,jens,i think i will called it "XiaoShangQiu" in chinese [11:07] I think you have to use one of my names for one of you warriors! [11:07] Mike: ? [11:08] For the average age of warriors leaving the hill [11:08] |casar: There is another acronym (word), you might want to translate. It is "koth" = "King of the hill". That is the currently best program on a hill. [11:08] Mike: It must be 21 [11:08] JM was so kind to point out the obvious reason [11:09] (John Metcalf) [11:10] |caesar: What does "XiaoShangQiu" mean exactly? [11:10] So, would you like the name? ;) [11:10] Mike: I still don't understand, what you are talking about [11:10] Which name? [11:11] Sorry I though we made a bet about it. [11:12] About what? [11:12] Sorry, but it seems, that I'm in "stupid mode" again. [11:12] If I was right about 21 you have to call one of your warriors by the name I choose! [11:12] <|caesar> jens: the mean like "small massif":) [11:13] Let's see, wheter I can find it in the logs ... [11:13] |caesar: That sounds like a good translation :-) [11:14] Hi Caesar. Are you new here? [11:14] <|caesar> hey,mike,yes ido [11:15] Are you translating something about Corewar into Chinese? [11:16] Mike: I've found it in the logs: [13:11] If I am right I choose your next warrior name :) [11:17] Mike: There is only one problem ... I never accepted the bet ;-) [11:17] :-( [11:17] Maybe Nenad accepted it on your behalf :) [11:17] Did you have any specific name in mind. [11:18] Yes :-) [11:18] And? [11:18] 670-9753-fluffy-142-jen78 [11:18] Ugly Bvowk type name! [11:18] <|caesar> mike: yes,i want more chinese can part in the game. [11:19] |caesar: That is a good idea. If you need help, just tell :-) [11:21] Mike: I've already thought about using autogenerated names, but there are better algorithms for that problem out there. I would at least use pronouncable names. [11:21] Jens: use MD5-sum of the warrior? [11:21] That wouldn't create an unique id. [11:22] unique enough [11:23] Mike: Did you already have time to write your first warrior? [11:24] Mizcu: With the recent developments about creating collisions, it would quite a lot of fun to create two warriors (valid redcode only) with the same MD5-sum. [11:24] But the question would remain, wheter they would be good enough for 94b [11:26] Mike: You could choose the names of two of my next warriors, if you would create two such warriors :) [11:26] a double or nothing bet [11:27] And you will accept any name [11:29] I would accept any name, if you could create two warriors (load file format) without any garbage at the end, that a) have the same MD5 and b) enter 94b and c) both must be on 94b the same time. [11:29] Now you're joking with me! [11:29] Why? [11:30] two load files with same MD5 [11:30] yes [11:31] It should be that hard to create two such files with the same MD5, but makeing them good scoring warriors is the hard part [11:31] *shouldn't [11:32] Maybe we should add a deadline, too ;-) [11:32] How about 2010? [11:34] how about two warriors with an unrolled quick-bomb section [11:34] the quick-bomb section could be adjusted to get the MD5 right [11:34] How many bits is MD5? [11:34] 128 [11:34] http://en.wikipedia.org/wiki/MD5 [11:35] By the way, of course you should have two DIFFERENT load files with the same MD5 [11:38] Mike: Nice task, isn't it ;-) [11:39] No :( [11:39] But I think I could get onto the hill [11:40] Have you written an own warrior? [11:40] I like how I suck and can't get on the hill with normal code [11:41] datagram: You should have a look at SAL and how long it took me to get onto 94b with my first warrior [11:42] You're not giving me much confidence [11:44] http://sal.math.ualberta.ca/hill.php?key=94b&t=338&how=ontime&sortby=score&dir=desc - My very first submission to 94b [11:44] Mike: After a while you'll know, what to do to get onto the hill. It will become easier :) [11:46] In case, you want help, just tell [11:50] Jens, Well I know exactly how to get on the hill...I exploit the fact that there are too many papers...but I don't like that Idea [11:51] Because then all someone needs to do is counter me with something, and I get knocked off quickly [11:51] That is why, you have to be not only good against papers :) [11:51] I'd rather spend the time trying to make a balanced warrior who can stay on the hill for a while, instead of just exploiting current trends [11:52] Yeah, that's what I'm saying...I'm great against scanners and oneshots...so now I just need to do better against papers [11:52] But you could use such a warrior as a base for future development [11:52] Maybe it is just the constants. [11:52] Nenad is ridiculous by the way [11:52] Do you know optimax? [11:52] datagram: why? [11:53] I don't run perl locally, so I am not using it yet [11:53] or the fact that it is oneprocess stone without spiral [11:53] Because he (?) has warriors ALL over a bunch of hills [11:53] Took over all of 94m the other day, but a few others and me have jumped back on [11:53] Where is the probleme with that [11:53] He's very productive, yes [11:53] Haha, it's not a problem [11:54] it's just like Whoa [11:54] I make warrior per something like 3 months that i send to 'nop.. [12:00] djn is neat [12:00] Do you mean a djn.f-stream? [12:01] anything you can do with djn [12:01] :) [12:01] You use it as a loop counter or to screw with code [12:02] mov >1,>1 [12:02] djn -1,<10 [12:03] that kind of stuff [12:03] djn.a #number, 0 | djn.a *table, #0 | djn.f loop, #number [12:03] first one a common counter, second one is used in a vector launcher, i have no idea how to use the third, but i kinda like it.. [12:05] Mizcu, I use the third in my bootstrap [12:06] datagram: djn.f , not djn.b [12:06] Oh, my bad [12:07] Join: brx joined #corewars [12:07] Brx! [12:07] hi Broxen [12:08] hey M&Ms [12:08] Join: elkauka joined #corewars [12:08] Brx I have been meaning to ask you something [12:08] I'm running a simulation of the top 24 94nop programs. [12:08] In one melee core fight : ) [12:08] How did you make my chatbot chant? [12:08] Hi elkauka, brx :) [12:08] hi [12:09] Hi elkauka [12:09] hi Jens, kauka [12:09] hey datagram [12:09] this is becoming more and more like a family. [12:09] :) [12:10] * |caesar say hello to brx [12:10] hey |caesar [12:10] Heh [12:11] Just wait a month until I get all the guys online and in here [12:11] The channel has a 14 person limit though doesnt it? [12:11] won't that be enough? [12:11] We are at 11 now... [12:11] It doesn't say that under room properties [12:11] +3 more wouldn't be hard [12:11] The channel has no limit [12:11] * Current local users: 4 Max: 14 [12:11] * Current global users: 4 Max: 14 [12:11] Max means highest amount [12:12] That's what you get when you connect [12:12] Maybe not the channel, but the server flags that [12:12] highest ever, that isw [12:12] * brx grins [12:12] Are you sure? [12:12] Yes [12:12] Let met find out [12:12] We've had 21 on this server before [12:13] Okay [12:13] * brx goes off to find some food first. [12:14] brx, the hunter-gatherer ;) [12:15] Part: Mike left #corewars [12:16] <|caesar> maybe we can found a goolge group for the corewars. [12:16] you mean like http://groups.google.com/group/rec.games.corewar ? [12:17] lol [12:17] <|caesar> ok,thx u give me that group [12:19] Hey, the usenet was there before Google ;-) [12:21] sun is shing here. lovly warm 20°c. i am koth and pizza is ready. wonderfull day :) [12:21] Maybe I should sent a dat to 94nop [12:22] Is corewarrior still being written? [12:23] yes [12:24] * elkauka is still working on atleast 2 articles [12:25] Ah cool [12:39] datagram: look at and manipulate Leprechaun on speed [12:40] part of Wilbez and most probably available at Koeningstuhl [12:40] (ok, theres only deluxe at koening, but the main part is more of interest) [12:47] [i just had an omgwtf.. two paper/dclear-warriors are at places right next to each other at koen 94nop: 257&258) [12:50] re [13:03] http://lispmeister.com/downloads/vinge-hard-takeoff.mov ;) [13:04] Mizcu, ? [13:04] datagram: analyze it [13:05] Any specific reason I should be analyzing this? [13:05] I see it has djn.f [13:05] But yeah [13:06] It is a bomber with a small scan-component [13:06] (Kind of random) [13:06] and it used to score very well (about... er.. 10 years ago) [13:07] Haha, so you are trying to get me to learn old strategies so that I lose badly? :P :P [13:08] If you do not know the past, how can you rule the future.. Or something cheesy like that, dont even remember where i got that from.. [13:08] Heh [13:08] Well I have to go to bed [13:08] So I'll talk to you all tomorrow, hopefully [13:08] nighty-night, then [13:09] Heh, it's 6 AM : ) [13:09] a very common time to go to sleep [13:11] night miz [13:11] oh [13:11] night data :) [13:12] * elkauka waves data [13:46] <|caesar> data's time is 6:45am it's cool [13:47] MSG: [13:58] 4pm here [13:59] <|caesar> 9pm here [14:11] Join: Nenad joined #corewars [14:11] Hi [14:11] <|caesar> hi nenad [14:12] hi nenad [14:18] elkauka: since your vamps do that good now, I guss that you can't be considered a beginner any more. no more submissions to 94b... [14:18] *guess [14:19] elkauka: so, any new warrior making plans now? [14:20] <|caesar> hey,nenad [14:20] hey, caesar [14:21] <|caesar> what's the better editor for redcode? [14:21] the best one? CoreWin [14:21] in my opinion [14:22] <|caesar> no.... [14:22] <|caesar> it's like a notepad.exe i think.... [14:23] <|caesar> and sorry,i not use linux. [14:23] CoreWin is for windows [14:24] <|caesar> u know,i try the coreWin2,but it not work good in my system... [14:24] :( I don't know why that would happen [14:25] <|caesar> ok,i'll try to use it,maybe it's the only one can use in win. [14:25] <|caesar> thx,nenad [14:26] Hi Nenad! [14:27] Hi Jens [14:27] did you have a look at 94nop? [14:27] Nice entry :) [14:27] :) I like it very much [14:27] it could be koth once raid falls off [14:28] heh. and I haven't optimized it fully yet [14:29] optimax reported an error last night, and I saw it several hours later... [14:29] "cannot construct index.html" [14:29] a weird error... [14:29] well, I'm optimaxing it again now... [14:30] how are you? traveling in time? [14:31] Kind of ... I've looking for old results [14:31] *I'm [14:32] I see that you haven't accepted Mike's name :) [14:33] :) [14:36] ? the time machine doesn't work [14:37] Really? [14:37] what does it say [14:37] I'm looking at January 2004 [14:37] 19. and 23. [14:37] on moment [14:37] it says 10 challenges at both times [14:38] oh... [14:38] sorry... [14:38] I misunderstood the message [14:38] :) [14:38] The CWTM is a quick hack. [14:38] it said no successfull challenge at first. that confused me a little [14:38] I'm now working to improve it [14:39] Yes, I'll soon remove that little "feature" [14:39] I was too lazy to make yet another sql-query for the correct next challenge [14:41] I've just updated the graphics for the development of the average age of 94nop - http://corewars.jgutzeit.de/history/index.en.html [14:41] why don't you have a strategy line included? [14:41] it's a little confusing this way [14:42] no one can possibly know what all those warriors were [14:42] Not all warriors had strategy lines [14:42] well, leave it empty for those that don't [14:42] Didn't I? [14:42] there are no strategy lines at all [14:43] URL? [14:43] well, there are near the challenge [14:43] MSG: Ping timeout: 252 seconds [14:43] but not in the table [14:43] in the challenge of a warrior, there says what it is [14:43] but in a table in a given moment there aren't any strategy lines [14:44] look for example: [14:44] http://corewars.jgutzeit.de/history/timemachine94nop/2005/10/06/09/36/40.en.html [14:44] this was two days ago [14:44] Yes, as I've said, just a quick hack. I intend to add detailed information for each warrior [14:44] :) [14:45] Look at 94nop, there is no strategy line for Work! given [14:46] I know. [14:46] I wasn't talking about that... [14:46] I think that you should add a strategy column in a table, that's all [14:47] Then the table wouldn't fit into the rest of the page. I'll make each warrior clickable [14:48] even better :) [14:48] There you can see every information you want then [14:48] But first I have to calculate all one-one-results from the given data [14:49] Unfortunately only the data, that you can see are given. [14:49] The rest has to be computed from that data. [14:52] Hmm ... that is a system of linear equations with a little bit less than 800 unknowns :( [14:53] But what are computers for :) [14:53] :) [14:55] Why did I write "a litlle bit less than 800"? It is 800! We have self-fights [15:04] HFB is a cc paper? [15:04] why do you ask? [15:05] well, it looks like that in the 94nop huge array. [15:05] I was just trying to confirm my suspicions :) [15:05] I noticed that it loses to Hullatwa [15:05] *Hullatwo [15:05] Try HullabaTwo ;-) [15:05] and I think it's only possible if it's a ccpaper [15:06] If you say so :) [15:06] I can easily check :) [15:06] :) [15:07] heh. you should've submitted HFB while WaterDragon was alive [15:07] he was optimized against them alot [15:08] it would've probably saved it [15:08] Nenad: I was playing with 94b that time [15:08] yes... I know :( [15:09] I played at 94b back in january and february [15:10] it was fun :) [15:10] I was a little sad, though, that there was little or no competition back then [15:11] Hmm ... it was quite frustrating at that time on 94b. I couldn't get onto the hill because of so many warriors by a person called "Nenad" ;-) [15:11] :) [15:11] well, I killed them all later [15:11] YES, AFTER MY FIRST GOOD SUBMISSION TO 94B [15:11] :) [15:12] I suggested to Joonas to pspace my warriors at 94b, and to reduce the number of taken slots, but for some reason he didn't agree :) [15:12] Didn't you want to send another warrior to 94nop [15:12] HFB needs to age [15:12] now? no [15:13] well, that warrior (to test HFB) probably wouldn't enter anyway, and I'm pretty sure that it's a ccpaper, anyway [15:13] I'm not planning another s/p with a Moorepaper soon, anyway [15:14] so, you're safe :) [15:15] and HFB is old enough... [15:15] JM hasn't included it in 94nop hof, yet [15:15] he is a few challenges late [15:16] this is probably one of the youngest hills ever... KL will die very soon and it's going to get even younger then [15:17] Look at http://corewars.jgutzeit.de/history/index.en.html - The youngest hill since years [15:18] And HFB isn't old enough. I want it to become my first +10000-warrior :-) [15:18] well, you'll have to age the hill, then [15:18] I am responsible for most of its current age [15:19] but I can't submit several warriors per day every day [15:19] well, I can, but... :) [15:21] I cannot multitask very well. [15:21] First I have to make the CWTM better [15:21] Then I can think of weak warriors to enter 94nop to age it :)) [15:21] :) [15:23] <|caesar> night,jens and nenad. [15:23] night, caesar [15:25] |caesar: bye [15:26] Part: |caesar left #corewars [15:26] I hope that Mizcu will be here soon with his 94b report.. [15:27] Join: sf joined #corewars [15:28] Hello [15:28] hi sf [15:28] sorry about dragonfly. it will fall off soon [15:29] any new ideas? maybe another oneshot? [15:30] not at present [15:42] Part: sf left #corewars [16:23] Join: elkauka joined #corewars [16:23] hi elkauka [16:23] dunno why the connection failed [16:37] will be back later [16:37] MSG: [16:50] MSG: Ping timeout: 252 seconds [16:58] Join: brx joined #corewars [17:02] MSG: Ping timeout: 252 seconds [17:11] Part: Jens left #corewars [17:15] Join: brx joined #corewars [17:20] MSG: Ping timeout: 252 seconds [17:22] Join: brx joined #corewars [17:26] MSG: Ping timeout: 252 seconds [17:28] Join: brx joined #corewars [17:33] MSG: Ping timeout: 252 seconds [17:40] Join: brx joined #corewars [17:44] MSG: Ping timeout: 252 seconds [17:45] Join: brx joined #corewars [17:50] MSG: Ping timeout: 252 seconds [18:03] Join: brx joined #corewars [18:07] MSG: Ping timeout: 252 seconds [18:50] Join: Jens joined #corewars [19:11] * elkauka waves [19:11] MSG: [19:12] MSG: Quit: Download Gaim: http://gaim.sourceforge.net/ [19:23] Join: brx joined #corewars [19:27] MSG: Ping timeout: 252 seconds [19:34] Join: brx joined #corewars [19:39] MSG: Ping timeout: 252 seconds [20:11] Join: brx joined #corewars [20:15] MSG: Ping timeout: 252 seconds [20:28] Join: elkauka joined #corewars [20:28] gee, kopete is a bit complex [20:29] but now it works fine irc and jabber with the than tool [20:57] Part: elkauka left #corewars [20:59] Join: brx joined #corewars [21:05] MSG: Ping timeout: 252 seconds [21:42] Join: Mizcu joined #corewars [22:00] Join: brx joined #corewars [22:05] MSG: Ping timeout: 252 seconds [22:26] Join: brx joined #corewars [22:31] MSG: Ping timeout: 252 seconds [22:37] Join: brx joined #corewars [22:43] MSG: Ping timeout: 252 seconds [22:43] Join: brx_ joined #corewars [22:49] MSG: Ping timeout: 252 seconds [22:50] Join: brx joined #corewars [22:58] MSG: Ping timeout: 252 seconds