[00:30] MSG: Quit: humhum [00:57] Join: brx- joined #corewars [00:59] MSG: Ping timeout: 252 seconds [01:00] Nick Change: brx- changed nick to brx [03:59] MSG: Ping timeout: 252 seconds [04:48] Join: Mizcu joined #corewars [06:12] Join: jkw joined #corewars [06:12] MSG: Read error: Operation timed out [10:24] Join: datagram joined #corewars [10:24] Planter is doing as expected : ) [10:28] MSG: Ping timeout: 252 seconds [10:28] Join: datagram joined #corewars [10:43] MSG: Ping timeout: 252 seconds [10:56] Join: datagram joined #corewars [12:19] MSG: Ping timeout: 252 seconds [12:33] Join: datagram joined #corewars [12:47] Join: fiveop joined #corewars [13:30] Join: brx joined #corewars [16:40] * bvowk annihilates! [17:23] hrm. [17:23] I thought that would have gotten more response.. [17:23] I was waiting for you to tell us what you annihilated [17:25] I was hoping someone would ask, then I'd ask if they had suggestions.. and a conversation might even arise. [17:26] but apparently all I annihilated was conversation... [17:26] interesting :) [17:26] there's only been one other thing said today :) [17:26] how's it going? [17:27] doing anything interested with corewars lately? [17:28] am fiddling around with writing a redcode interpreter (just as a personal project, I know there are lots of good ones out there...) [17:29] I'm hoping it'll give me some idea how the language works better than just reading examples [17:33] nice [17:33] what are you writing it in? [17:34] Java (1.5) [17:34] 'tis the only language I know :) [17:35] Join: simple joined #corewars [17:35] Join: DrewHK joined #corewars [17:35] * bvowk spits.. lets not speak of java again! [17:35] hi [17:35] hi drew are you new [17:35] um [17:35] he's not nnew [17:36] where'd you learn java icarus? [17:36] self taught or scared by edumacators? [17:37] mainly self taught, did a couple of courses at Uni, use it for my job :) [17:37] Join: Fluffy joined #corewars [17:37] :) [17:38] bvowk: What did you annihilate? ;-) [17:38] just conversation fluffy.. just conversation. [17:38] I think fluffy and I would both advise you to learn python :) [17:39] I prefer my languages to not impose restrictions on whitespace, but you never know ;) [17:39] if you're anywhere reasonable with java, if you turn off the "this whitespace thing is crap!" for an afternoon, you'll prolly be able to do fun stuff in it. [17:39] lol [17:39] yeah, I've been meaning to take a look. Some of the stuff I've seen people do with it looked kinda neat. [17:39] its definately a nice language for things like corewars, because you can twist up a cute hack in a surprisingly short time, and it stays readable much better than perl does.. [17:40] I go back to my own perl code sometimes and go "what fscking twit wrote this?!" and then I realize it has my header on it.. [17:40] Icarus: If you really don't like Python, you should try Ruby [17:40] hehe :) [17:40] Are you talking about this? http://sourceforge.net/projects/cw-evolver/ [17:40] thats not mine.. [17:41] eek [17:41] Fluffy: yeah, that'd be an option [17:41] its has a GUI [17:42] * Fluffy is scared [17:42] Icarus: In any case you should choose sth. else than that coffee thingy [17:42] noooooo [17:44] You won't regret it [17:44] python is dying. [17:45] use ruby. [17:45] In the time, that you need for a decent Coffee programm, you can written several Python programs [17:45] brx: yes, python is dying just like BSD [17:45] and lisp.. [17:46] and all those other things that lots and lots of people use but isn't interesting enough to make enough blog entries to keep at the top of reddit. [17:46] Forget those, use Pascal [17:46] brx: Ruby is nice, but I miss the "batteries included"-part [17:46] bvowk: lisp has been dead for a long time :) hey, I learned latin at school. [17:46] No, Fortran! [17:46] brx: when you grow up, you'll learn that technology never dies. [17:46] MSG: [17:47] bvowk: I feel inclined to confront you with a few thing you said just 1-2 years ago. [17:47] bvowk: I presume you have "grown up" in the meantime then. [17:48] brx: I have a user who insists on using his NeXT all the time.. and another guy who runs fortran code for research that uses punchcard formatted data.. [17:48] it never dies. [17:48] it just gets harder to find parts for [17:48] bvowk: Even that will change as soon as computers are fast enough to emulate anything [17:49] they might never die. but they might be used less for different reasons. they could, for example, be genuinely worse than the other thing. [17:49] heh [17:49] *may [17:49] *gone* [17:49] brx: Not again! [17:49] ;-) [17:50] Fluffy: yes I know, there is no better or worse, it all depends on what you want to do. [17:50] Rule the world?! [17:50] No, forget that [17:50] Fluffy: which is a nice partial truth when someone is seeing black and white. the world *has* contrast though. [17:50] I want to be able to BUY the world! [17:51] brx: Contrast? Don't think so [17:51] It is either bad or worse! There is nothing in between! [17:52] heh [17:52] brx: Just look at me. Often I'm bad, but today I'm worse :) [17:53] * Fluffy seems to have silenced brx :-) [17:54] hey fluffy.. how's the surface project going? [17:54] err ... I knew, that I've forgotten sth. [17:54] I still have to upload some data [17:55] I've promised it [17:55] hmm .. probably a bad idea to mention it now [17:56] Have I missed anything? [17:56] 66 new score surfaces [17:57] With a lot of help from bvowk, brx, Sascha and Roy :) [18:04] Nick Change: Fluffy changed nick to _Fluffy [18:04] I can only find about 30 scores surfaces on there [18:05] yeah.. [18:05] I think jens is holding out on us. [18:05] Join: Fluffy joined #corewars [18:09] probably they reveal some ancient corewar secret which fluff doesnt want to share [18:09] Hey, I'm already working on it [18:09] Give two more hours and I've uploaded some new score surfaces [18:09] *will have [18:10] time to modify any images which reveal too much [18:10] Yes, probably. It is always good to adjust the data to your requirements [18:11] But you can make your own :) [18:11] paper dodger vs paper might be an interesting surface [18:11] already done [18:11] look at YAP vs. Interlocking [18:12] looking [18:13] is the score shown for yap or interlocking? [18:13] each point on the surface represents a step-pair of YAP vs. interlocking [18:13] hmm ... not very clear [18:13] clear enough? [18:14] yes, but is it the score for yap? [18:14] yes [18:17] Hmm ... interesting [18:17] I'm working on the data for BYAP vs. Soft as Silk [18:18] The best score is reached for bStep1=798 (bStep2=218) [18:18] This means, that BYAP bombs then with SPLs! [18:19] err ... is that right? hmm ... [18:19] * Fluffy tries to think [18:20] No, wrong [18:21] MSG: Quit: HydraIRC -> http://www.hydrairc.com <- The future of IRC [18:23] MSG: Read error: Operation timed out [18:23] there is no worse than learning management [18:24] Yes, there is! [18:24] Doing management ;-) [18:24] being management. [18:24] everybody who ever taught me management was no more programmer or engineer [18:24] yes, that's right, bvowk [18:24] their mind changes... [18:25] no, it is removed [18:25] cannot express themselves clearly exactly [18:25] and speaking of the obvious [18:25] boy, i do not hate them, because I pity them [18:26] damn [18:26] Join: Icarus joined #corewars [18:28] two management courses in one semester... What sins have I committed!? [18:29] You have talked ill of management? ;-) [18:35] DrewHK: when will work on the project of yours commence? [18:37] http://corewars.jgutzeit.de/score_surfaces/byap/soft_as_silk.en.html [19:12] http://corewars.jgutzeit.de/score_surfaces/byap/white_noise.en.html [19:15] MSG: Quit: leaving [19:16] Nick Change: _Fluffy changed nick to Fluffy [19:19] Join: sascha joined #corewars [19:19] Hi Dudes [19:19] Hi Sascha :-) [19:20] Hi Fluff' [19:20] can i say fluf' [19:20] It seems, that I should start to sell "y"-keys :-) [19:20] or better flu' [19:20] and "f"-keys [19:21] I'm missing Fizmo, not seen him for a long time.. [19:22] Only two of his warrioirs left on the 94nop.. [19:22] Isn' that enough [19:22] ? [19:22] Oh no, min is three for him. [19:23] Hmm ... maybe I should take over 94nop and have 20 warriors on it [19:23] All the time in the cw-comm i never seen less then 2 warriors of fiz on that hill.. [19:23] Just do it.. [19:23] It might be a little difficult, if I had to create 20 different warriors [19:24] O.K, but after success the hill would be renamed to "Fluffy's Hill".. [19:24] I could live witht hat [19:25] Has anybody apart From David Moore done such a thing? [19:27] ? [19:27] Taken over a complete hill [19:27] Hmm, don't know... [19:28] Join: Metcalf joined #corewars [19:28] Hi [19:28] Nenad did! [19:28] when? which hill? [19:28] Multi-warrior hill [19:28] Hi JM [19:28] Ask John, he's is our --- ahh he appaers from the fog [19:28] (And I didn't even have to call him ;-) [19:29] And why wasn't the hill renamed to Nenad's hill? [19:29] He waas to shy to ask about that... ;-) [19:30] No, we have cheated him. [19:30] hmm ... we could rename the hill to "Fluffy's hill" without me submitting any warriors. [19:30] I'm not shy [19:30] I have also had a hill with only my warriors on it [19:31] Me too, my "finished" - folder ;-) [19:31] Fizmo too. [19:31] And you did too Sascha [19:31] hmm ... I've played with several ideas to make sth. like handshaking for 94nop for a while [19:32] Maybe it is time to see, whether it really works [19:32] hey john [19:32] Hmmm, handshaking on 94...look at my "Mutant"...it works ... [19:32] sascha: though shortly afterwards Christian entered the hill so you no longer owned 100% of the hill [19:32] Hi Bvowk [19:33] Thanks for the mods [19:33] I was playing last night. [19:33] any problems? [19:33] No problems [19:33] really?! [19:33] I was expecting something [19:33] I've only used sts so far. [19:33] ahh. [19:33] ok [19:33] Newline problem? [19:33] sts #10 [19:33] no.. I was expecting it wouldn't be that easy :) [19:34] sascha: Handshaking at 94NOP, not 94 [19:34] sts.a #10 gives newline, sts.a #13 doesn't [19:34] Here is the hill containing only Sascha's warriors http://sal.math.ualberta.ca/hill.php?key=tiny&t=1&how=late&sortby=score&dir=desc [19:35] hehe [19:35] Ah, my Eyes are satisfied..... [19:36] met: aren't you using dos? CRLF land? [19:36] I have now realised how useful CALL and RET opcodes would be ;-) [19:36] heh [19:36] he who must not be mentioned had a call/ret framework the other day.. [19:36] he and pk were discussing it [19:36] in relation to you and your mods [19:36] bvowk: yes, but the same redcode should work on two different OS's [19:37] Oh :-) [19:37] I think there is something on the odd hill [19:38] The first think I was about to translate to redcode was this http://myweb.tiscali.co.uk/corewar/asm/printdec.txt [19:38] john: I can't make your terminal cr if it wants to crlf :) [19:39] * bvowk dreads #ifdef DOS then CR = CRLF #endif [19:39] sts.a #10 does crlf [19:40] bvowk: It should be: "#ifdef JOHN_METCALF #DEFINE CR = CRLD #endif" [19:40] *CRLF [19:40] I can do it in macros [19:40] for DOS [19:40] sts.a #10 [19:40] well. this whole project is already #ifdef METCALF [19:40] rof [19:40] :-) [19:44] other than that.. no issues? [19:44] sec mov.ab dout, dout [19:44] mod #10, dout [19:44] div.a #10, dout [19:44] add adj, dout [19:44] dout sts.a #0, #0 [19:44] sts.b dout, #0 [19:44] sts.a #10, #0 [19:44] adj dat 48, 48 [19:44] I was happily using this code to output 2 digital decimals [19:44] No issues :-) [19:44] you're a madman. [19:45] luckily.. you're my kinda madman :) [19:45] :-) [19:45] what about hex? :) [19:45] I'm getting to that [19:45] and when can I expect my scientific calculator corewarrior? [19:45] I have code in asm somewhere [19:46] But I might as well write from scratch in redcode [19:46] bah.. it has to be redcode :) [19:46] I rewrote xycalc.red to output to the screen [19:47] I expect the whole shed of scientific calc functionality too.. solving linear equation systems, simple integration.. :) [19:47] * bvowk ducks [19:47] Hmmm... [19:47] I'm not sure I can implement that [19:47] unless you implement some new opcodes for me ;-) [19:47] heh [19:48] call/ret might be interesting.. [19:48] can I have these next please http://corewar.co.uk/opcodes.txt [19:49] FLP jump to A if a randomly generated number is below B [19:49] that one would really make corewars bizzare. [19:50] How do I make semaphores / monitors in standard redcode? [19:51] I don't actually write in redcode remember? [19:51] I can make an imp.. and thats about the size of my redcode abilities.. [19:51] I need an indivisible test and set [19:51] couldn't you have used a core display (as in pmars-sdl) for screen output? [19:52] what about input? [19:52] brx: not quite what john was asking for tho. [19:52] bvowk: I am of course not aware of the motivation behind this. [19:52] Metcalf: mh [19:52] Metcalf: another warrior? :) [19:53] So I can program some utilities in redcode [19:53] sounds mad. [19:53] he was thinking of something like redcode scripting :) [19:53] Soon I will have a redcode program which writes redcode programs [19:53] and who wouldn't want stream filtering in redcode? [19:54] programs that write other programs are the happiest in the world! [19:54] as soon as metcalf twists up a regex lib for redcode, I'm going to drop perl! [19:54] sascha: quoting from the camel there? [19:54] yep! [19:54] :) [19:54] I could make some standard utils in redcode actually [19:55] bvowk: are you writing the interpreter? [19:55] I just gave him a couple new opcodes.. [19:55] eyesight. [19:55] and I'll finish his new str pseudoop shortly [19:56] * Fluffy waves [19:56] * Metcalf waves [19:56] MSG: Quit: leaving [19:56] MSG: Quit: humhum [20:07] I've just been checking my weblogs [20:07] and? [20:07] A hint for you - google translator will not translate redcode [20:08] Don't worry, I'll keep the ip address of the person who's been trying to secret ;-) [20:09] Who is Phil Knight? [20:11] Aha, something to do with trainers. Lots of people find my website via a search for Phil Knight [20:17] * sascha waves ... time to go [20:17] Part: sascha left #corewars [20:17] * Metcalf waves [20:38] Okay, I'm off to sit somewhere comfy now I've got an idea for sts ;-) [20:39] * Metcalf waves [20:39] MSG: Quit: mov.i #1,1