[00:46] MSG: [01:19] Join: Caelian_ joined #corewars [01:23] MSG: Ping timeout: 240 seconds [07:48] Join: inversed joined #corewars [08:11] Join: fiveop joined #corewars [09:05] MSG: Remote host closed the connection [09:16] Join: Core_old joined #corewars [09:23] Join: Caelian joined #corewars [11:49] MSG: Ping timeout: 240 seconds [14:13] :) [14:13] ^ [14:13] Is that a nose, Mizcu ? [14:13] And where are your eyes then? [14:15] its a backreference you silly [14:15] no, it is a nose then [14:15] how about §^ , anime-pirate with eyepatch? [14:16] ... or just two random characters? [14:27] Join: Roy joined #corewars [14:28] Hi Roy! [14:28] Hi Fuller [14:28] er.. [14:29] Hi Fluffer! [14:29] H R [14:29] * Fluffy kicks Roy very hard [14:31] * Roy is proud! [14:31] why? [14:31] Google requested my resume :) [14:31] :) [14:33] inversed: Nice to see you :) [14:33] Do you dare to reveal the secret behind you q^i? [14:33] Sure he will... [14:33] He should release some warriors me thinks [14:34] All I can say now is that it's completely different from other qScans [14:34] Because it's written from scratch [14:34] Nice [14:34] I'll release it after "Red Birds" is pushed off [14:35] I'll surely publish some warriors soon [14:35] Cool [14:36] * Roy wrote a qscan from scratch too, but it was rubbish :) [14:36] I am going to make a newsletter with detailed descriptions/strategy guides, so it'll take some time [14:36] inversed: Why don't publish those guides in the next CoreWarriors? [14:38] Because ... I just feel like making a separate newsletter [14:38] another one? [14:38] y [14:38] then have fun [14:38] and I can't await to read tit [14:38] *it [14:38] hmm [14:39] I'll also focus on '88 and LP [14:41] I guess that you don't have a deadline, do you? [14:41] I don't [14:42] Working on any new warriors? [14:42] But I hope to finish it in a month [14:42] Roy: yes [14:43] I have ~10 ongoing warriors projects [14:43] What? or is it secret!? [14:45] I'm probably going to implement this into a stunbomber: [14:45] mov.i bomb , 200 [14:45] jmp @-1 [14:45] bomb mov.i -197 , 1 [14:45] spl -1 , >-1 [14:45] huh, what kind of crack does your computer smoke, Roy? [14:46] It moves the bomb (mov) to 200 and steps on it, it expends to 3/4 spl's [14:46] Join: sascha joined #corewars [14:46] Hello Gentlemen# [14:47] Hi [14:47] Busy here :) [14:47] Hi [14:47] Fluffy: Crack? [14:48] your pasted code contained some strange characters [14:49] Hrm, seems ok here, I'll check the log [14:49] I can't see it in the logs [14:49] Logs are fine.. [14:49] II [14:49] http://www.koth.org/irc-logs/2007-05-31.txt [14:50] hmm ... I can't copy&paste the chars [14:51] Anyway, the logs understands it ;-) [14:52] Its kind of a vamparic-bomb, speed is very good, like a normal bomber, but it extends to 5 lines or something [14:54] Hmm, 1 mov and 3 spl's [14:54] bbl [14:56] Join: sf_ghoul joined #corewars [14:56] hi sf [14:56] Hello [14:56] Hi Fuffy [14:56] hiho sf [14:57] Hi Sascha [14:57] I was only checking email [14:57] But I saw how busy it is and though I'd drop by :) [14:57] hm, nice idea checking email at irc.. [14:57] with the new pnp encoding - pretty not privacy [14:58] Sascha: your imp-ring is broken but you can fix it by updating the URLs [14:59] Hi SF, got my mail? [14:59] Just checking now [15:01] Yes, it's here :) [15:05] * sf_ghoul is going to try to make a better nano two-shot [15:06] yes, do that. I've been waiting for my first +1500-warrior for quite a while now ;) [15:36] hrm. [15:36] length 20 ;) [15:36] huh? [15:37] "last chance length 20" (length 5) by "Metcalf/Fernandes" has challenged the [15:37] Nano hill [15:37] :) [15:38] we used redzip to compress it [15:38] length refers to the length of the first attack phase [15:40] redzip -9 I hope ;) [15:40] :) [15:52] should the next codepuzzle be about data compression? ;) [15:53] the current one is too hard for me [15:53] I tried and didn't get very far :( [15:53] RedCompression? I'd like to do that! [15:53] Aren't any Bombus-variants left? [15:54] I'll have a look at the list :) [15:55] A friend of me was asked to write a prog that calculates symbol distribution in a text. [15:55] But the language was not specified [15:55] :) [15:55] So I dit it in redcode for him [15:55] That shouldn't be too hard [15:56] you should publish it :) [15:56] inversed: How did you read in the text? Did you hardcode it? [15:56] And in redcode, it looked _really_ slim (like ~5 lines) [15:57] * sf_ghoul goes to try [15:57] Text was another warrior with symbols numeric values stored in its fields [15:57] hmm, someone explain to me why Microsoft Exchange server is in wikipedia at category "Irc daemons" [15:57] holy shit, it has actually had one?! [15:58] ah yes, now i remember [15:59] comicchat was irc-based [16:01] MSG: Quit: Kopete 0.12.3 : http://kopete.kde.org [16:01] Ok I can do symbol distribution in 3 lines :P [16:02] ok me too mov/add/jmp [16:03] Does that detect the end of the list of symbols? [16:03] jmp should be changed to jmn [16:07] now i wait in fear what inversed will send, and if i will even bother understanding it [16:07] MSG: Ping timeout: 240 seconds [16:08] Specify that compression problem first [16:08] ah [16:08] run length compression shouldn't be too hard [16:09] you expect me to use such easy data? [16:09] not expect, just hope :) [16:09] it will be almost useless with texts [16:11] 8000 instructions should be enough for Huffman compression [16:12] What about that compression algorithm with a sliding dictionary? [16:12] What's that called? [16:12] LZ-something [16:12] yup [16:12] That shouldn't be too hard either [16:12] LZW? [16:13] While still providing a challenge [16:13] there are plenty of LZ77- and LZ88-variants [16:14] but they usally need a lot of space for the dictionary [16:15] Well you don't need to store the dictionary in LZ77 [16:15] It's a shame we can't directly write to opcodes [16:16] like mov.o #6, pos [16:16] that wouldn't be fun [16:16] Would be able to write a warrior compressor then [16:17] Wouldn't be competitive due to the start up time and wouldn't compress very well [16:17] But might be fun to make [16:17] you can do that even without mov.o [16:17] you know what would really kick ass? the ability to org something into pspace in your source file.. [16:17] just make a list of all possible insns [16:17] you can change the fields afterwards [16:17] so you could have only a stub exposed and boot our components from pspace [16:17] er.. s/our/out [16:18] :) [16:18] better than opcode stealth I think.. [16:18] Or someone could implement that cloaking instruction :) [16:18] I didn't like the cloaking instruction.. [16:18] but I like the idea of being able to pre-fill your pspace [16:19] although, if you had only a stub exposed, it would make brainwashing really deadly! [16:40] MSG: Quit: I don't like you. But Bersirc 2.2 does. Try it out now. [ http://www.bersirc.org/ - Open Source IRC ] [16:40] * bvowk wonders [16:46] Join: bbbbb joined #corewars [16:56] hi nenad [16:58] hello Miz [16:58] Nick Change: bbbbb changed nick to Nenad [16:59] Hi Nenad [16:59] hi :) [16:59] you're working on a newsletter? [16:59] Y [17:00] for beginners or something more in a spirit of CoreWarrior issues? [17:00] Even more HardCore I think [17:00] :) sounds nice [17:12] now that mentioned, i had a corewar -related dream day or couple ago [17:13] whoa [17:13] What was it like? [17:14] scary really, i had a bomber which after hitting a paper messed up the paper so that it started replicating forward with short step (say, like spl @0, 100), and then started bombing with same step [17:14] but it started 200-300 instructions behind and never got to hit the paper [17:15] (of course, the paper in the dream-test didnt spread like a rabbit..) [17:15] it was '88 dream :) [17:16] yea [17:17] It happens to me occasionally when I spend too much time on some warriors, but I haven't done that in ages now :( On the other hand, I do dream chess positions quite frequently [17:18] When I misspelled vertex for vortex, I thought I play CoreWar and/or HalfLife too much [17:18] :)) [17:19] vortex isn't used that often in corewar, though (the word) [17:20] Vortex launcher is everywhere! PWI, S/I [17:20] inversed should start playing Wetrix to mess everything up [17:21] inv: I know, I just said the word isn't often used. One usually just says: imps [17:22] heck, we should just start calling it table-launcher-- no, that was vector launcher, not vortex [17:33] * Nenad waves [17:33] MSG: [17:52] MSG: Quit: . [18:45] hrm. [18:45] aye [18:47] whats up miz'inator. [18:48] mostly crap [18:49] but nothing special [18:49] reading Finnish bash.org-clone and i am at page 60/495 [18:51] no, 91 [19:02] Join: Core_old joined #corewars [19:03] MSG: Client Quit [19:08] Join: Core_old joined #corewars [19:13] Join: Fizmo joined #corewars [19:13] hF [19:14] hi hi [19:14] Mizcu: And how would you distinguish between Fizmo and Fluffy? [19:14] maybe capital for me and without for you [19:14] Floff, you are not worthy of being named by me [19:14] ;-) [19:16] grmpf [19:16] hrm [19:17] fluffy's been burned! [19:17] hi Bvowkium [19:17] bvowky: I don't smell any smoke [19:18] * Fluffy introduces bvowky to the concept of being eaten by fire ants [19:23] foolish fluffy! I am made from solid computronium! ;) [19:25] * Fluffy introduces bvowky to the concept of being metal eating bugs [19:25] ah forget that [19:26] * Fluffy introduces bvowky to the concept of sledge hammers [19:26] foolish fluffy, I'm fully distributed ;) [19:26] ... and their correct application onto scrap metal [19:27] then it will only take a little bit longer [19:28] * bvowk distributes a leaflet to fluffy so that fluffy may know the error of his ways [19:28] ok, I think I lay down again for some sleep [19:28] * Fizmo waves [19:28] * Fluffy waves [19:29] cya fizzer. [19:29] cya bvowk [19:32] * bvowk grumbles [19:34] computer too slow? [19:37] no.. grumpy today [19:37] how can computers be grumpy? ;) [19:38] I thought you hacked machines for a living!? [19:38] ;) [19:39] they alway do what I want [19:39] *s [19:41] ... and TV has teached me that enough violence always solves the problem! [19:41] *taught [19:44] MSG: Quit: CGI:IRC (Ping timeout) [19:55] MSG: Quit: Leaving [19:55] Join: asw joined #corewars [19:56] hrm. [19:56] asw? [19:56] do you live? [20:27] i live [20:27] yeah? [20:27] are you sure? [20:27] are you sure? [20:30] yes, I'm sure to ask you, whether to ask you, if you are sure [20:32] well, i might either live, or unlive. But i know that ABS(Distance(Life())) >= 0, while life supports irc [20:32] unlife is not that much different from life, they are both non-dead states [20:35] of course we end up on the philosophical question of weather mathematical equivalence ~0 (0.000000....1) is dead or non-dead state, or just void [20:35] non must become either void or juffo-vup [20:36] non cannot be juffo-vup, but void can become juffo-vup [20:40] and I thought roy was the Dutch [20:40] yeah yeah, its juffo-wup, blame my brain, not the spore [21:15] hrm. [22:13] MSG: Quit: Lost terminal [22:44] MSG: Quit: Trillian (http://www.ceruleanstudios.com