[02:21] MSG: Quit: Trillian (http://www.ceruleanstudios.com [03:53] hrm. [03:54] Boobies. [03:56] hrm. [03:57] http://girliez.ytmnd.com/ [03:57] why does that one girl have a mustashe?! [03:58] nasty. [03:58] that ain't right. [04:01] whatcha up to datagram? [04:03] Haha [04:03] Playingnz [04:03] Gunz* [04:04] yeah... I was playing with guns today too.. [04:04] gunned down a really nice deer... [04:06] although, I drove two hours, and then spent 45 minutes getting my stuff packed and sorted.. and then I spent 35 minutes actually hunting :/ [04:08] http://gunzonline.com [04:14] hrmm [04:48] hrm. [05:00] * bvowk wonders. [05:02] * datagram ponders [09:41] Join: michal joined #corewars [10:16] Join: fiveop joined #corewars [10:32] MSG: Quit: michal [11:09] Join: Mizcu joined #corewars [11:49] Join: michal joined #corewars [12:16] Join: Judodudo joined #corewars [12:16] btw. that type of warrior is called Troll or Nighmare splitter [12:17] which kind of warrior? [12:17] http://groups.google.com/group/rec.games.corewar/browse_thread/thread/0a2092f25a6509a4/73616ce94af18900?hl=fi#73616ce94af18900 [12:18] Oh. Cool. [12:18] Why Troll? [12:19] "Trolling on back of your opponent" [12:19] I guess its named after a warrior using the tactic [12:20] ok [12:20] like blur-style for scanners as example [12:21] ahh. [12:22] Do you know of any warriors called Troll? [12:22] I dont remember any now [12:22] ok [12:22] i think I'll look for it. [12:22] im intrigued [12:23] there is no Troll in Olympus or Koeningstuhl.. [12:24] Moore uses the word in Combatra, but nothing else on corewarriors.. [12:25] cant find anything at ftp.koth.org either [12:25] I have to ask Metcalf if he knows better [12:26] (or you could ask, nothign prevents that) [12:32] logreaders: ftp://ftp.koth.org/pub/corewar/redcode/icws-1990/net.s - notice the author [12:32] MSG: Ping timeout: 252 seconds [12:49] MSG: Quit: michal [13:06] Join: Roy joined #corewars [13:07] h R [13:08] h M [13:08] a O [13:08] (and others :P) [13:34] Join: Fluffy joined #corewars [13:34] :) [13:37] hi fluff [13:45] Join: Nenad joined #corewars [13:45] Hi [13:45] :) [13:46] :) so, someone is actually here. [13:46] yah [13:46] Nenad: Why not? [13:47] I've got CE2 finished. I've got to give it to someone to correct all the possible errors and typos that I missed + to tell me what should be the line length before posting to rgc [13:47] anyone interested? [13:47] How much time do we have? [13:48] time? well, the sooner, the better - but no real time limit [13:48] we've been delaying this issue for far too long now [13:48] I'm busy as well, but still had to find some time to write the articles [13:49] hmm [13:50] do you want to do it? [13:50] at current line length, it's a little over 15 pages in microsoft word [13:55] got to go. bye. see you all later (maybe tonight) [13:55] * Nenad waves [13:56] * Nenad pokes Roy with a stick before he goes [13:56] MSG: [13:57] * Roy wakes [13:57] * Roy waves [13:57] * Roy doses off again [13:57] Hi Roy! [13:57] Hi fluf [14:00] * Fluffy is now reading CE2 [14:02] I'm checking out pictures my friends made in Thailand [14:18] http://www.picturetrail.com/gallery/view?&p=3&uid=2509681&gid=8706122&&imgid=118755888#top [14:18] hehe [14:28] Join: inversed joined #corewars [14:28] Hi all! [14:28] hi inversed [14:29] Phluph: I have some new score surface ideas for you [14:33] (Phluph equ Fluff) [14:51] Hi inversed [14:52] inversed: What ideas? :-) [14:54] First, you asked to remind you about YAP vs jmp 0, 0 surface: use it as a standard surface [14:54] Dividing other SS's by it and maybe taking logarithm of the result [14:54] Yes, if I remember it correctly, it is already somewhere on my harddistk [14:55] Second, make NProcesses and Core coverage surfaces after some cycles [14:57] Then we can compare it with typical surfaces and see what number of processes / core coverage is optimal [14:58] hmm, but shouldn't a good score already point to a good proc/coverage-ratio? [15:00] Proc/coverage ? You mean less coverage is better? [15:01] When I was trying to optimize paper using only procs and coverage data obtained from pMARS, procs*coverage worked best [15:01] ah ... I've misunderstood you. [15:01] I meant: [15:02] Shouldn't a good score (in the score surface) already point to a good number of proces / to a good core coverage [15:03] But on the other hand, nobody has suspected score surfaces to be that interesting [15:03] I suggest you to test it ;) [15:04] and calculating the initial core coverage or the number of processes (with MAXCYCLES set to a low value) should be done quite fast [15:05] MAXCYCLES=CORESIZE or 2*CORESIZE should be most informative [15:05] any special reason? [15:08] Yes. At the beginning, Nprocesses grow lineary and then paper starts to overwrite itself and it deviates from linear function. [15:09] Nenad: I'm done with proofreading CE2. Found only some little typos. Quite interesting. [15:09] It happens at t=somethingbetween1and2*CORESIZE [15:09] Yet another thing to test :-) [15:09] But [15:10] I've seen several good papers, which never (!) reach MAXPROCESSES and do nonetheless very well. [15:11] hmm ... at least they don't reach MAXPROCESSES in a debug-fight without an opponent [15:12] I don't mean it reaches MAXPROCESSES, it just stops growing fast [15:12] yes, that should be true in those cases [15:14] Another good characteristic is max distance between copies, but it's harder to implement [15:16] what do you mean by max. distance? [15:16] min. distance between any working paper copy? [15:17] Between any non-empty core cell actually [15:18] And when should that value be determined? After each cycle? After the end of the fight? [15:21] after some time ;) (somethingsmall*CORESIZE) I suggest making SS for it too [15:32] Also I'd like to have some score graphs for normal coresize: number_of_nonemty_cells/number_of_movs ratio on one axis and time on another [15:33] for different types of paper: timescape-style (silk silk bombing end silk), CC style, Moore-style, ... [15:35] no, n_movs/n_nonempty is better [15:36] Score surfaces for normal cores will be difficult, at least when using -P [15:37] Altough Sascha and I have gotten some very good pictues with a reduced number of rounds (for tiny) [15:37] 400 rounds (with fixed F-value) resulted in very good images [15:38] I don't mean surface (2d), I mean graph (1d) [15:42] Graphs where some value depends on time for papers with fixed constants [15:43] Sorry, but I'm away for about 15 mins. [15:48] MSG: Quit: I have to go now [16:15] Part: Fluffy left #corewars [16:42] Join: Core29 joined #corewars [16:53] Join: Core29_ joined #corewars [16:56] MSG: Ping timeout: 252 seconds [17:14] Join: Neogryzor joined #corewars [17:14] hi Neo [17:15] hi Mizcu [17:15] Part: Core29_ left #corewars [17:15] i came to see CSEC final standings [17:16] Then you'll have to wait one weer :) [17:17] ! [17:17] weer>week [17:17] isn't today? [17:17] nope [17:17] 3 dec. [17:17] hum hum [17:18] settings are like the fortress hill, right? [17:18] almost, instead of 4000 write limit it has 3600 (or something) [17:27] looking at that hill seems you are the one with more chances to win [17:48] Join: Fluffy joined #corewars [17:48] :) [17:49] Does anybody know where to find a list of the most commonly executed instructions? I know, that such a list exists, but I can't find it [17:49] willvarfa had it [17:50] Do you know any URL? [17:51] redcoder.sf.net [17:51] dont know if you can find it there [18:01] Thanks :) [18:07] hehe ... I've found it [18:08] well good for you [18:25] gota go [18:25] bye [18:25] MSG: Quit: Physical Wreck IRC webscript: http://www.pswclan.com/cgi-bin/irc/irc.cgi [EOF] [18:39] MSG: [19:07] fluffy: I think wilvarfar has a page with that information on it.. [19:07] I think that project was called tycho [19:11] Join: Judodudo joined #corewars [19:14] Hi Judodudo! [19:14] did u find a warrior called Troll? [19:14] bvowk: Thanks, I've already found it. [19:14] cool [19:15] Judo: i have no info about it on my HD [19:15] kk [19:16] Judodudo: Try a "Troll ;redcode" on Google [19:16] If the first link doesn't point to the warrior, it usually doesn't exist [19:18] Join: Fizmo joined #corewars [19:18] hi [19:20] Hi Fizmo! [19:20] Join: sascha joined #corewars [19:20] Mizcu: Found it. It was in a warrior called Rodent. [19:21] Hi sascha! [19:21] Hi, how are you [19:21] Topic Change: Judodudo sets topic: www.corewar.info + www.koth.org + www.corewar.co.uk + www.ociw.edu/~birk/COREWAR + corewar.atspace.com [19:22] I'm searching for the final results of cwset ! [19:22] lookslike i was wrong about troll being named after old warrior [19:23] Hi [19:23] Mizcu: Not really. It was a part of a warrior, and it was labeled Troll. [19:23] Sascha: December 3 [19:23] there is a refence older than combatra to the name troll [19:24] But on next satureday I'll have a league game, so I'll announce the results next sunday evening ;-) [19:25] ah, blind me [19:27] Join: Nenad joined #corewars [19:27] HI [19:28] Nenad: Got my email? [19:28] hi Nenad [19:28] Jens: yes [19:29] Jens: what do you think? do you like it? [19:32] Nenad: I really liked it. You should publish it soon. [19:32] yes. I was thinking about ... now :) [19:33] :) [19:33] what is it you should publish? [19:34] CoreExplorer 2 [19:34] Core Explorer 2 [19:34] ahhh [19:34] the beginners corewar newsletter [19:34] i liked the first one [19:35] but the warriors you put on the SAL beginners hill seem to be sniping my warrior :-) [19:36] :) [19:51] what's the URL, because I had to follow about 5 links last time to find it. [19:51] it is posted now... However, it seems that the lines were still a little bit too long, so they don't fit nicely... :(. Fizmo: have you volunteered to keep CE on your page? [19:51] URL? [19:51] for the CoreExplorer [19:51] http://groups.google.com/group/rec.games.corewar/browse_frm/thread/57860670503761d9/db12123ba98c4f98#db12123ba98c4f98 [19:52] I'll keep it soon on my page together with a major update of my page [19:52] ok. I'll send you the .txt file now. [19:55] that would be nice :) [19:55] What a amazing issue.... [19:56] I hope that the beginners will like it, as well. :) [19:56] hmm, but the line are to long... [19:56] sascha: I know :( [19:57] But....I LOVE THAT INTERVIEW..........Very nice idea.... [19:58] :) [19:59] yes, me too :) [20:00] really cool. [20:00] That should be the running article in each issue...every issue another player... [20:01] yes. that was my idea, too. [20:01] I just need to decide who will be next :) [20:01] How about you, Nenad? [20:01] well, it would be a little funny, I suppose, to interview myself [20:02] maybe I should post to rgc a thread where people could ask the questions for the interview that follows [20:05] that would be cool [20:08] MSG: Quit: changing servers [20:08] Join: bvowk joined #corewars [20:08] hrm. [20:08] hrm, too ;-) [20:10] I have to go now [20:11] * Fizmo waves [20:11] Fizmo, youve got some mail [20:11] * Nenad waves [20:11] I got CE2 :) [20:11] do whatever you want with it, i've given up optimizing it, its at yahoo-box [20:12] ah ok. I'll have a look on it [20:12] I've got to go, too. bye, everyone. [20:12] MSG: [20:12] Quite strange. my fizmo_master account appears [20:13] while it wasn't available for some weeks [20:13] bye [20:13] MSG: [20:13] * Fluffy waves too late :( [20:14] CE2 is cool [20:16] MSG: Quit: Download Gaim: http://gaim.sourceforge.net/ [20:17] Join: Judodudo joined #corewars [20:17] that was weird [20:20] bye [20:20] Part: Judodudo left #corewars [20:40] Join: michal joined #corewars [20:40] Hi michal! [20:42] hello [20:42] so who has won? [20:42] nobody [20:43] Dec 3! [20:46] What, Miss Decembre is winner...wow.. [20:46] No, the result will be publish on Dec 3 [21:34] MSG: Quit: michal [21:36] Join: Roy joined #corewars [21:37] * Roy just solved his first Rubiks cude [21:37] *cube [21:38] mm-hm [21:40] hmm, too [21:41] What? :) [21:42] There was a guy in the train a couple of days ago, and he did like solve it in a minute or something.. so I went searching for my dads old cube and I found it, but uhm its pretty hard the first time :-S [21:43] MSG: Ping timeout: 252 seconds [21:43] Try to look for the world record for solving a Rubik's cube ;-) [21:43] Join: sascha joined #corewars [21:43] back...bad connection [21:44] yeah, couple of seconds, 12/13 seconds :-| [21:46] Join: newbie joined #corewars [21:46] hi [21:47] hi sascha [21:47] hi [21:47] ;) [21:47] Join: Core29 joined #corewars [21:47] very bad wire this evening... [21:48] * newbie waves [21:48] Part: newbie left #corewars [21:48] MSG: Ping timeout: 252 seconds [21:57] MSG: [22:08] Part: Fluffy left #corewars [22:22] MSG: [22:35] MSG: Quit: humhum [23:03] MSG: Ping timeout: 252 seconds [23:17] Join: datagram joined #corewars