[12:41] Join: sh0ne joined #corewars [13:06] hi sh0ne [13:08] i know there are two editors with syntax highlighting - another is a unix-editor which name i dont remember as i use windows, another one i dont have any memories other than it was available for windows.. [13:09] i just use edit and notepad anyway (and corewin internal when tweaking something abnormal) [13:10] Thank you, man [13:10] now, how else may i be of assistance? [13:15] Nothing for now, yesterday I made a little warrior, but I don't think it's good. I'am trying to find some info on how to make my warrior scan core for another warrior, just some principles of working... [13:16] http://corewar.co.uk/scanner.htm [13:17] Wow, and I searched for 4 hours and found nothing :(.... thanx man you are a king ;) [13:32] MSG: Quit: Leaving [14:01] Join: Metcalf joined #corewars [17:21] bleh. [17:25] Argh! [17:28] Join: sh0ne joined #corewars [17:38] MSG: Ping timeout: 245 seconds [17:40] Join: Metcalf joined #corewars [17:42] Hi sh0ne [17:42] Hi [17:43] Are you new to Corewar? [17:45] Yes, VERY new...yesterday I read about it on some site... [17:46] :-) [17:46] now I'am reading about scanning techniques [17:46] Have you learn Redcode yet? [17:46] Which site? [17:47] hackthissite.org, somebody wrote an article about it [17:47] * Metcalf goes to look [17:55] MSG: Ping timeout: 245 seconds [17:56] Join: Metcalf joined #corewars [18:10] MSG: Ping timeout: 245 seconds [18:33] Join: Metcalf joined #corewars [18:40] Join: OoS joined #corewars [18:41] MSG: Ping timeout: 245 seconds [18:44] Nice articles on hackthissite [18:48] MSG: Ping timeout: 245 seconds [18:49] Join: evitable joined #corewars [18:49] Yes [18:52] Hey, ppl, I look at the code of some warrior and it has instruction like this "jmp -1, 1". Don't Redcode interpreter ignore second operand of JMP instruction? [18:52] Yes :-) [18:53] So why then jmp -1, 1? [18:53] At least when interpreting it. However, if you (say) cmp.i a jmp -1, 1 and a jmp -1, 2 they'll be different. [18:53] Maybe the B field is used as a pointer for some other instruction? [18:53] Oh, I see...Thank you [18:53] It'd stop a djn.b stream, but that's not very common. [18:54] And you've got to put something there :-) [18:57] Join: OoS joined #corewars [19:01] Hi Phil [19:01] http://www.hackthissite.org/articles/read/985 and http://www.hackthissite.org/articles/read/986 [19:06] MSG: Ping timeout: 245 seconds [21:15] Join: yoR joined #corewars [21:31] MSG: [22:53] Join: kdc joined #corewars [23:03] MSG: Remote host closed the connection [23:07] MSG: Read error: Connection reset by peer [23:38] Hey, guys, I just ran Wilkinson's benchmark couple of times against my warrior and score is always different. Is there any standard in benchmarking, like specific number of rounds etc? [23:40] standard, no, but you can make the scores same regardless of time run when you give pmars and -F -number [23:41] eg pmars -r 100 -F 4864 warrior1.red warrior2.red [23:42] the F -number will be used as seed when determining the starting position for warriors [23:43] unfortunately the mixing-formula is not perfect, and there are only 4 F-numbers without duplicate or consecutive distances for the first 200 rounds [23:43] (1306, 2204, 4864, 7293) [23:43] Ok, but what rules are on some of the Hills? I mean did they always use fixed position of warriors or random? [23:45] koth uses fixed positions over 250 rounds (the positions are currently not known, it used to use -F 4001 until David Moore unlocked it) [23:45] Sal uses multiple battles of N rounds, and between each battle a different -F is used to generate the starting positions [23:46] OK, Mizcu, thank you for that info. [23:52] then there is a modified version of mars that tests every possible permutation of a battle, but ~2200 rounds is a bit excessive per fight [23:53] (thats 2200 rounds in "standard" settings, in nano-sized core the number is small enough to be runnable [23:54] Yes, I test it in 8000 core size