[05:02] hrm [06:04] not you too! [06:04] im in ur chan, hrmin ur logs [06:05] man [06:06] it is super amazing to watch corewars runnin along [06:06] i remember playing with that shit on my mom's powerpc [06:06] and max speed was like 10 instructions per second [06:06] (ok, a little exaggerated) [06:06] and now it's running like 200 games a second [06:07] I'm trying my hand at evolution [06:07] ah, that's where the hrm came from [06:07] ;) [06:07] it's infectious! [06:07] oh sweet [06:07] i improved dwarf with viking hat more [06:07] :D [06:07] i broke 100 [06:08] (just barely) [06:08] probably is doing better against papers etc [06:10] the only program I've written stopped at 53 [06:16] though I just evolved one in minutes that got 100 [06:16] but I can't take credit, everything is at default [06:16] lol? [06:16] 100 vs what [06:16] wilkie [06:16] o_O [06:17] I'm also cheating by using a core of 800 [06:17] heh [06:17] which none of the programs in that benchmark are made for [06:18] right [06:19] i wish corewin had a rewind button [06:19] backstepping would be handy in a lot of debuggers [06:21] there, silly djn messing up my clear [06:21] :P [06:21] now instead of just d-clear it does an ssd d-clear [06:21] :> [06:32] huh! [06:32] score went down with the extra spl [06:48] I think the way to go is to write my own evolver using parts of the others already out there [06:48] glhf [07:34] ssd d-clears dont work, tested once and that was it [09:13] Join: fiveop joined #corewars [11:19] http://users.evtek.fi/~mikaos/energy/ updated [17:11] huh [17:20] i wonder why that would be [18:45] didn't score any better, but no longer owned by purple death :\ [20:03] it occurs to me that step sizes are kinda like rock paper scissors in their own right [20:03] like, you could optimize a stone against a paper for best results, but then that paper could be optimized against the stone's new constants too [20:04] which leads to the thought that many warriors seem to be optimized in part at least to score well against the wilkies benchmarks [20:04] .. i wonder what would happen if you optimized all the wilkies warriors to score well against the wilkies benchmarks? [20:04] (and then optimize YOUR warriors against the modified wilkies) [20:05] you'd then be using numbers that work well against other warriors optimized against wilkies? [21:54] MSG: Quit: humhum [23:12] Join: baud joined #corewars [23:15] sup? [23:16] hi [23:16] how've you been? [23:16] lazy [23:16] lol [23:16] same [23:18] MSG: Quit: Leaving [23:20] Join: baud joined #corewars [23:57] MSG: Quit: This computer has gone to sleep