[05:01] Join: Mizcu joined #corewars [07:15] Anyone awake? [07:16] meh [07:18] I'm working on my CW presentation [07:18] MOD, DAT, MUL, DIV can all kill you, right? [07:18] Anything else? [07:18] Maybe not mul [07:18] But mod and div I think for sure [07:18] I know for sure* [07:19] nothing else [07:21] mul 0 doesnt kill you [07:21] Cool, didn't think so [07:21] Just mod div and dat then? [07:21] yah [07:25] Cool [07:25] This is how my presentation is laid out [07:26] history -> the core -> relative addressing -> redcode -> imp -> dwarf -> addressing modes -> addressing methods [07:26] And then after that gets into Paper > stone > scanner > paper, with some samples [07:27] mm-m [07:27] Good good? [07:27] dont forget p-space [07:28] Yes yes [07:28] It's like the 1.21 intro to redcode document, but with more examples [07:52] Join: pak21 joined #corewars [08:20] MSG: Quit: Lost terminal [08:43] Join: fiveop joined #corewars [09:45] Join: pak21 joined #corewars [12:16] MSG: Ping timeout: 252 seconds [12:57] Join: thedog joined #corewars [12:58] lo all [13:03] Hi [13:12] roughly quiet around here ... [13:15] They're all at work/school right now, I believe. [13:16] oh i see .. not you ? [13:18] Being at work doesn't stop me being on IRC :-) [13:18] lol : well known side effect :) [13:45] hi thedog [13:52] hi Mizcu [13:55] thedog, It's 6 AM here : ) [13:55] Soon I have to go to bed, so no, not at work. [13:59] MSG: Ping timeout: 252 seconds [13:59] Join: thedog joined #corewars [14:07] MSG: Remote host closed the connection [14:10] Join: datagram joined #corewars [14:15] Join: caesar joined #corewars [14:15] Join: imrahil joined #corewars [14:15] hi [14:16] hi imrahil [14:19] Join: cube joined #corewars [14:19] hi cube, havent seen ya here before [14:19] i'm new [14:19] ah [14:20] at www.corewar.info there are few links to newbie guides [14:20] i come from germany;are here people from germany? [14:20] yes [14:20] hi [14:20] "Current global users: 11 Max: 16" aha.cool.16 [14:20] :) [14:20] hiho caesar [14:21] cube: the upkeeper of corewar.info is from Germany [14:21] ok...i read this hp [14:22] and of course, the people at this channel will be glad to help [14:24] thats good...i read something about this game and want to try it but the help pages are a little bit strange for a german,and i don't no what I need for playing this game...I use Ubuntu 5.10 (linux) [14:25] You only need a redcode-simulator, some tool for text-editing, and maybe optimizer at later stages [14:25] The first simulator i recommend to newbies is Corewin, since its a point'n'click simulator, but its a windows-program [14:25] Though i think it should work fine under Wine [14:25] what programs can I take as a redcode-simulator that are running under Linux [14:26] pmars is the "standard", and it has 'nix-compatible versions available [14:26] Mizcu, do you know if corewars (found on debian) is redcode94 or not ? [14:26] it does not seem to agree with stp/ldp [14:27] ok...then i have a look fpr this progs and the homepage you gave to me [14:27] cube, http://sourceforge.net/projects/corewar [14:27] thedog: it supports '94 without pspace [14:27] ok [14:27] grmmpf [14:28] Err really? [14:28] it seems [14:28] I thought it had pspace support [14:28] thedog: however i cannot help in its usage, since i have never used it [14:28] no pb [14:28] Well, i am unsure [14:28] as i said earlier [14:28] I believe I tested my p-switcher in it [14:28] Let me try now [14:28] i use it since saturday and i cannot load programs with stp/ldp [14:28] the corewars-simulator is not supported or developed no more [14:29] yes, i had to recomp pmars for having proper 94 rules [14:29] thedog...what have you found on debian 'cause i use a debian based system.. [14:30] well say i am on ubuntu [14:30] quite the same [14:30] It supports it [14:30] corewars 0.9.13 [14:30] What error does it give thedog [14:30] thedog I use ubuntu 5.10 too [14:30] it ignores it [14:31] stp data, #1 gives duplicated label : data [14:31] Then you messed up the code [14:31] strge [14:31] PM me the code [14:31] try stp #1, #1 [14:32] It looks like you put data as a label more than once [14:32] You can't do [14:32] data dat 0, 0 [14:32] data dat 0, 1 [14:32] i want to store the content of Data in Pspace #1 [14:32] Print the code here [14:32] thedog: I've load corewars with apt-get,how can I start it? [14:32] i have to search for it, i changed my point of view since [14:33] type corewars [14:33] cube, Why not just compile from sourec? [14:33] source* [14:33] forget about my pb , it runs under pmars [14:33] datagram:why should i compile if I can get a binary? [14:33] cube, it should be in /usr/games [14:34] it has no dbgger [14:34] thx thedog....it has started [14:34] and accepts both redcode and corewars codes [14:34] Because to compile it's just one command... [14:34] and the redcode-code i've to write in an editor i think? [14:34] Any text editor [14:34] I use vi [14:35] no for compile i need 3 commands...for loading with apt-get only one [14:35] try gedit [14:35] But you can use emacs...kwrite...whatever you want [14:35] or nano [14:35] ok [14:35] thx... [14:35] Compiling pmars is only make, that's all [14:36] whats with ./configure? [14:36] datagram, yes but if you want a dbg graphical mode, its better to do it with vgalibs activated [14:36] still 7 points behind 'nop.. [14:38] Mizcu, ? [14:38] then i try to understand the helptextes 'cause it's not easy for a german to translate all the textes if you can only that english you learn in school [14:38] I think there is a beginner-guide on German too [14:39] Dont remember who translater the Jippo's one [14:39] I would imagine there is, too...seeing as how most of the players are from Germany [14:40] Goodnight, all [14:40] MSG: Quit: Bye... [14:41] where can I find a german tutorial?do you know a page?else I have to search... [14:42] http://www.mynetcologne.de/~nc-zapfsa/ [14:42] thx a lot mizcu [14:43] hmm. broke my knife.. [14:44] Cheap China-made (sorry caesar) so i didnt expect it to last [14:44] but i didnt expect it to break when forcing metal bolted to plastic apart [14:45] is a tutorial for version 0.7 up2date? [14:45] no idea, i dont understand German [14:49] hm, hard to find a good bombing mechanism that only takes two lines [14:50] do anyone of you know the dictionary DING [14:50] ??? [14:50] imrahil: mov.i bomb, >pointer, jmn.f -1, @pointer [14:51] then I need a pointer [14:52] and the only available is scanner and when I take that one down to 0 I kill myself [14:52] Yes, the problem of selfscanning [14:52] not really [14:52] it's just not good [14:52] cause that code will bomb everything [14:52] Hard to bypass without adding one or two lines.. [14:53] never care for wether it allready is dat 0,0 [14:53] i think of a possibility [14:53] but that would be my own end for sure [14:53] mov 3,<1 [14:53] jmp scanner, >counter [14:54] that will bring the code to scan at the next place to the last bomb [14:54] argh [14:54] sry, my queryblocker [14:59] Join: avenger-o joined #corewars [15:00] wow, first almost half a year without newbies, and then 5 during one week [15:00] MSG: Client Quit [15:03] ok now i've a good translator on my pc [15:04] Join: sascha joined #corewars [15:05] ok...i've to go... [15:05] i think at 6 or 7p.m i'm back [15:05] and again new names [15:06] cu all [15:06] ah a german user... [15:06] yes sascha.why you know i'm german? [15:06] message from /whois..and your name sounds very "german" [15:07] Here Sascha Zapf, Köln [15:08] i come from Cottbus/eastgermany [15:08] ok i have to go... [15:08] perhaps cu [15:08] i come back in the evening.. [15:09] ciao [15:09] MSG: Quit: ... und tschüß [15:26] MSG: Remote host closed the connection [15:29] hm [15:29] my code now is: [15:29] org scanner [15:29] somewhere equ 40 [15:29] scanstep equ -5 [15:29] scanstart equ -11 [15:29] nextscan add #scanstep, scanner [15:29] scanner jmz.f nextscan, scanstart [15:29] mov.i 3, >scanner [15:29] jmn.f -1, @scanner [15:29] jmp scanner, <40 [15:29] end [15:29] i scored not as good as my small one bomb engine [15:30] quite possible, if running on Nano [15:30] Join: Roy joined #corewars [15:30] hi all [15:31] h R [15:31] hi [15:31] Hmm, lot of new people here lately, and they all seem to be comming from germany :) [15:31] well, Mizcu, you think the bombing engine could anyhow be improved? [15:31] because if not I could quit working on it, since this model is all but optimized [15:31] imrahil: it depends too heavily on the settings [15:32] how do you mean? [15:33] You see, on nano usually one or two bombs is meaningful when hit on right spot [15:33] 75% of warriors is something like [15:33] spl #0 [15:33] mov {-xxx, mov >eee, ]fdfs [15:33] mov jmp -3 [15:34] they do number of coreclears, long carpets of stuff [15:34] yeah and I scan for these fiveline bots and kill on line, after which they are useless [15:34] if you meet one of the carpets, that current scan will bomb the whole carpet, and continue the scan [15:35] while your previous version dropped bomb to the carpet, and continue to next place, which was probably bit further in the carpet, throwing less bombs on it [15:35] And spending less time on bad target [15:36] hm [15:36] so I think the sparing of a step is not worth the trouble [15:38] that "bomb until you meet empty" is lot more effective in larger cores [15:40] Join: sf joined #corewars [15:40] Hi [15:41] hi [15:43] Hi enemy... [15:43] hi sf [15:43] :-( [15:44] Hi Imrahil [15:44] You should write something new now :-) [15:44] yeah ^^ [15:44] * Roy ? [15:44] the sentry is in the seventh generation now [15:45] but it's hard to come up with something really new [15:45] I've no idea jumping around in my head [15:45] try making a oneshot [15:45] it is similar [15:45] scanning and hitting [15:45] vulnerable to imps ^^ [15:46] what would happen if i submitted an imp to the nano hill? ^^ [15:46] yes it doesn't return to scanning it carries on hitting [15:46] It wouldn't get on [15:47] mizcu: by scanning backwards and clearing forwards it doesn't really have the change of clearing a whole carpet because it'll only clear 5 spots (equ the stepsize back) [15:48] just altering the last jump would be enough ^^ [15:48] imrahil: yes that would make it into a oneshot [15:48] then all you need to do is make it into a good oneshot [15:49] jmp -1, ^^ [15:49] try it [15:50] a oneshot is nothing compared to a sniper/scanner [15:51] I'm currently running a benchmark [15:51] and I'm not getting anywhere with this [15:51] :-) [15:52] less than 100 [15:54] ok, oneshots are not hard to create, good oneshots are hard to create [15:54] don't think that i can make a good oneshot with my scanner core [15:54] you need a spl/dat -clear for oneshot to be succesful [15:54] on nano, i dont think they can be though [15:55] It can [15:55] the sentry IV is still the best of mine [16:31] MSG: [16:41] MSG: Quit: BLUT! BLUT! RÄUBER SAUFEN BLUT! HOCH VOM GALGEN KLINGT ES, RAUB UND MORD UND ÜBERFALL SIND GUT! [16:44] Join: Fluffy joined #corewars [16:44] Hi everybody! [16:44] Anything new? [16:44] Hi Jens [16:44] :) [16:44] New player on the nano hill [16:45] greets. [16:45] sf: Imrahil? [16:45] ok.. I've got a report.. [16:45] its still preliminary, as I'm missing 0.02% of the battles (which are being re-run right now) [16:45] so I'll post it a little later :) [16:46] Which warrior was best [16:46] How high was the highest handmade warrior? [16:47] Which evolver makes the best warriors going by the results? :-P [16:47] And: any good warriors, that aren't clears? [16:47] Scanners! [16:48] Did any of my warriors get included? [16:50] hmm ... so many questions and no answers [16:50] my scanners were by far the best.. [16:51] zoom was in the top 10 I think.. [16:51] bbiaw.. meeting [16:51] MSG: Quit: Quick! Kill your client! Bersirc 2.2 is here! [ http://www.bersirc.org/ - Open Source IRC ] [16:52] 1 0.0 0.0 0.0 qopt-4047236889.rc 0.00 [16:52] (sorry there's no scores on that one, I'm twiddling the reports, but that was the best one with approx 75% wins) [16:54] How did this warrior on the hill? [17:03] How, how the hell am i going to get that processor out of motherboard.. [17:04] Its from at laptop, so its soldered in [17:04] so you won't get it out ;) [17:04] exactly [17:05] I guess there are special tools to remove all pins simultanously with heat [17:06] maybe i should just saw the part off from the board [17:06] Since i only want it for collection anyway [17:07] what do you collect? [17:07] Just some processors, not "real" collecting [17:08] Got intel, 486/100 and 486/66, and now 386 [17:10] you can unsolder them with a specific unsoldering station that costs a fortune :) [17:11] Mizcu: Why not buy some old cpu's on eBay? [17:12] Cuz im not really collecting them [17:12] You only collect then, if the happen to be near you, don't you? [17:12] Ifi were, id probably have the whole Intel, AMD and Cyrix families already [17:14] ah, 120 mo harddrive the size of iPod [17:15] (ok, its Mo, but thats just unnecessary crap) [17:15] hehe ... I remember the days where 100 MiB was more than I could dream off :) [17:17] The 200 Meg HD that came with my 486 is still working, being swap-drive on that linuxbox [17:27] http://www.userfriendly.org/cartoons/archives/05nov/xuf008516.gif [17:28] the first pc I was allowed to use had 4MB Ram [17:28] hehe ... my first has 64 kiB :) [17:40] Part: Fluffy left #corewars [17:44] MSG: Quit: hometime [18:06] Join: cube joined #corewars [18:06] hiho [18:06] hiya again [18:06] whats going on? [18:06] not much [18:07] sounds interesting [18:07] ;o) [18:07] waiting for one players to come so we get a 6on6 ET-match [18:07] I and my clan, not the people of this channel ;) [18:10] what is an ET-match? [18:11] Enemy Territory, multiplayer team-shootem'up [18:12] i dont know this game...is it an egoshooter? [18:13] ego? [18:14] have a nice coding all [18:14] MSG: Quit: Quitte [18:15] an egoshooter means a game where you run with a weapon through a world and kill people.. [18:15] Pretty much :) [18:16] Though generally missions require engineers to blow up something at the end, so it doesnt get all mindless [18:17] ok [18:18] i'll be back in a few minutes...I go to have a shower... [18:30] mizcu how long do you play corewars? [18:30] since Jan 2003 [18:30] so long... [18:31] then I think you can perfectly code in Redcode,can't you? [18:31] well, Chip Wendell won the first Tournament ever at 1988 and is currently fighting in CSEC-tournament [18:31] mizcu isn't metcalf :) [18:32] not really perfectly, but i can do what i think i want to, probably not prefectly optically [18:33] Just dont try to get me implement sorting-algorithms [18:36] if i have coded a warrior,can i test it only offline against the pc or online against othen human players? [18:37] you can send your warriors to hills [18:37] on hills all warriors fight eachother, and the worst is dropped out [18:38] then i'm out after the first match as a beginner [18:38] sal.math.ualberta.ca has a beginner-hill you can freely send stuff at without anyone laughing at you [18:39] it is not easy to get on, but you can get good scores from some warriors without too much trickery [18:39] ok...then i read now a tutorial and then I try to code a warrior...how can i test my warrior before i send him to hills or sth like that? [18:40] you can get some warriors for a benchmark, and make your warrior fight against them [18:41] then i have to write my warrior and the other warrior and then they fight again each other? [18:41] you probably have to make a quick script to put results together from the benchmark [18:41] www.ociw.edu/~birk/COREWAR here you'll find enough warriors to test against ;) [18:42] you might want to start with wilkies [18:42] www.koth.org/wilkies/ [18:42] Some warriors from 1994 [18:47] do you often see newbies in this channel? [18:47] not really [18:47] though there have been many during this month [18:48] do you know some names of this one?perhaps I know them from a forum [18:49] I dunno [18:50] http://www.corewar.info/tournament/cwset2005/ - there are some player profiles at right side [18:53] ET-match starting, back in maybe 30-40 mins [18:54] ok [18:54] cu [19:23] Join: ranok joined #corewars [19:25] ... [19:25] * bvowk returns [19:31] MSG: Ping timeout: 252 seconds [19:33] Join: ranok joined #corewars [19:34] is here anyone who uses Linux? [19:35] *bsd [19:35] why? [19:35] got questions? [19:36] yes...i want to know how i can start my warrior in the program corewars? [19:36] you've got pmars? exmars? fmars? [19:37] Join: justin joined #corewars [19:37] you'll need a copy of pmars at the very least [19:37] i've got corewars...there exist a programm that is called so [19:37] oh! [19:37] you're using corewars.. [19:38] you'll likely want to use pmars if you're doing alot of redcode.. j [19:38] yes [19:38] just let me go check the interface on that one again [19:38] can i getz this with apt-get? [19:38] -z [19:38] I think so [19:38] MSG: Ping timeout: 252 seconds [19:38] Nick Change: justin changed nick to ranok [19:38] might be pmars-sdl [19:40] no that's not functioning.. [19:40] http://sourceforge.net/project/showfiles.php?group_id=3452 [19:40] if you know how to compile it.. [19:41] yeah I know how to compile a prog.. [19:41] you don't need to compile.. [19:41] you just tell corewars what file your warrior is in.. [19:41] and it'll tell you if there are any errors in it, and then run it [19:42] if you're using the "corewar" program.. you'll need to use "redcode" instead of the "corewar" language that isn't really related to us at all.. [19:42] no in the menu of corewars was only a point "load directory".. [19:42] but he didn't load this [19:43] what's the difference between redcode and the corewar language? [19:45] Join: Metcalf joined #corewars [19:45] Hi [19:46] redcode is what we use... the corewar language in that program is something the author of that program cooked up himself [19:46] our reference implementation is pmars.. [19:46] I'm recommend using it [19:47] the corewar language (for Walter Hoffman's software) has different opcodes (some with similar functions) less addressing modes and allows absolute addressing [19:47] ok...now i loaded pmars and unpackinged it...and now? [19:47] pmars -r warrior1 warrior2 [19:47] Join: Fizmo joined #corewars [19:47] hi [19:48] if you look on the hill pages, it'll tell you the pmars settings that it uses... [19:48] has pmars a GUI? [19:48] not really.. [19:48] well, its run from the command line.. [19:48] if you compiled the gui version, a window pops up and shows the battle [19:49] I collect old computers. I wouldn't dream of ripping the processors out [19:49] and i have not to compile anything? [19:49] and there's a debugger and the like [19:49] you downloaded from the link I showed you? [19:49] yes [19:49] ok :) [19:49] and then i unzipped.. [19:49] yes.. you've got to compile it.. [19:49] if you go in the source directory.. [19:49] ok [19:49] src [19:49] and type gmake or make.. [19:50] you'll likely have no problems.. [19:50] if you've got problems.. I can help with that too. [19:50] sorting algorithm here - http://corewar.co.uk/temp/jmbubble.red [19:50] i know how to compile... [19:50] lol [19:51] met: today I went and asked the physics guys if I could borrow a box with 32GB of ram for running the scores.. [19:51] why are you loughing? [19:51] metcalf seems to be able to do an alarming amount of general computing in redcode [19:52] Okay, I've caught up with the logs! [19:52] bvowk...if i do make then there are many errors...why? [19:52] No results online yet then bvowk? [19:54] almost.. [19:54] I'm just about finished.. [19:54] ??? [19:54] I'm still missing 0.02% of the battles.. [19:54] but they're being run now.. [19:54] it'll take a long time tho.. [19:54] Oh? [19:55] Still time to add some more warriors to the mix then? [19:55] yeah.. 0.02% works out to about 70 million battles :) [19:55] er... [19:55] BACK [19:55] yeah.. maybe we could [19:55] wb mizcu [19:55] Does it have all of those on Koenigstuhl / infinano? [19:55] I think you might want to wait a bit tho.. [19:56] I will just pull the top n off this batch.. [19:56] because I've noticed there are quite a pile of really cruddy ones that boost the rankings [19:56] I was going to do a top 10k re-reun [19:56] :-) [19:57] that'll only take a few days.. [19:57] especially now that I've got all the software to do it written [19:57] brovk...i loaded the archive from the page you gave me,then i unpacked it...changed to the src/ and have dione make...and then come many errors... [19:57] ok.. [19:57] do you know why? [19:57] are they linking errors or compiler errors? [19:58] (or do you know how to tell? :)) [19:58] e.g: xwindisp.c:1521: Fehler: syntax error before »xwinName« [19:59] but he shows most of the errors in german cause i'm from germany [19:59] ok.. you're missing a pointer to your x11 include files.. [19:59] let me give you a fix here.. one sec [19:59] ok [19:59] The balance has altered!!! [19:59] Hand-coders are winning the war on the nano hill. [20:00] There are more hand-coded warriors than evolved [20:01] I gotta say *sigh* [20:01] What have you all done to Type-1 in my absence? [20:01] cube: change these two lines in the Makefile [20:01] CFLAGS = -O -DEXT94 -DXWINGRAPHX -DPERMUTATE -I/usr/X11R6/include [20:01] LFLAGS = -x -L/usr/X11R6/lib [20:01] and you should be good... [20:01] i've done everything i can think of to improve the scanner, but still 7 points behind 'nop.. [20:01] i should delete the first and input the second? [20:02] ? [20:02] did i understand correct? [20:03] no, change the two lines in the makefile to look like the ones I just pasted [20:03] metcalf: the evolver hasn't been running! [20:03] :) [20:04] it will live again soon [20:04] maybe later today [20:04] sry bvowk...but the same shit again.. [20:05] ok.. try this: find / -name Xlib.h [20:05] bvowk: the evolver has some catching up to do [20:05] and then tell me what the output shows.. perhaps you've got your X11 includes in a strange place [20:05] met: I've made some improvements! [20:06] cube: that'll likely take a while to run.. [20:07] yes...and then he showsmany directories and says:no authorization [20:07] ok.. [20:07] MSG: Ping timeout: 252 seconds [20:07] http://arkisto.hykolan.net/pepsi/IMG_0230.JPG (picture not small) [20:07] you're looking for one that just has a filename on it with no errors [20:07] like "/usr/X11R6/include/X11/Xlib.h" on my system [20:08] no this directory he doesn't show [20:09] well.. you just need one that ends in Xlib.h :) [20:09] if i do the comand as superuser then he dont say anything... [20:09] nothing at all? [20:09] that'd be odd :) [20:09] yes [20:09] what linux are you running? [20:09] ubuntu 5.10 [20:09] one sec [20:11] in direcxtory /usr/X11R6 are only the directories bin lib man [20:12] &"#¤!& [20:12] good god. someone needs to compile linux pmars binaries.. [20:13] ok.. gimmie a second cube and I'll post a binary for you... :) [20:13] ok.. [20:14] ok.. i give up. I need a Metcalf-like mind to make this trick work right =/ [20:14] or ijn [20:14] ok met.. 30 minutes and you'll have a report too. [20:15] Yay :-) [20:15] I might do a write up on my nano page. [20:15] Or I might wait until you've just done the top 10000 [20:18] Join: pak21 joined #corewars [20:18] cube: try www.math.ualberta.ca/~bvowk/files/linux-pmars-x11-static.bin [20:19] you'll need to chmod +x filename after you download it.. [20:19] ok i try [20:20] Hi Phil [20:21] hi Phil [20:21] ooh, Fiz is here too [20:21] hi Miz [20:21] ;-) [20:22] Infinano updated http://corewar.co.uk/infinano/ [20:22] * pak21 waves [20:24] Who wants to take my pile of scanner-like goo and make it work well? [20:25] bvowk: i can start the binary... [20:26] there's a www.math.ualberta.ca/~bvowk/files/linux-pmars-server-static.bin too [20:26] thats the gui-less server version [20:26] i can start it... [20:29] but how can i do that i only need to execute the comand pmars? [20:29] well.. if you rename that file to pmars, then pmars warrior1 warrior2 [20:30] ok...and if i want to do pmars in an other directory...what i've to do that i can execute pmars in each direktory? [20:31] copy it to /usr/local/bin :) [20:31] bvowk: 15 minutes and counting :-P [20:31] yes met :P [20:31] processed 3850000000 entries, 12.77 seconds, 0.26 ms per 1k log_recs [20:31] not quite there yet [20:31] thx [20:33] i've copyed it to usr/local/bin but he says command not found... [20:33] why? [20:33] /usr/local/bin not on $PATH? [20:34] what? [20:34] $PATH specifies where to look for commands. Try 'echo $PATH' [20:34] type env | grep PATH [20:34] echo $PATH [20:34] sry [20:34] bash or (t)csh? [20:34] wrong window [20:34] i know [20:35] then he show: /usr/local/bin:/usr/local/sbin:/sbin:/usr/sbin:/bin:/usr/bin:/usr/bin/X11:/usr/games [20:36] Looks OK. If you're using bash, try 'rehash'. [20:36] i'm using the terminal [20:37] type rehash and then pmars again :) [20:37] rehash not found [20:37] ok.. [20:37] try opening another terminal [20:37] er.. [20:37] try chmod 755 /usr/local/bin/pmars [20:38] the file is named pmars.bin [20:39] can this be the problem? [20:39] Yes. mv pmars.bin pmars [20:39] this is known as "the bleeding obvious" by computer people [20:40] thx [20:40] now its ok [20:41] if I start with 2 warriors he shows a warning:Missing ';assert'. Warrior may not work with the current setting [20:41] assert is used to that warriors are not run on wrong settings [20:42] add ;assert 1 in top of both warriors and theyll run without warning [20:44] thx...now i go off... [20:44] i think we see tomorrow [20:44] cu [20:44] * Metcalf waves [20:44] good night [20:44] * Fizmo waves [20:46] MSG: Quit: ... cu [20:46] I'm overtime aren't I met? [20:46] (very close to being done tho!) [20:47] :-) [20:51] Local softdrink-company made a really smart move [20:52] By buying bottles, you get points. 1000 Points gets you a 2000 eurobucks Sony Vaio [20:52] 1 Bottle costs about 1.5 euros when bought bulk.. [20:53] got a vending machine? :) [20:53] buy it bulk and then sell it at a slight profit too :) [20:53] (or even just cost recovery). [20:53] although, ugh.. sony?! [20:53] And once you've returned the bottles, you are 800 bucks cold, but (maybe?) and owner of expensive Vaio and youll never want to drink Pepsi any longer [20:53] * Metcalf doesn't like sony either [20:53] they used to have ok notebooks.. [20:54] not great.. but at least servicable.. [20:54] now they're delicate and utterly cruddy.. [20:54] not to mention the software they ship installed on it is utterly broken, and full of stupid security holes.. [20:54] likely written by untrained monkeys. [20:55] and their warranty service is some of the most lacking I've ever dealt with.. [20:55] Now you can buy "unbranded" (read: bottles without the label containing identification code) pepsi 0.70e per bottle at Finnish ebay-equivalent [20:55] so the point that I've screamed at the suppliers to take the notebooks back with a refund because sony was impossible to get service from [20:57] [20:58] sony also helpfully formats and reinstalls all notebooks they get back for service.. without warning people first.. [20:58] bvowk: it's in the documentation [20:58] and one time, they sent back a notebook and demanded we remove a *STICKER* from it before they'd service it.. [20:58] met: yes, its in there *NOW* [20:58] I lost power to mine so couldn't do a backup. [20:59] So I got someone else to fix it [21:01] every laptop should ship with a 2.5" -> 3.5" hard disk adapter.. (pref USB) [21:01] just so you don't need to rely on knobs in the warranty department [21:07] Bombus Fervidus entered the nano hill in 50th place and has climbed to 8th in a few challenges [21:09] www.math.ualberta.ca/~bvowk/files/report.txt [21:09] (its 12MB) [21:09] gzip it? [21:11] Is Zoom.rc one of mine? (Neo wrote one too) [21:11] Join: ranok joined #corewars [21:12] er.. [21:12] it came from inifnano [21:12] hi ranok [21:12] Join: Genesis_ joined #corewars [21:12] lo [21:12] Hi [21:12] www.math.ualberta.ca/~bvowk/files/report.txt.gz (2MB) [21:12] Thanks bvowk [21:12] which software i need to play ? [21:12] advise for linux [21:12] its interesting.. [21:13] Genesis: pmars [21:13] ho [21:13] with an dos emulator so ? [21:13] all the ones on the top the w- and qopt- warriors were made with my !evolver [21:13] and I thought it was kinda a failure :) [21:13] wtf... Opera reads that .txt.gz straight :o [21:13] http://sourceforge.net/projects/corewar/ [21:14] genesis: try www.math.ualberta.ca/~bvowk/files/linux-pmars-x11-static.bin [21:14] there is a place for new client so [21:14] its a linux binary [21:14] oki thx [21:14] I just made it for cube [21:14] nice: http://packages.gentoo.org/images/games-simulation/corewars.jpg [21:14] ho [21:14] i'm on gentoo too [21:15] great [21:15] Genesis: where did you hear about Corewar? [21:15] assembler contest [21:15] an engine [21:15] Aha :-) [21:16] Yesterday a new player turned up and thrashed us all on one of the hills. [21:17] ho [21:17] where [21:17] Imrahil wrote one of his first programs and it took 2nd place out of 50 warriors [21:17] sorry i'm a bit stone [21:17] where [21:17] in an zine when i was 15 [21:18] great interface corewars [21:18] http://sal.math.ualberta.ca/hill.php?key=nano&t=2088&how=ontime&sortby=score&dir=desc [21:19] is there a network module ? [21:21] i am at loss here [21:21] network module? [21:21] to play over the internet ^^ [21:21] i round robin mode [21:21] We play over the internet by sending an email to a server [21:21] We have dedicated servers to do it, but submitting is done with e-mails [21:22] ho [21:22] so [21:22] yeah [21:22] oldschools [21:22] mail server ^^ [21:22] i love [21:23] send you warrior to with a ;redcode-94b at the top. [21:23] It will fight the other beginner warriors and you'll get results back after a few minutes [21:23] but i want to play against a people in live [21:23] kinda impossible [21:23] haaaaaa [21:23] We have tournaments here sometimes. [21:23] you play such that [21:24] You hear the rules then have 30 minutes to write a program! [21:24] i think about a 3min / lin mode [21:24] Since cores are not manipulated during the fight by outsider, its kinda hard to go head-to-head [21:24] i shall read the rules [21:25] but perharps the rules i've in minds should be itneressant [21:25] why not [21:25] a simplest client , like a first level for beginer , fast gaming [21:26] The limit is only in the availablility of appropriate programms to do that [21:26] Such a partially real-time game would have really high cool-rating, but thats exactly what i dont want :) [21:26] Well, I suggested a kinda trading card games but instead of cards you use corewar programms to battle your opponent [21:27] "I tap my codesources and call Blur2!" [21:27] You have to choose your 'warrior' well to get the victory over your opponent [21:28] great idea too [21:28] I play may magic card reducing max. processes by 7982 and choose LP-Shot [21:28] in function of the state of the directory [21:29] we could have some "mode" to the original game [21:30] If I would have any programming skills beside redcode I would try to write such a program [21:31] i've no time but i've a friend who could be interessted [21:31] python should be great for such thing [21:31] with a web oriented interface as turbogears or mozilla xpcom [21:33] it could be like megaman battlenetwork for gba [21:33] I know PHP [21:33] and Javascript, and XUL, and AJAX [21:33] Keeps just getting worse and worse in my mind =p [21:34] :-P [21:34] well, I like this idea [21:34] heh [21:36] add some code to a good existing project [21:36] to seperate UI from engine [21:36] and add a rules engines [21:36] and news interfaces et network component [21:36] a lot of work :) [21:37] * Genesis_ 'll corewares , it's pretty [21:42] ok, time for me to go [21:42] * Fizmo waves [21:42] bye all [21:42] MSG: [21:43] * Metcalf waves, too late :-( [21:43] hey met.. [21:43] what do you want me to include in the second run? [21:43] I'm going to skim the warriors.. [21:44] because you might notice its <80,000 crud warriors> [21:44] the scanners get a *PILE* of points from the crud, but are beat by the good bombers.. [21:44] I'm going to drop the crud :) [21:45] so I'm willing to take on <80k more warriors [21:46] Hmmm... [21:46] Everything on the infinano hill. [21:46] thats all? [21:46] Yes :-) [21:46] There are only 129 [21:46] Well actually some don't include source code, so fewer [21:47] well.. [21:47] you can send me anything you want included.. [21:47] Okay [21:47] I'll do it no [21:47] no EQU now [21:49] the second round won't take very long compared to the first. [22:06] bonne nuit [22:07] Goodnight [22:07] * Metcalf waves [22:10] I'm looking forward to seeing if any of the hand-written scanners beat your evolved scanners [22:11] Actually, the question isn't if, it's by how much :-P [22:11] I ought to get going :-/ [22:12] * Metcalf waves [22:13] MSG: Quit: mov.i #1,1 [22:17] MSG: Quit: Leaving [22:26] MSG: Quit: humhum [22:46] hrm. [22:46] I'm down to only 20% on the nano hill [23:03] MSG: [23:27] Join: aFlag joined #corewars [23:27] hi [23:29] hello [23:30] i'm new to corewars. I've been thinking about some bot, and I thought: worms make other processes into worms, right? and worms are killed by imp gates, so if my process creates a worm and sets a imp gate, then it could be able to do some damage, right? Does this idea seems any good? [23:31] I'm not the one to talk to about that :) [23:31] I don't write redcode by hand.. [23:32] what you mean? how do you do it then? [23:33] I write programs to make redcode programs.. [23:33] I'm an "evolver" [23:33] oh [23:36] I think most of them have gone to bed for the night... [23:36] but I'd say you should give your idea a go :) [23:36] write it up and test it.. best way to learn [23:39] yeah, it's the best idea i came up with so far, I was just asking in case it wasn't a good idea to start with. It's for a class I have [23:39] I think I've had good luck with that sort of thing on the lp hill before.. [23:40] I had an evolved imp launcher and a gate [23:40] so really.. it might not hurt.. give it a go on the beginner hil [23:40] l [23:40] you might be in luck [23:42] I've got to head home now.. I hope you'll stick around :) we can always use more corewar blood :) [23:43] hehe [23:43] cya