[00:29] better [01:59] ? [03:20] hm 6th place on the newbie hill :> [03:20] i wonder how long it will stay that way [05:24] Join: Metcalf joined #corewars [06:04] this damn game :| [06:04] i have to go home or i'll never make it to work on time tomorrow [06:05] at least my trash entries didn't get completely owned [06:05] yet, at least [06:14] Hi Evitable :-) [06:14] hi [06:14] What are you working on at the minute [06:15] nothing [06:15] i played around a little [06:15] http://sal.math.ualberta.ca/hill.php?login=700&key=94b [06:16] 4 7 and 13 are me; the inverse order of submission, heh :P [06:17] i was a little disappointed to realize how silly the idea in snowfall was because i liked how it worked :> [06:18] (it bombed the step increment with a pointer to a new step/bomb) [06:19] then i played around with seeing if it was worth unrolling a bombing loop (it's totally not), and i put a vampire at the end for fun (sprinkles) [06:19] the last one is just an incendiary bomber with a core clear [06:22] Did you notice you can make a bombing loop faster by having 2 pointers in the same instruction [06:22] ADD will add to the a and b-fields [06:22] yeah, i used that [06:23] i played with a replicator a little bit but the idea i had turned out to be impossible :P [06:24] i think maybe i'll play around with papers or imps next [06:24] but they are kinda useless on their own [06:24] i think(?) [06:24] imps are mostly useless on their own [06:25] on the other hand, so are scanners... so maybe i'll just work on the bombers for now and add something to it later [06:25] er, quick scanners, which is what else i'd play with next, i think [06:25] quick scanners are difficult to write [06:25] you know, right when corewars started roaming around my head again, i was pondering an idea [06:26] most players copy and paste someone else's quick scanner [06:26] and so when i started reading stuff again, i stumbled into the description of 'airbag', which essentially validated said idea :> [06:26] eh, it's just math [06:26] :-) [06:26] i don't know where to read about all the bazillion kinds [06:26] but i understand/stood a normal quickscan and q^2 last time i bothered [06:27] i'm seeing things like q^3.14 (which is certainly a joke) and q^5 and q^i though on koth [06:27] Fluffy wrote an article on quickscanners. [06:27] I'm not sure what those are. Probably small improvements [06:28] indeed [06:29] The best published qscan in Paul Kline's slow qscan [07:26] ha, i'm reading about son of vain.. looks like my idea with the bombing step change wasn't half bad after all [07:29] :-) [07:29] (though not as implemented) [08:06] Join: myndzi joined #corewars [08:07] better join here or i'll miss all the interesting stuff from the buffer [08:15] Hi Myndzi [08:17] #corewars is logged at http://www.koth.org/irc-logs/ [08:26] well yeah, but i prefer to have them in my client [08:26] * myndzi = evitable, but at home [08:58] Join: OoS joined #corewars [09:01] MSG: Ping timeout: 245 seconds [09:59] Join: fiveop joined #corewars [10:06] Hi Fiveop [10:07] hi [16:57] hrm. [17:19] what are the most useful types of payloads for an unaided bomber anyway? [17:19] i've read some names that i don't recognize and haven't found much info immediately [17:19] dats, incendiaries, fangs, splits [17:20] incendiary = spl and a mov, with the idea that after hitting the bomb will turn into a carpet, eg spl $0, $2 | mov $-1, >-1 [17:21] different incendiaries exists, with gaps, no gaps, forward-expanding, back-expanding, different carpetsizes etc [17:21] yeah [17:21] let's see [17:21] splits .. how? just spl 0? [17:21] i was of two minds about that one [17:21] but i guess spl 0, }1 or something could be fairly disruptive and also sink processes [17:22] if youve hit an opponent with a spl 0, there is no real need for additional destruction [17:22] "splits", for a bomber refers to a single split [17:23] scanners use anything from 1 to inf when attacking [17:28] what's this about anti-imp bombs and spiral clears? [17:28] i guess dats get executed and dec things like any other [17:28] so it just decs numbers that hurt imps [17:28] but i didn't find any description of a spiral clear (not a bomb but still) [17:29] spiral clear is really a stone with a bombing-step of a imp-step [17:30] eg. its more of a multilocation-coreclear that is very good against a or some imp-spirals, depending on the step that you bomb/clear with [17:30] impstep referring to a step(s) used in imp-spiral(s) [17:33] i see [17:33] MSG: Ping timeout: 245 seconds [17:36] thanks, too :) [19:57] Join: OoS joined #corewars [19:58] Good evening :-) [20:03] MSG: Ping timeout: 245 seconds [20:20] Join: OoS joined #corewars [20:29] MSG: Ping timeout: 245 seconds [22:47] aha, finally got the math right [22:47] now for a few adjustments [23:34] oo this is neat looking [23:34] wonder if it's worth a damn [23:34] all i need now is to not kill myself on the core clear D: