[03:43] please someone kick ares_ [07:09] Join: Fluffy joined #corewars [07:10] Topic Change: Fluffy sets topic: http://corewar.co.uk - http://www.corewar.info - round 3 "Dual Core war" rules in rec.games.corewar [07:10] just to be sure that more people are participating in the next round [07:45] MSG: Quit: fluffy.i < 1, # 42 [09:16] MSG: Read error: Operation timed out [09:25] Join: asw joined #corewars [11:12] Join: Core_old joined #corewars [12:26] Join: Fluffy joined #corewars [12:26] :) [12:26] .)) [12:26] asm v2 allready beeing tested & polished [12:26] Just finished yet another compile of OpenOffice [12:27] ... after 12 hours [12:27] uh [12:27] ares_: Nice! I hope that you assembler works fine [12:27] looks very good.... 99% pmars compatible [12:28] ares_: I'm using LFS (Linux from Scratch). You don't have a package manager and compiler every program from its sources. [12:28] i am not ares_ [12:28] i am ares [12:28] *g* [12:29] and unfortunately OpenOffice 2.1 has just been released ... after I've compiled version 2.0.4 [12:29] packet managers use binaries?? [12:29] yes, usually [12:29] only Gentoo uses the sources, too [12:29] aha... but gentoo's doesnt, right? [12:30] *g* [12:30] but there is a lot of things automated [12:30] *are [12:30] i tried to install gentoo, but had problems with xopen [12:30] what? [12:30] XWindows? [12:31] some newer version of a window manager... not xopen? ... some new name for xfree86, i think [12:31] Maybe xorg? [12:31] aye [12:32] and you are still ares_ and not ares [12:32] what is xopen? [12:32] aha, i see my name as "ares" and in the users list are 2 entries, one "ares_" and one "ares" [12:32] http://en.wikipedia.org/wiki/X/Open [12:32] You are only listed as "ares_" here [12:32] Try to issue a "/nick ares" [12:33] Nick Change: ares_ changed nick to ares [12:33] Now you're ares [12:33] hihi now there are 2 "ares" [12:33] You really should use another client [12:33] hm. i am using trillian, because its all in one [12:34] ok, maybe I should have put it another way [12:34] and i need to save cpu ressources [12:34] You really should use a working program [12:34] *g* [12:35] is there any problem besides unwanted underscores? [12:35] How could I know that? [12:35] hm... your client could crash, when i say sth [12:36] that would be a real problem [12:36] It is far more probable that my internet connection will break [12:36] and trillian autojoins the channel on startup.... if it is only the _, then i will continue using trill [12:36] no more _ here [12:37] i think the second ares_ appears, when irc.koth.org forces me to rejoin [12:37] Yes, because it will stay here until there is a connection timeout (after 255 seconds) [12:38] so, trillian is rejoining too fast?` [12:38] and no two users can have the same name at the same time [12:38] ares: no [12:38] then i dont understand [12:39] Before I forget: Do you intent do write your own MARS? [12:39] i did allready [12:39] ?? [12:39] hmm [12:39] how fast is it? [12:39] allows in-core eval and more [12:39] slow, because of many UI hooks [12:39] ok, that means slow [12:40] thousand of if's that could be removed [12:40] ares is not controllable by commandline [12:40] a call of ares.exe opens the file in the editor, thats it [12:41] ares is desinged to be a luxurios debugger [12:41] and it is [12:41] especially useful to beginners [12:42] and it runs with wine [12:43] PIN opcode is missing, i noticed some days ago [12:43] but you need that for P-Space [12:44] may be understood it in a wrong way, when i wrote the mars.... you have a pspace for every player, shared by all processes.... pspase[0] is result of last battle [12:45] new asm much faster *g* [12:45] yes [12:45] what does pin? [12:45] There are two possibilites. Either you can have your own P-Space (protected by the PIN) [12:45] or all players share the same P-Space [12:46] if you use PINs then two players access only the same P-Space if they specifiy the same PIN [12:46] would not be a "private" space anymore, would it? [12:46] is it used often? [12:46] yes, that's right [12:46] and what for? [12:46] but that shares P-space is used for cooperative warriors [12:47] looks useful for multi warrior hills !? [12:47] send one warrior to the hill [12:47] write a second, which communicates via P-Space with that warrior and dies instantly (-> other player scores 300) [12:47] or can you use pin, so that all your different warriors on hill act friendly when encountering? [12:47] ahja [12:47] but if communication via P-Space fails, it runs as a normal warrior [12:47] tststs [12:48] ares v2.x is only 2 a mars for warriors... multiple will be in v3 [12:49] a mars for 2.... puh [12:49] time shifting [12:52] i'd like to have some warriors, that use the preprocessor functions in most possible crazy ways, for testing mine... ares supports everything but "register assignment" [12:53] any idea?` [12:53] For PyCorewar I've taken all warriors from Koenigstuhl and compared the assembled output with the one from pmars [12:54] I've catched several bugs in PyCorewar that way and one in pmars [12:54] btw... you told me about exhausts source, but i did not fiund the string "rof" in the whole directory [12:54] thx [12:54] exhaust doesn't support rof if I remember correctly [12:55] so, what other marses besides pmars do? [12:55] fmars [12:55] exmars [12:56] http://corewar.co.uk/software.htm [12:56] maybe exhaust-ma [12:56] but that's it more or less [12:56] those pmars haven written with speed in mind [12:56] and usually only use the load file format [12:58] hi our german reinforcements [12:58] well, after i didnt find any source except pmars', i wrote asm v2 from scratch. the idea was, to recode another precompiler for pascal... and then add some things like source file back trace while execute, ;break, ;watch aso [12:59] Hi Mizcu! Got any snow? [12:59] hi mizcu [12:59] what do you think about creating an updated standard draft? [13:00] somthink "official" [13:00] ares: Forget that! You won't get very far with it. [13:00] I've settled with the current standard and implement whatever I find useful on top of it [13:00] why do you think so? [13:01] check rgc and search for that topic [13:01] the actual standard seems to be pmars, am i right? [13:01] viva la ICWS [13:02] how many people play cw, what do you guess? [13:03] http://www.koth.org/info/icws94.html [13:03] yes? [13:03] that's the last draft [13:03] and now the quasi-standard [13:03] i wrote ares based on that [13:04] i disagree [13:04] yes, you can do that [13:04] wait a mom [13:04] well actually pmars is the de-facto-standard [13:04] thats my point [13:04] strict 94 does not allow *, { and } [13:04] and thats a real hole [13:05] yes, ok, ok [13:05] but that's described in pmars' docs [13:05] i think, accessing only b-Values is not logical [13:05] i am thinking of what a standard _should_ be [13:06] thing like "only n-Val acess" make me think, the 95-version is incomplete [13:06] bVal [13:06] gottago [13:07] cul8r [13:07] The best way to change anything is to 1) Implement what you want and 2) make people use your program and 3) please, please document everything [13:07] * Fluffy waves [13:37] MSG: Quit: Trillian (http://www.ceruleanstudios.com [14:51] back [14:51] where've you been? [14:52] playing larry 7, store, then brough dog here [14:52] Hi dog! [14:52] ;) [14:55] http://www.radarmagazine.com/features/2006/12/toys.php [15:07] none of those been seen in 'ere [15:07] neither here, but it is fun to read [15:08] it strengthens my belief that mankind is simply stupid [15:09] (including me of course) [15:11] what would you expect from a son of an ape [15:12] heresy! It's been GOD, who created us! [15:12] ;-) [15:12] what would you expect from a son of an old geezer [15:12] huh? [15:13] She isn't that old! [15:14] you keep telling yourself that [15:16] ok, you're right ... verrrry old [15:30] MSG: Quit: Leaving. [16:01] re [16:23] re [16:42] Join: John joined #corewars [16:42] Hi :-) [16:43] yay, J [16:47] Hi Mizcu [18:07] * John waves [18:07] MSG: Quit: mov.i #1,1 [21:01] Join: Core_old joined #corewars [22:08] MSG: Ping timeout: 255 seconds [22:33] Join: Frankablu joined #corewars [22:34] MSG: Client Quit