[04:26] Join: fiveop joined #corewars [16:47] Join: John joined #corewars [16:47] Hi :-) [16:49] hi [16:50] Do you think 120 unique visitors is good for my pixel site [16:52] its a start [16:52] That was when I last checked, at 6am this morning. [16:56] Been playing CK for the last two days, so had little time to to CW [16:57] 355 unique visitors so far today [16:57] getting better [17:00] though the idea of semi-incendiary OOS did come out as interesting now that i think [17:01] Yes, that was an interesting idea. [17:02] I don't know whether it would be effective, it's alway's difficult to tell with new stuff. [17:02] maybe you could throw SPL-part with one Mov and MOV with another one, and when founding something you would switch or otherwise modify the steps [17:03] but then you still would need to hop into the add so that it would only drop the incendiary [17:09] bvowk: I've improved the colour scheme for you! [17:10] Join: Core_old joined #corewars [17:11] Hi Core_old [17:20] there is probably too much logic or triggers with the incendiary-approach [17:21] but even if the speed could be get up, thats not always the best choice [17:22] hey [17:45] Do you know if Roy's on holiday? [17:47] well, he was taking a vacation, but i am not sure if he still is [18:17] Time to go [18:17] * John waves [18:17] MSG: Quit: mov.i #1,1 [18:25] Join: mike5 joined #corewars [18:26] hi [18:26] anybody alive? [18:27] I have a question. [18:29] Join: Fizmo joined #corewars [18:29] hi hi [18:30] mike5: which question u have? [18:31] oh... [18:31] :-P [18:31] about thepMARS scoring. Can't figure it out [18:32] thepMARS = "the pMARS" :) [18:32] suposing I have 3 warriors, and three rounnds [18:32] and I get the following score [18:32] ohh, u mean multiwarrior battle? [18:32] haha, that's a bit more tricky [18:33] yup, 2 warriors is pretty simple [18:33] Dwarf by Anonymous scores 0 [18:33] Results: 0 0 0 3 [18:33] Dwarf by Anonymous scores 0 [18:33] Results: 0 0 0 3 [18:33] Flash Paper3.7 by Matt Hastings scores 24 [18:33] Results: 3 0 0 0 [18:33] hmmm [18:33] I guess it means dwarf1 and dwarf2 lost 3 times [18:34] and FlashPaper won 3 times [18:34] yes, because Flash Paper beats both opponents [18:34] 0 3 0 0 [18:34] i've guessed that the positions are: [wins] [ties] [something] [loses] [18:34] would mean that three times two of the three warriors would survive [18:35] aha!!!! [18:35] win / ties with two / ties with all three / lose [18:35] TNX, now it all makes sense [18:35] do the fight with three FlashPaper [18:36] they usually will all tie [18:36] brb, dinner is ready ;-) [18:37] I'm working on a pMARS compatible java thingy, and I've come to displaying the scores :) [18:37] buon apetit [18:39] hi mike, Fiz [18:44] hi [18:51] Aha, yes. Didn't you post on r.g.c. about that? [18:52] hi Miz [18:56] Yes, long time ago. Then I was budy with other stuff, but now mey next "release" is almost finished [18:56] budy = busy [18:56] now my simulaor finally parses pMARS compatible warriors [18:57] (or I hopy it does) [18:57] cool :) [18:57] I think there are some validation warriors available to test the compatibility [18:58] there are? as far as the engine goes, it pases the "validate.red" that comes with pMARS [18:58] Join: inversed joined #corewars [18:58] hi Inversed [18:59] Hi Mizcu [18:59] but other than that, I've d-loaded some warriors from the net, to test all the wierd stuff people might do with EQU and FOR loops [18:59] You're 100% right about anti-imp papers!!! [18:59] hi inveresd [19:00] hi mike5, Fizmo [19:01] hi inversed :) [19:01] Well, 90% right [19:01] >[20:10] usually papers have 8 processes; with the anti-imp papers, the optimizer finds stepsizes where copies overwrite eachother near end of battle so that some papers get more processes [19:02] They can overwrite each other early in the battle [19:02] yep [19:03] for beeing good anti-imp they didn'T spread very homogenious [19:03] that's reason why they often score very bad against scanner [19:03] at least my observation [19:04] There is a really easy way of making a CC-paper immune to Moore-papers, i think Inversed has figured it out already too [19:05] ? Imps ? [19:05] But it doesnt really give results i'd want though [19:05] Burning Metal uses this anti-imp overwriting mechanism [19:06] Saw my NRG-assisted Stone/Imp on '88 ? [19:06] MSG: Ping timeout: 255 seconds [19:07] nop? [19:07] Join: fiveop joined #corewars [19:08] Burning Metal - nop, Dark Mecha - '88 [19:08] Bad news: my HDD is dying and folder with my warriors is already inaccessible :( [19:08] :( [19:08] :( [19:08] Now I'm downloading recovery software [19:09] good luck [19:09] MSG: Client Quit [19:09] Join: fiveop joined #corewars [19:10] good luck [19:10] Ok, going to try recovering it, bye [19:10] MSG: [19:13] MSG: Ping timeout: 255 seconds [19:22] bye all [19:22] MSG: Quit: (almost there) [19:26] Join: mike5 joined #corewars [19:26] Part: mike5 left #corewars [20:31] MSG: Quit: Trillian (http://www.ceruleanstudios.com [23:01] MSG: Quit: Lost terminal