[02:32] *sigh* [02:32] sorry met.. got some bugs to work out with the score_db yet :) [02:32] maybe tommorrow :) [02:33] (got a couple of corrupted score blocks from the clients for some reason.. ) [05:12] Join: Mizcu joined #corewars [06:24] Join: PrawnJuic joined #corewars [06:40] hi Prawn [06:40] Heya Mizcu [07:02] 2.58 and CD done.. Nice improvement to my old 8x -drive which took about 8.30 [07:18] MSG: Quit: User pushed the X - because it's seXy! [07:59] MSG: Quit: leaving [08:38] Join: PrawnJuic joined #corewars [08:39] Part: PrawnJuic left #corewars [08:40] Join: PrawnJuic joined #corewars [08:40] WB Prawn [08:40] Heya [08:47] Join: fiveop joined #corewars [09:11] Join: pak21 joined #corewars [09:17] *experiments* [09:21] Experiments? [09:22] in IRC-language, surrounding action with *'s means doing something more or less concretically [09:23] so i am currently doing some experiments with some code [09:26] Ah. [09:28] *changes IRC client* [09:28] MSG: Quit: User pushed the X - because it's seXy! [09:28] Join: Zed_eX joined #corewars [09:28] Nick Change: Zed_eX changed nick to PrawnJuic [09:41] MSG: [09:44] well this is something that really ticks me off [09:45] I start a stone/paper with 12:1 processes, and the paper overwhelms the stone regardless [09:49] Heh [09:50] brb, reboot [09:50] MSG: [09:56] Join: Mizcu joined #corewars [09:59] hell, i've gotten stone with 3-silk paper balanced on 8:1, now 12:1 doesnt work with 2 silk-paper.. [10:19] : / [10:30] Join: Nenad joined #corewars [10:30] Hi [10:30] hi N [10:30] so, you are my opponent for this round :) [10:31] I've lost my drive for the tourney however [10:32] btw, what does Fizmo mean when he says that both warriors share the same pspace? does that mean also that you can only know if you've tied or something else? it would mean, I think, that in location #0 it's 1 regardless of the win or loss of your warrior [10:33] and that's a little weird... [10:33] if you can't say if you've won or lost, how can you switch? [10:33] hmm [10:34] you can only choose not to tie, but a tie is also better than a loss, so.. [10:34] it is really a little bit confusing at first glance [10:34] tie better than loss? explain to me [10:35] since you get points only out of winning [10:35] but if you lose, opponent gets the point for win [10:35] if you tie, both get 0 [10:35] so, it is a little bit better [10:36] *slap*, obvious [10:36] I read that you're having some problems with s/p balancing? I don't believe that 12:1 gets overwhelmed by a silk [10:36] my head is really messed up [10:38] well, you are right, but i done get the scoring right [10:38] done -> dont [10:38] how do you mean? [10:38] bad scores? [10:38] the stone is good for s/p, but i still dont get enough wins against scanners [10:39] did you test it on the hill? [10:39] a little better after few some const fiddling, but im still not convinced.. [10:40] Still unopted, i could send it to hill for a joke [10:41] well, I've got to go now, just came here for a short visit. I'll probably be back here tomorrow night... - you shoud send it anyway, just to see how it does against the current hill warriors... See you later, bye! [10:41] * Nenad waves [10:42] MSG: [10:46] MSG: Ping timeout: 252 seconds [11:04] I get very interesting scores out of this one.. [11:04] Brb [11:12] 47 1 52 against reepicheep 8) [11:14] Join: Roy joined #corewars [11:14] But it socks against everything else.. [11:15] I just found the coolest thing :-) [11:15] wha [11:15] My bank has a new action, you can send a picture (jpg/png/etc) and they print it on your creditcard! [11:15] (for free!) [11:16] Local bank has done it too for some time [11:16] So you'll have a unique card in your wallet [11:16] Pretty cool, time to get creative [11:17] I'm going to make a Radiohead-pas [11:51] Join: caesar joined #corewars [14:05] (metcalf could get mov.i 0, 1 -card..) [14:06] hi mizcu [14:06] hi caesar [14:06] how r u,mizcu? [14:07] i feel a bit weird, really [14:07] i've slept most of yesterday, and im still tired, even after energydrink in morning [14:08] Its my medication, again [14:13] is it moring in ur place? [14:13] its 4 in the evening [14:14] sorry,my english not improve any more. [14:14] it's let me sadly [14:16] and its 22 here [14:16] deep evening [14:17] so bye,mizcu. [14:18] MSG: Quit: GoodBye , My Friends... [14:21] Maybe you're just a bit ill Miz :) [14:22] Flu.. (not the bird one) [14:22] I would recognize such [14:38] Heh probably... maybe Pfeiffer? [14:39] explain [14:41] Its a disease almost all people get (you can get it only once then you are immum) [14:42] I've had similiar sleep-a-session before too [14:42] The symptones are that you get very tired, with some people it lasts for weeks, months, and some don't even notice they have had it.. almost 70/80% of the world get it once in their life [14:43] In english its most called Glandular fever or Kissing disease [15:06] MSG: [15:15] Join: bvowk joined #corewars [15:17] Roy is talking about mono [15:17] but goodnight [15:18] greets datagram [15:18] *sigh*, big hill scores will be put off at least another 14 hours.. [15:18] I ran into a 32bit limitation in my database... So, retrying with a 64bitted build... [15:18] hopefully this is that last try :) [15:22] Join: Fluffy joined #corewars [15:22] :) [15:23] greets jens [15:23] how's it going? [15:24] Quite well ... again I've come to the conclusion, that I'm stupid [15:25] "These changes are not targeted at changing the hearts and minds of the Darwin fundamentalists," Calvert said. [15:25] heh.. [15:25] darwin fundamentalists.. [15:25] It seems, that I've finally managed to completely break my MARS. Now I've started to reimplement it [15:25] which mars was it? [15:27] Long ago I've written a Python MARS to understand how everything worked. Some "days" ago I thought it would be a nice idea to have a MARS with a simple Python interface, one for debugging and one for benchmarking [15:27] The debug-version works quite well (and it dead slow) [15:28] But the fast version still has some bugs. Unfortunately they aren't reproducible :( [15:28] Now I've abandoned the fast MARS and started to reimplement it. It only supported ICWS '88 at the moment, but somewhere I had to start [15:28] I don't think you can have a fast + python version.. [15:29] I think its more of an fast || python thing :) [15:29] (coming from someone who's been playing with alot of python lately) [15:29] The debug version is alomost completely written in Python (and two tiny c-modules). The current speed is about 8000 insns/sec, which should be more than enough for debugging [15:30] exmars is really quite first rate.. I've got most of a python harness for it built too [15:30] The fast version is more or less a C-program, which has a tiny Python interface [15:30] if you're interested.. [15:30] ahh :) [15:30] I use fmars when I can.. but sometimes its just not an option [15:30] (fmars is stupid fast) [15:31] I've used fmars for the score surfaces and it worked very well [15:31] having to compile in instructions kinda suchs.. [15:31] sucks even [15:31] but for playing around a nice and clean Python interface is very helpful [15:31] were you using fmars.py? [15:31] I sent michal a -P patch for it.. [15:31] Not for the score surfaces, but I've tried it. [15:32] I'm still not sure, whether I should use it instead for playing, but implementing yet another MARS is fun, too [15:33] heh [15:33] we're going to need a scheme, ruby, perl, forth and haskel verion of mars yet :) [15:34] Join: Roy joined #corewars [15:34] I wonder if johns hacked up an 8086 assembly mars yet [15:34] I think, that a Forth version already exists, but can't remember where [15:34] bvowk: Don't forget a Mercury version, and a brainfuck one :-) [15:34] Hi Roy! [15:34] then we need a Whitespace-version, too [15:34] jens: sounds like something sonaj would do. [15:34] could be [15:35] Assembler, that would be fast ;-) [15:35] someone needs to write a cobol version just to be sick :) [15:35] hopefully there are no corewars souls twisted enough to write a java version.. [15:35] if there is, perhaps we could take up a collection to get him into a treatment program [15:36] Heh, java is kinda cool ;-) [15:36] Java isn't that bad, at least, if you leave out the Java-part ;-) [15:37] hmm ... my mail folder is again filled with challenges for 94nop [15:37] Unfortunately not one was successful [15:38] All score were around 100 [15:38] *scores [15:44] Join: zubr joined #corewars [15:44] Hi [15:44] Nick Change: zubr changed nick to Metcalf [15:45] Hi John! [15:45] Fluffy: did you see I've updated the logs? [15:45] By the way, you've been known as fluffy for long enough for me to put it down as your nick in the Who's Who [15:45] err ... that wasn't intended. [15:46] I had to reinstall my IRC client and unfortunately deleted all config files. [15:46] Location 0 is not shared in shared p-space [15:46] Nick Change: Roy changed nick to Jens [15:46] Stupid me used "Fluffy" as a default name. [15:46] Nick Change: Jens changed nick to Roy [15:46] Not that hard :-) [15:47] Yes, but I don't want to use /nick every time I enter [15:47] I'm VERRRY lazy [15:47] You could change the default [15:47] But ok, from now on I shall be known as Fluffy [15:47] I would get a MOV 0,1 card, but I don't have any cards [15:48] A what card? [15:48] Of course I could change the default, but then I had to make several clicks or fire up vi. Both takes more time and effort than I'm willing to scrifice ;-) [15:49] Maybe I shouldn't have written the last sentence and changed the default, but now it is too late [15:49] Heh lol [15:49] http://home.iae.nl/users/mhx/corewars.frt [15:50] Fluffy is a good nickname. [15:50] I has a cat called that once [15:50] What is a frt document :-S [15:51] Metcalf: About the logs ... I now have data for 88 from Oct 95 - Oct 05 [15:51] But not of the new data aren't successful challenges. [15:51] Roy: Forth [15:51] Do you want to have the file? [15:51] No reply from Xewsha yet [15:51] Fluffy: yes please, maybe I can make a HoF? [15:52] I'm now working on 94m [15:52] at the moment I have it from Sep 98 - now [15:52] :-) [15:52] It seems, that before Sep '98 a different scoring scheme was used. Do you know anything about it? [15:52] Yes [15:53] Then please be verbose ;-) [15:53] Standard scoring system. Now it only uses 1 point to the only surviving warrior, no points for any kind of tie [15:53] Join: Neo joined #corewars [15:54] Hi Neo [15:54] Hi Neo! [15:54] Fluffy: it was full of paper. [15:54] Nothing else stood a chance. [15:54] Then the score system was changed [15:54] Gotta go, bye! [15:54] * Metcalf waves [15:54] MSG: [15:54] Me waves to JM [15:54] * Fluffy waves too late [15:55] oh, Roy went [15:55] But there was a deadlock between 10 papers all scoring zero [15:55] * Metcalf waves to Neo :-) [15:55] Metcalf: Hmm ... then you cannot convert the old scores into the new ones [15:55] Robert Macrae broke the deadlock, after almost everyone else had tried and failed [15:55] No [15:55] But I'll include the data before Sep '98 nontheless [15:55] i thought you were about to go, it was Roy though [15:56] Lots of new email today :-) [15:58] Join: Nenad joined #corewars [15:58] Hi Nenad! [15:58] Hi Nenad [15:58] Hi all [15:59] So, I guess I should only call you Fluffy, now :) [15:59] hi Nenad [15:59] Maybe I should patent all names, that include "Fluffy" [15:59] ;-) [16:00] JM: are you sure about location 0 - that it isn't shared? [16:00] Yes [16:00] well, that makes sense :) [16:00] Fluffy: no need, noone is going to use "Fluffy" in a warrior anyway [16:01] oh ... well then ... [16:02] Metcalf: so, you've updated the whoiswho page? [16:02] Nenad: yes. [16:02] There are 69 people there now. (still quite a few missing) [16:02] Next I'm going to write about at least one person per day [16:03] a good plan :) [16:03] do you require any extra info, or you intend to "borrow" the data on Fizmo's tournament players site? [16:04] No, I'll ask players anything I don't know. [16:04] ... well, how much do you know? [16:04] Mostly the people in the tournament are people I know quite a bit about anyway :-) [16:04] I think Fizmo "borrowed" from the Who's Who anyway [16:04] * Nenad felt like he was watched by some horrifying floating eye... [16:05] so, it was you! [16:05] :) [16:06] greetz met.. nenad [16:06] Hi Bvowk [16:06] JM: you were zoooming so you could see what I was doing :) [16:06] Hi Barkley [16:08] Fluffy: you should make some 94nop warriors now - haven't done any challenges lately [16:10] Nenad: I've already though about that, but writing the MARS and playing with '88-warriors takes a lot of time [16:10] Fluffy: I thought that you were going to feed HFB with some sai? [16:11] Yes, but not now. HFB feels quite well at the moment :) [16:11] heh. perhaps. [16:12] Apart from that I try to evolve some warriors for '88. [16:12] but it will probably feel a little threatened soon. I'll probably have some time in a week or two to continue my oneshot tutorial, and I will be testing many oneshots on 94nop... HFB probably won't like that... especially the paper-dodgers chapter [16:12] Dave Hillis had some on the '88 hill [16:13] Yes, but that was a long time ago [16:15] Nenad: How can you even think of hurting/killing sth., that is fluffy! That is not very nice of you ;-) [16:16] well, not killing it :) drinking some of its blood maybe, but not killing it [16:16] And killing sth., that is fluffy AND bunny is definitly a War Crime ... at least it should be [16:16] Core War Crime? [16:16] just joking :) I'll probably replace old oneshot tests with new ones when I start making them, so you shouldn't be worried [16:16] :) [16:17] Yay, hill aging! [16:17] only if they make it on the hill... oneshots are having a hard time now [16:18] Then you should work a little bit on that problem ;-) [16:18] Yes, keeps your worries for when i submit my bunnyscirchmaker! [16:18] *bunnyscorchmaker* i mean [16:19] Join: Roy joined #corewars [16:19] errr ... one moment the this channel was quite noisy ... did anyone say sth. of importance ;-) [16:19] Hi Roy [16:19] Back again for a little while [16:19] hi Roy [16:19] Fluffy: you have to understand our frustration - if you lose to something called Maelstrom, it's ok., but if you lose to something that is both fluffy and harmless ... and has something to do with bunnies, it's simply embarassing [16:20] Hi Roy [16:20] * Neo is absolutelly agree [16:20] Good thing I didn't lose to Jens last round :-) [16:20] Nenad: It wasn't my intention. HFB was quite charming, when I've created it ;-) [16:21] ... and harmless [16:24] Roy: The name, you've chosen for your warrior was far too good. [16:24] Heh blame it on the name ;-) [16:24] You didn't even try to make a good name! [16:25] Then it seems, that you haven't found the hidden meaning [16:25] try to convert the number to hex ;-) [16:25] pfft, you said you where lazy, I'm even more lazy! [16:26] I will, hold on [16:27] ... time for me to go. bye! [16:27] :-) [16:27] * Nenad waves [16:27] * Metcalf waves [16:27] * Fluffy waves [16:27] * Neo waves [16:27] MSG: [16:28] Windows Calculator can convert to Hex Roy [16:28] * Roy waves.. [16:28] lol [16:29] What do you think now of the name? [16:29] Still not good enough, and it has two reasons [16:29] - You told the name before the competition, then it lost the magic [16:29] - You made it much to complicated, it should shock the opponent right away [16:30] shock? [16:30] But where is fun, if everything is obvious [16:30] ? [16:30] I don't think I have made many shocking warrior names [16:30] A really good name means nothing to most people, and only hits the enemy [16:30] (like the one I choose ;-)) [16:30] But the way, did you actually try to learn Lojban or did you just google a little bit? [16:31] You send me out to google Fluffy in Lojban, and the first thing I found was a story about a bunny named fluffy that was dead [16:31] hehe ... nice [16:31] Lojban is waaay to tough for me, I'm really bad in any foreign language [16:32] German/French/English, learned it all... but I still can't speak it [16:35] MSG: [16:38] Join: Fizmo joined #corewars [16:38] hi [16:38] hi Fiz [16:39] Hi Christian [16:39] hi all [16:39] heya fiz [16:40] :) [16:41] * Fluffy has to be away for a while ... [16:42] it is nice to see my name on the final [16:42] Have I missed some rounds? [16:43] http://www.corewar.info/tournament/cwset2005/ :) [16:43] Ah yes :-) [16:43] Second place ;-) [16:44] My prediction is SF will win the top section, Zul Nadzri the bottom section [16:44] though, i don't know who is "Winner battle SF1", never heard of him/her [16:44] Final = SF vs ZN [16:45] SF = FatalC [16:45] Metcalf: I don't like that prediction :-/ [16:45] * Metcalf neither [16:45] ZN Zul Nadzri? [16:45] Yes [16:46] At least I could survive one more round then :-) [16:46] :-) [16:46] And you too JM [16:46] Okay, got to go [16:46] * Neo waves [16:47] There's a DnD open night at a local bookshot - since it's world DnD day. [16:47] * Metcalf waves [16:47] MSG: Quit: mov.i #1,1 [16:48] got to go too [16:48] * Neo waves [16:48] MSG: Quit: Physical Wreck IRC webscript: http://www.pswclan.com/cgi-bin/irc/irc.cgi [EOF] [16:54] * Roy is away [16:54] Nick Change: Roy changed nick to RoyAway [16:58] ups [16:58] * Fizmo waves far too late to Neo and John [17:01] MSG: Quit: Lost terminal [17:03] be back latert [17:03] MSG: [17:27] hrm [17:39] Join: Core29 joined #corewars [17:42] MSG: Quit: Download Gaim: http://gaim.sourceforge.net/ [18:56] MSG: [20:48] Join: pak21 joined #corewars [21:21] MSG: Quit: Trillian (http://www.ceruleanstudios.com [21:31] Join: Metcalf joined #corewars [21:31] Hi [21:31] greets met [21:31] Just been to a Dungeon's and Dragons thing [21:35] Killed a Half-Ogre [21:36] And got a bag full of freebies [21:36] More updates to the Who's Who [21:50] *sigh* [21:50] More problems? [21:51] so I've been fighting with my score_Db [21:51] turns out getting a database with 11B rows is kinda problematic.. [21:52] :-( [21:52] Isn't there an easier way to do it? [21:52] Can't you just get a total score to begin with? [21:52] 11B? [21:53] yeah [21:53] 11Billion rows :) [21:53] well, I could, but that would wreck the second half of my goal for this project of having a big score matrix I can use for nano benchmark twiddling [21:54] almost there now tho [21:55] :-) [21:56] Okay, got to go [21:56] * Metcalf waves [21:56] MSG: Quit: mov.i #1,1 [23:23] MSG: Quit: humhum