[00:43] MSG: Quit: Trillian (http://www.ceruleanstudios.com [00:44] Join: Core29 joined #corewars [00:53] MSG: [00:56] MSG: Quit: Trillian (http://www.ceruleanstudios.com [01:53] MSG: Quit: humhum [08:55] Join: Mizcu joined #corewars [09:41] MSG: Ping timeout: 252 seconds [09:49] Join: fiveop joined #corewars [10:03] Join: datagram joined #corewars [10:08] MSG: Ping timeout: 252 seconds [10:17] MSG: [11:23] Join: sf joined #corewars [11:23] Hi [11:28] MSG: Quit: Think your current client is sexy? Check out Bersirc 2.2! [ http://www.bersirc.org/ - Open Source IRC ] [12:15] Join: Mizcu joined #corewars [12:40] Join: Judodudo joined #corewars [12:40] Hello [12:41] hi [12:42] Has there ever been a tournament were core wasn't by default DAT 0, 0? [12:44] yes [12:44] What was it? [12:44] In the redcoders frenzy there was one round with dat 1,1 if i remember right [12:44] hmm [12:45] It would be a bit weird if it was something else, like JMP 1 [12:46] processes could surf around the core [12:46] well, lots of jmp 1's would promote slightly vampirish tactics, atleast in theory [12:46] yes, but vampires are sort of extinct at the moment, so that could be a good thing [13:18] MSG: Ping timeout: 252 seconds [13:35] Join: Core29 joined #corewars [14:12] Part: Core29 left #corewars [15:51] Join: datagram joined #corewars [17:27] Join: Core29 joined #corewars [19:38] Join: martin joined #corewars [19:38] hi [19:38] hi [19:39] is there a hill i can submit a biginner warrior to? [19:39] sal.math.ualberta.ca has one [19:39] its not for completely newbie warriors, but it is more forgiving than real hills [19:39] gimmie a sec top look... [19:40] *to [19:40] how do i submit one? [19:41] you need to register an account (just give a user or realname, password and e-mail), and then you send a mail to [19:41] done with the registering [19:42] so do i just email the code? [19:42] you need to add ;redcode-94b as the first line [19:42] or is there a line for asking which hill i want? [19:42] kk [19:42] see the help-text from top list [19:42] oh yeah. [19:42] :p lol [19:43] so i send: [19:43] ;redcode-94b (is that the key for beginer hill?) [19:43] y [19:43] ;name ... [19:44] ;author martin [19:44] ;strategy to win [19:44] and then the code [19:44] strategy is optional [19:44] i see [19:44] and then the code after that. [19:45] if you use hotmail or some other that sends crap with the mail, then put end as the last line of the warrior [19:45] k [19:46] (i mean, just plain end, or end startlocation if you define the startlocation that way) [19:46] just composing an email now... [19:46] just type [19:46] end [19:46] after the code then? [19:47] if the warrior starts at first line, or you use org startlocation near the beginning [19:47] cya [19:47] thanks for your help [19:47] gottya go [19:47] be back in a few days probably [19:48] MSG: Quit: Chatzilla 0.9.68.5 [Firefox 1.0.7/20050919] [20:27] Join: sascha joined #corewars [20:35] MSG: Quit: Leaving [20:36] Join: asw joined #corewars [20:49] Join: sf joined #corewars [20:49] Hi [20:49] Hi sf... [20:50] Join: Fizmo joined #corewars [20:50] hi [20:50] Hi Fizzer# [20:51] just came back from my league game [20:51] Hi Christian [20:51] hi sf [20:51] I'm here to send my entry. [20:51] :) [20:51] Deadline is 9pm right? [20:51] well, yes [20:52] Good, 8 minutes to go :-) [20:52] are the entrys complete ? [20:52] time for a quick optimax run ;-) [20:52] I haven't written mine yet [20:52] :( [20:52] you entry is the last [20:53] Anyone got a good idea for a name? [20:53] Where's Fluffy when you need him? [20:53] need a name ? [20:53] Yes please, not much time to sit thinking! [20:54] "8mins until victory" [20:55] How do write limits work? [20:56] Can I split anywhere? [20:56] no [20:56] Can I write to +/- 1800 or +/- 3600 ? [20:56] just -1800 til 1800 [20:56] 3600 would be the same than 0 [20:57] 5 lines written, 395 to go! [20:57] you can write any number [20:57] but for write things it will be loop like it would be in a 3600 core [20:58] So I could have three scanners seperated by gaps of 2667 and they would each scan an area not including the other scanners. [20:58] I wonder if I can code that in two minutes [20:59] the gap between them could be 3600 [21:00] think of the fixed distance, without p-switching something you'll get 100% wins, ties or loss [21:00] because the warriors starts always in the same distance to each other [21:03] Okay, sending! Phew [21:04] still looking into the codes [21:04] thanks :) [21:04] then I can start the finals now :) [21:04] :-) [21:04] where are the other players... [21:06] the final is: Roy van Rijn vs. Chip Wendell [21:06] final for 3rd place is S. Fernandes vs. Zul Nadzri [21:06] final for 5th place is inversed vs. Nenad Tomasev [21:07] still loaded inversed and Nenad [21:09] done [21:12] wow.... [21:12] ? [21:12] WOW... [21:12] WOW? [21:12] Interesting result? :-) [21:12] yes [21:13] So? Are you going to tell us, we're waiting in suspense ;-) [21:14] Yes, I do [21:14] *drum roll* [21:15] MSG: Ping timeout: 252 seconds [21:15] WOOOOOWWWW.... [21:15] Christian, you have to tell us! [21:16] ok, ok [21:16] just saved the results [21:17] first result coming is inversed vs. Nenad Tomasev [21:17] Summary [21:17] ======= [21:17] Warrior Length Score Given W% L% T% [21:17] ------- ------ ----- ----- ------ ------ ------ [21:17] Phluph and Stuff v03 0,41224 224,4 57,6 68,8 13,2 18,0 [21:17] NTfFinal 0,41224 57,6 224,4 13,2 68,8 18,0 [21:18] inversed got the victory [21:19] Congratulation Inversed [21:21] Next result is the match for 3rd place [21:21] S. Fernandes vs. Zul Nadzri [21:21] * sf can't look [21:22] Summary [21:22] ======= [21:22] Warrior Length Score Given W% L% T% [21:22] ------- ------ ----- ----- ------ ------ ------ [21:22] 8 mins until victory 0,00019 300,0 0,0 100,0 0,0 0,0 [21:22] Fortress Destroyer 0,00019 0,0 300,0 0,0 100,0 0,0 [21:22] Erm, wow! [21:22] what's that ? [21:22] sf got the clear victory and is third in the CSEC2005 [21:22] CONGRATULATION!!! [21:22] Did Zul's warrior have a bug? [21:22] Thanks :-) [21:23] no, he has just a quickattack [21:23] Sorry Zul. [21:23] :-( [21:23] it seems you're entry is too fast to get hit by the quickattack [21:23] Hmmm, like Fluffy says.."The most powerful name will win " [21:23] :-) [21:23] heh :) [21:24] Zul will probably score much better than me in the off topic round robin [21:24] hey sf...in 10 year's this rounds will be a important part of the cw-history ;-) [21:24] Now there comes the result of the finals [21:24] So, will the tournament favourite claim victory? [21:24] Roy van Rijn vs. Chip Wendell [21:25] who got the victory? [21:25] Summary [21:25] ======= [21:25] Warrior Length Score Given W% L% T% [21:25] ------- ------ ----- ----- ------ ------ ------ [21:25] Fluffy John 0,65877 152,3 92,0 32,2 12,1 55,7 [21:25] Nimble Mimeo 0,65877 92,0 152,3 12,1 32,2 55,7 [21:26] Fluffy John wins [21:26] Congrats to Roy [21:26] with the author: [21:26] Chip Wendell [21:26] Chip has won ? [21:26] Congratulations Chip. :-) [21:26] WOW [21:26] Chip got the victory [21:27] Winner: Chip Wendell [21:27] 2nd: Roy van Rijn [21:27] It's incredible that one of the oldest veterans, winner of the first cw-tournament ever made will kick all cw'ler from today... [21:27] 3rd: S. Fernandes [21:28] you know the secret this time? [21:28] He used some of my code :) [21:28] Very congrats to Roy and most Congrats to sf..You are the biggest surprise of this tournament.. [21:29] Join: datagram joined #corewars [21:29] Elven King seems a winning strategy :-P [21:29] So, Sascha. Don't be sad, you lost against the CSEC2005 winner [21:30] I was just looking at the predicted rankings. The predicted rankings of players in the top 6 places were predicted Chip 4th, Roy 1st, SF 17th, Zul 6th, Inversed 16th and Nenad 5th [21:30] And i lose with a small gap....i'm kind a proud to me...;-) [21:30] Thanks Sasha [21:31] I only lost to Roy :-) [21:31] and here is the round-robin result [21:31] Summary [21:31] ======= [21:31] Warrior Length Score Given W% L% T% [21:31] ------- ------ ----- ----- ------ ------ ------ [21:31] Fluffy John 0,52240 209,8 53,8 57,8 5,8 36,4 [21:31] Phluph and Stuff v03 0,57986 200,9 53,7 51,8 2,8 45,4 [21:31] Nimble Mimeo 0,42965 172,5 105,2 50,0 27,6 22,3 [21:31] NTfFinal 0,45336 122,7 143,1 29,5 36,3 34,1 [21:31] 8 mins until victory 0,56751 107,1 157,2 23,8 40,5 35,8 [21:31] Fortress Destroyer 0,00019 0,0 300,0 0,0 100,0 0,0 [21:34] Well I have to go. [21:34] Thank-you for a fun tournament Christian. [21:34] you're wellcom :) [21:34] welcome* [21:35] You forced me to try strategies I wouldn't have otherwise played with. I think I learnt about some new thing during this tournament. [21:35] * sf waves [21:35] * Fizmo waves [21:35] Yes, thanks Chris...this tournament was the greatest cw-event this year..Pah of this cw millenium... [21:35] MSG: Quit: Yummy, like ircing on a cake! [ http://www.bersirc.org/ - Open Source IRC ] [21:35] * sascha waves [21:35] to late [21:59] Join: Neogryzor joined #corewars [22:03] hey [22:03] hi neo [22:04] hi sascha [22:04] hi Neo [22:05] btw: nice paper on tiny [22:05] hi Fizmo [22:05] CSEC2005 is over now [22:05] i have just seen the logs [22:05] Congrats to Chip! [22:05] Join: inversed joined #corewars [22:06] hi inversed [22:06] hi Inversed [22:06] Hi [22:06] Congratulation [22:06] Reading the logs now ... [22:07] Well, I was sure that I'll win (look at the hill, Phluph beats everything!) [22:07] :) [22:08] yeah, congrats [22:08] I hope I get soon my scanner for the Fortress hill working [22:08] Replicating scanner? [22:09] something like that. I have to look what will work better [22:10] Join: imrahil joined #corewars [22:10] hi [22:11] i'm slightly surprised [22:11] I have to find my warrior which were able to beat paper under write limit rules [22:11] my Sentry is still on the nanohill [22:11] hi [22:11] hi [22:11] after more than 3 weeks ;) [22:11] maybe it works also under Fortress Settings [22:12] inversed: you've made a really impressiv tournament [22:13] I remember that replicating scanner called 'Sprite' was used by someone in some RF round [22:13] that was me, but it didn't work that well [22:14] I had a much better idea called Detonation, but I made it too late to use as an entry [22:15] Maybe better idea: Boot thing that will boot thing that will drop incendiary [22:17] I have a quickattack in Viper [22:17] Yes this sounds awkward [22:17] which adjusts itself with a p-switcher [22:17] hAs is the same thing! [22:18] * Neogryzor tries to improvise something for the fortress hill [22:18] but after the attack starts the parallel running timer expires and starts a backup strategy [22:19] either a paper or 7-point imps [22:19] Timer? Why not to jump to attack? [22:19] MSG: Quit: BLUT! BLUT! RÄUBER SAUFEN BLUT! HOCH VOM GALGEN KLINGT ES, RAUB UND MORD UND ÜBERFALL SIND GUT! [22:20] I spreaded several papers and imps over the 400 instructions which will be used alternating [22:20] I don't want a quickattack only [22:20] so after a certain time a paper will be started additionally [22:20] hAs is qAttack -> paper [22:21] I use a two-line coreclear as quickattack [22:22] But it has many unique features that allow it to rule that hard (70 pts gap) [22:22] otherwise it takes too much rounds to find the opponents weak location [22:22] well, up to now everybody has developed the Fortress warriors independantly [22:23] I only drop one bomb, but use semi-random pattern (see Phluph'n'Stuff) and it finds opponent quite fast [22:23] so, there are used different ideas [22:23] I use a clear and adjust in larger steps [22:24] You boot clear in different parts of enemy? [22:25] if I don't win the round I change the attack location [22:26] if I lose I change the strategy [22:26] I don't kill the enemy, but vamping him into self-splitting brainwashing pit [22:26] but I always let run and adjust the qattack independantly [22:26] nice [22:27] It looks if you brainwash my warrior I'm in problems, as the Hill shows [22:27] And I use 3-line evolved-style paper as a backup strategy, so hAs is very fast [22:28] cool, I didn't thought about an evo-paper [22:28] I used the lp paper from Mufineer [22:29] which also bombs nicley the core [22:29] Ohh no I have to reboot now, I'll be back in few minutes [22:29] ok [22:33] MSG: Ping timeout: 252 seconds [22:37] Just one bug. Not bad [22:38] Join: inversed joined #corewars [22:39] uaaaahhh, time to go sleep.... [22:39] * sascha waves [22:40] * Fizmo waves [22:40] Part: sascha left #corewars [22:40] So, I hope you all enjoyed the CSEC2005 [22:40] erm.. no, another typo [22:40] * Neogryzor waves to sascha [22:41] Sure, thanks for such an exciting tourney! [22:41] it was great [22:44] thanks :) [22:44] I really hope that I can participate next time [22:44] Yeah, I really liked it. It was my first tournament, but I was near top in almost all rounds (except draft len 50) [22:44] it was for me exciting as well [22:45] Yes, you've played a very good tournament [22:46] Thanks, I've tried hard (weeks of analyzing, testing, chosing) [22:46] Congrats also to Chip Wendell. Very impressiv because he won also 20 years ago the very first cw tournament [22:47] After looking at the hill, I was sure that Roy will win [22:48] Grrr, i don't have here my p^3 table creator code :( [22:49] Greetings from Roy to all here in IRC. Still got a cellphone text message :) [22:49] In 3D-shooters lingo, Chip is a Father [22:49] yes, I expected that also [22:50] In CW language, Chip is a Grandpa, (kidding) [22:50] I use Mathematica 4.2 to generate p^3 tables [22:50] what's that? [22:50] cool [22:51] that's a good idea [22:51] somewhere I have also an old Mathematica version [22:51] It's the best program for symbolic math. You can do everything not numerically, but analytically [22:53] yes, I was working with it several years ago, and I liked it very much [22:54] And the creator of Mathematica is Stephen Wolfram, famous Cellular Automata researcher [22:55] hAs pSwitches, boots, throws vampire fang and starts backup strategy in just 20 cycles. How fast is your warrior? [22:58] Argh, terrible mistakke in my code! [22:58] Well, I guess I'm slower, because I use two interweaving p-switchers to switch qattack and strategy/positioning independantly [22:58] wow, sounds good [22:59] And what are strategies of your other warriors? [23:00] one is just p-switching between three the same lp paper to be secured against qattack [23:02] is the qattack so dangerous? [23:02] and the other one is p-switching on loss between paper and imps [23:02] LP paper is best paper under such rules. Earlier versions of hAs used clear attached to silk [23:02] yes. Even my worth attempt scores much better with qattack [23:03] But LP paper beats silky clears [23:03] Moore-style paper seems working as well [23:04] they didn't grow processes that fast [23:05] qAttack of hAs is very dangerous (vamp to self-splitting brainwashing suicidal pit); actually it is the main part of the warrior [23:05] Who will win: Moore-style paper or LP-paper? [23:07] tie i guess [23:07] or maybe a slight advantage to LP-paper [23:07] yes, tie [23:09] Seems that Zul is also trying the improvised attack to the hill :) [23:10] Neo: what kind of scanner you used? [23:10] I hope that someone will find a way how to beat papers on 94f [23:12] My first tests now with Detonation were, well, disillusioning :-/ [23:12] I think I must adapt it a bit more to the 94f settings [23:13] Me too, it is harder than it seems at first sight [23:13] but it looks that the larger write limit makes it much more difficult [23:14] (damn, more bugs!) [23:14] with smaller write limit it's more difficult to spread a paper [23:14] so they seems more vulnerable then [23:15] I know one way to kill papers: use paper that kills other papers ;) Replicating stones for example [23:16] I was fiddeling around throwing djn.b #0, #8000 bombs [23:17] which would hopefully stun the process long enough to kill a paper [23:17] interesting.. does it work? [23:17] partly [23:18] I followed how much processes I catched from the enemy [23:18] in CoreWin [23:18] (hehehe, muy buggy version entered the hill) [23:19] so vamps work good there then [23:19] why using a p^3 brain? [23:20] because of fixed distance one round is enough for decision [23:20] I used a modified version of the Nomolos p-switcher [23:21] Is name of your warrior comes from 'Pinkey and the Brain' cartoon series? [23:21] so you can switch the strategy after each round and easily adapt it to your demands [23:21] no, it is for my brain :) [23:21] lol [23:24] Fizmo: You mean look fast for your opponent's boot code and save distance in p-space? [23:26] hmm, that would be also interesting. I save the qattack distance in p-space [23:26] unless I win I'll adjust the value [23:27] Fizmo: Isn't it the thing you described above (viper)? [23:30] Finally 6th, not bad if you consider i have no pmars here :) [23:31] yes [23:31] 94f-combatra.. sounds really interesting [23:32] I'll try to make the qattack outside the opponents code, because they seems boot to fast to hurt them [23:32] (i did anti-predict that inversed will end up at higher position ;) [23:33] :) [23:33] but the paper replication takes time, so it should be possible to make the final blow there [23:34] I've tried to make outside qattack, but it's very hard to find enemy there [23:34] heh, that's where you can go for scanning :) [23:34] Low predictions were due to my inability to enter 94 hill for a long time [23:35] the found location will be stored for next round qattack [23:35] decoys can be a problem anyway... [23:35] you are a step to much ahead ;-) [23:36] you could do a check routine if the stored location works [23:37] I guess that less than 10% of the possibilies are still developed for the 94f hill [23:38] loss/tie-> found decoy so change qattack location, right? [23:38] either decoy or bootposition changed [23:39] time to go for me [23:39] * Fizmo waves [23:40] p-switchers have diffenrent boot codes, so when it switches you loose the right location [23:40] * Neogryzor waves [23:40] sleep well [23:40] Neo: protect your warrior for qattacks [23:41] Understood :) [23:41] ok, sleep well [23:41] bye [23:41] bye [23:41] MSG: [23:58] It's deep night in Russia now (3'o'clock Moscow time). I'll go to sleep, bye. [23:59] MSG: