[10:24] re [11:21] re [11:22] equ be cursed. multiline equ be multicursed. [13:12] Join: fiveop joined #corewars [13:28] Join: Core_old joined #corewars [13:31] MSG: Quit: Lost terminal [13:31] Join: fiveop joined #corewars [14:26] MSG: Quit: Trillian (http://www.ceruleanstudios.com [15:31] Join: kondoreq joined #corewars [15:33] MSG: Client Quit [15:49] Join: Waknuk joined #corewars [15:50] Hi. I use multiline EQU's. pmars is great and the standard. [15:51] CDB (the pmars debugger) is even better. For example ... [15:51] would you do this: [15:51] L1 equ L2 [15:51] equ MOV L2,L2+1 [15:51] Whoever it was that posted to r.g.c or wrote here about calcualting imp numbers. [15:52] Simpler is to enter cdb using the desired coresize and type "m imp-numbers". [15:52] Part: Waknuk left #corewars [15:53] Join: Waknuk joined #corewars [15:53] I think Exsnail, Piltdown use multiline. No great reason though. [15:53] Part: Waknuk left #corewars [17:05] Join: John joined #corewars [17:06] Hi :-) [17:11] (-: hi [17:12] Hi Ares [17:25] MSG: Quit: Chatzilla 0.9.74 [Firefox 1.5.0.8/2006102516] [17:27] Join: gareththe joined #corewars [17:27] hiya [17:27] ahi [17:28] ares_: any new warriors in the works? [17:29] nope... hunting circular equ defs [17:29] :) good hunting! [17:30] I'm looking forward to a new improved ares!# [17:30] i am making good progress [18:02] MSG: Quit: Lost terminal [18:13] back and almost alive [18:33] Join: Roy joined #corewars [18:34] hi r [18:34] Hiya [18:40] me playz tekken 3, again [18:40] * Roy plays cw again ;) [18:40] You like Tekken? [18:41] not enough to get a console for it [18:41] We play Quake 3 now at lunch time at work, its fun to see us all improving after a week (we all never really played it) [18:41] but i did buy T3 as original (platinum-classic version, was cheapo, and runs ok on emu) [18:41] * Roy is thinking of buying a Wii [18:42] Hehe, buying the original disc for a emu, never heard that one before :) [18:42] funny :-) [18:43] My girlfriend bid 80 euros on a PS2 this monday (ps2+3 stupid games) [18:43] I didn't even know she liked videogames :-S [18:48] havent heard of a (working) ps2-emu.. [18:50] The only working emu's I played where NES/SNES I think.. [18:52] huh another bug killed [18:52] 10.000 left [18:52] nes, snes, n64, psx, gb/gba, amiga, c64, arcades, pinballs [18:52] genesis [18:52] when less than 4000 they call it gamma version, right? [18:53] no, thats "press beta" [18:53] :-) [18:56] calculator-emulators, cellular emulators [18:56] what else can i remember.. [18:56] calculator emu?? eeeh [18:57] programmable calculators, of course [18:57] once i tried to make a program behave like a TI-30 [18:57] TI83 :) I had one of those [18:57] (got ti86) [18:57] i didnt get it act completely the same way [18:58] i love my solar ti 34 [19:04] you can connect a keyboard to the ti 83 ! *ggg* [19:04] i am missing my psion 3c [19:13] just added 5 lines of code, and the second pass was implemented! [20:13] pub! bye [20:13] MSG: Quit: Ex-Chat [20:50] "5) If the job involves burning down orphanages, the price doubles." [20:50] "5A) Every fifth orphanage is half price." [20:50] "5B) Every twenty-fifth orphanage is free." [20:53] Join: John joined #corewars [20:53] Hi :-) [20:54] h [20:54] Hi John [20:55] Hi Roy [20:55] Hi Mizcu [20:56] Are you working on anything recently? [20:56] hi john [20:56] currently nay [20:56] Hi Ares [20:56] see r.g.c, the scanner [20:59] :-) [21:01] pub! gotta go [21:01] I have some experimental scanners I'll publish soon [21:01] :-/ [21:01] Do you likeit? [21:01] I like the idea, I'll tell you next time I see you if I like the code :-P [21:02] I can tell you now, its to slow to work, the switching back is very slow when it hits 1 line bombs [21:02] bye! [21:02] MSG: Quit: Ik ga weg [21:03] * John waves too late [21:04] its so confusing, is pmars using time traveling techniques?? [21:05] hmm? [21:05] yes, it is. :-) [21:06] What kind of time travel? [21:06] Can I use it to implement a faster than C clear? [21:06] you can bet on it [21:07] Which opcodes for time manipulation? [21:07] WRP [21:07] or was it JMP.t ? [21:09] WRP A, B = what? SPL off a process to location A, B cycles ago? [21:09] i really had the idea to write a 4d-core war with that option... cancelled it because of mega cpu consumption [21:10] no, it was the memory [21:11] Wouldn't that cause some problems? [21:11] why? [21:11] It's be handy for my scanners though ;-) [21:12] Well if your modifying past memory, the WRP might not be executed next time round [21:13] time paradox error, eh [21:13] typical question: is it parallel timelines or paradoxon [21:15] smells like stack overflow [21:20] http://corewar.co.uk/opcodes.txt updated! [21:20] LOL [21:23] how about SNG, creating a singularity, thus removing some cells from core, reducing coresize? [21:23] but needs fuzzy logic to store 100 opcodes in one bit [21:24] or BOM.b explodes leaving DAT instructions scattered in an area +/- bValue [21:25] Are you planning to implement them? [21:25] hm... SNG will be part of the 4D-mars, if i ever write it [21:26] how about WIN [21:33] it's a pitty, that you cant manipulate the opcodes itself with redcode [21:33] There have been a few suggestions [21:33] .o modifier [21:33] like mov.o [21:34] should be easy to implement [21:35] cmp .f also compares the instruction, right? [21:36] the opc [21:37] no, should be cmp.i [21:38] cmp.f compares the a and b values [21:39] cmp.i compares the opcode, the modifier, the addressing modes and the a + b values - everything [21:39] Okay, got to go :-( [21:39] * John waves [21:39] cu [21:39] MSG: Quit: WRP #0, {0