[04:08] MSG: Ping timeout: 240 seconds [04:09] Join: Caelian|w joined #corewars [07:36] Join: fiveop joined #corewars [09:09] Join: cc_toide joined #corewars [09:10] MSG: Ping timeout: 240 seconds [11:06] Nick Change: cc_toide changed nick to cctoide [11:36] :) [11:39] ^ [13:21] Join: sf_ghoul joined #corewars [13:22] Hi SF. [13:22] Hi Bvowky [13:30] Everywhere's flooding :( [13:38] Wikipedia is no more, all servers down :( [13:48] MSG: Ping timeout: 240 seconds [14:13] Part: sf_ghoul left #corewars [15:10] Join: Caelian|w joined #corewars [15:52] hrm. [15:53] * bvowk pummels fluffy [15:57] hi bvowk [16:00] hey miz.. whats up? [16:00] not much [16:01] brb [16:15] soo [16:19] soo? [16:20] now i just have to emigrate my warez and muzak's to the server [16:21] switch is a little difficult since they are formatted Ntfs [16:22] and i dont feel like burning all those dvd-r's either [16:32] you don't have a network? [16:32] * bvowk is a fan of the gigabits. [16:32] * bvowk has a gigabit home network [16:34] dont have extra HD [16:34] and the server-hd doesnt have that much space [16:35] I see [16:35] * bvowk notes that 500GB disks are $130 canuck bux [16:37] 133e for 500 Gig seagate.. [16:37] hmm [16:40] uh? [16:40] really? [16:40] thats like 2x more than it is here. [16:40] hardware is cheap here [16:41] (...right) [16:44] which is why lot of people stuff their hardware from Germany, by mail [17:02] :) [17:02] damn. [17:02] I can't believe you guys get boned that badly on disk [17:03] its only like 90EUR for the same disk here.. [17:03] Join: sascha joined #corewars [17:21] MSG: Ping timeout: 240 seconds [17:22] Join: Caelian|w joined #corewars [17:51] Part: sascha left #corewars [18:13] MSG: Ping timeout: 240 seconds [18:14] Join: Caelian|w joined #corewars [18:29] Join: Core_old_ joined #corewars [18:49] Join: Caelian joined #corewars [19:54] * bvowk threatens all the lurkers with a hacksaw [20:00] .. [20:01] whatcha doing? [20:01] playing a bit [20:02] somehow just when i start playing Transport tycoon, the first thing i see in the terrain is usually something that depresses me and pushes away from the game [20:02] like 4 steels mills within one screen-area [20:03] and another is how every ttd hint-site suggest making "universal" network where any train can go from one place to another [20:04] problem being that there is something i dont understand in how the signals are supposed to work in them, as manual and faq do not describe the exact way signals work in the train-network [20:05] which then depresses me when i have to do point-to-point railways [20:09] just the usual [20:21] oh damned, was supposed to rewrite the beginning of campaign too [20:25] are you playing TTDPatch? [20:25] OpenTTD, so yes [20:25] Well, OpenTTD is something else [20:25] its has the advanced signals implemented [20:25] I got a rail network off the ground once [20:26] problem is sometimes it'll randomly bug out the pathfinding when you add a new branchline [20:27] considering the megalomaniac pasta-networks one can see in screenshots, it might be pretty bad even on a good network [20:27] MSG: Quit: Trillian (http://www.ceruleanstudios.com [20:27] (new AI is under development in OpenTTD..) [20:27] Well, I suppose the best tactic is to make sure you can get anywhere from anywhere on the network, in the simplest way possible [20:27] that usually means no dead-end double-track stretches, though [21:35] ..--.. [21:53] grumble grumble [22:06] note: i hate Gimp [22:14] i feel awfully lot like warezing a copy of PSP [22:14] goddamnit, 4 programs for image-manipulation and still i feel like installing fifth [22:18] lets see how bad the openoffice draw is [23:16] MSG: Quit: Lost terminal [23:19] MSG: [23:21] Join: johnkw joined #corewars [23:33] MSG: Ping timeout: 240 seconds