[01:36] MSG: Remote host closed the connection [02:38] MSG: Quit: humhum [07:40] id say youve figured out what i meant about Crack being sensitive to decoys [07:41] or.. not [07:41] my analyzer is a bit asleep, thats just dwarf with little different step somewhere [07:44] nah [07:44] i could score 90/10 against it with a decoy [07:44] but i was trying to see if i could score better against the hill [07:44] i don't really understand why crackhammer has so many more points [07:45] less ties [07:45] anyway i didn't want to kill off anything to see the results :P [07:45] yeah, that's what it seemed like [07:45] i didn't really manage to reduce my ties though D: [07:48] the only things i can think of are the quickscan or reducing the time spent bombing maybe [07:49] (which would give papers less time to build up processes) [07:52] using a bigger step doesn't really seem to make a difference [07:52] at least against my own warriors [07:53] well, it helped the dwarf one a little [07:53] adding the quickscan i tested didn't help at all [07:55] comes down to the code after all i suppose ;) [07:57] i don't really understand [08:01] oh [08:01] maybe better resistance to being damaged = less mutual cripplage [08:08] haha, or not falling through the djn onto the clear's spl carpet [09:27] wtf [09:27] @kill just plain doesn't work it seems [09:27] i don't think i've ever successfully used it [09:28] huh, didn't expect it to place that high.. it was a silly idea anyway [09:38] well there's some of the ties [09:38] i guess that's what i get for flinging stunning bombs around [09:38] its kinda funny to watch sandwich vs dwarf [09:38] one'll bomb the other's clear or something [09:38] and then the other will hit [09:39] and i end up with gimpy imps or spl carpets [09:39] for some reason dwarf keeps ending up in sandwich's code though [10:06] Join: fiveop joined #corewars [10:48] Join: CoreOld joined #corewars [12:27] Join: fiveop_ joined #corewars [12:28] MSG: Ping timeout: 245 seconds [12:36] Join: fiveop joined #corewars [12:38] MSG: Ping timeout: 245 seconds [12:39] MSG: Client Quit [12:40] Join: fiveop joined #corewars [12:48] Join: fiveop_ joined #corewars [12:50] MSG: Ping timeout: 245 seconds [13:12] Join: fiveop joined #corewars [13:14] MSG: Ping timeout: 245 seconds [13:41] MSG: Quit: humhum [13:46] Join: fiveop joined #corewars [15:17] Join: yoR joined #corewars [15:17] Howdy folks [16:57] MSG: [17:21] MSG: Read error: Connection reset by peer [17:28] Join: CoreOld joined #corewars [18:41] Join: yoR joined #corewars [18:41] bvowk: Not entering the new RecMath/Zimmermann comp? [19:09] hi roy [19:09] cant talk much, match [19:10] kk [19:20] MSG: Quit: humhum [20:13] mmm [20:13] i made something neat [20:13] i wonder if anyone has done this before [20:13] scores like an oneshot [20:14] it's just a clear [20:14] but it's fast [20:14] i think adding a scanner would be nice [20:14] also lol @ crackhammer getting owned by the decoy ;) [20:14] check it out [20:15] http://www.nomorepasting.com/getpaste.php?pasteid=19755 [20:16] it approaches 1c hehe :> [20:29] spl clears in 8251 instructions, dat in 8052 more [20:29] haha, that's great [20:29] i actually had a bug at first where the third clear was a mov instruction [20:29] so it was turning things into imps before they could die off [21:03] Join: myndzi\ joined #corewars [21:06] mov 2, >1 | spl -1, 2 | mov *gate, >gate ? [21:06] MSG: Ping timeout: 245 seconds [21:47] ? [21:47] i'm gonna see if it scores better with a quickscan [21:48] papercut really has a huge score difference though [21:48] like, as it is, papercut loses 65% [21:48] but i just ran a tournament with the quickscan and papercut loses 37% [21:48] scores improved against most of the others though [21:48] the losses in papercut turned to ties [21:51] huh [21:52] spl dat scores way better than spl spl dat [21:52] maybe a bug [21:52] like the mov bug [21:52] hehe [21:52] tryin it against wilkies to decide [21:53] with the quickscan it beats crackhammer 60-30 [21:53] about [21:53] i added a 20 instruction decoy at th end and it went from .1% ties to like 30% ties o_O [21:57] ssd it is i guess [22:09] heh i went to fix the qscan decoder so it didn't loop, but what i ended up with was pretty much exactly what crackhammer uses :P [22:10] i've been trying to avoid copying code, but i read it like a guide so i didn't have to debug ;) [22:11] there isnt much space for creativity in Q-decoders [22:11] tru dat [22:12] i felt a little bad for not writing it from my head though [22:12] ;) [22:13] i did get it to not scan all linear like though [22:13] i have a nagging feeling like i'm breaking it somehow [22:14] it doesn't kick in for quite a few instructions and i think that might lose me a lot against papers [22:14] i tried splitting off a process to the clear and just letting the qscan redirect it if it found anything [22:14] but it builds up processes too fast lol [22:33] o crap [22:33] i realized something silly :( [22:35] it was spl bombing itself [22:59] hah [22:59] it didn't really improve at all [22:59] ? [22:59] but it tanked the score for the other one too [23:00] i do want to compare how they did vs the other warriors though [23:00] (ive been doing some sidework, thats why the lack of comments) [23:00] i'm mostly talking to myself anyway [23:03] i wonder how it'd fare on the tiny hill [23:06] MSG: Quit: Trillian (http://www.ceruleanstudios.com [23:09] haha, owned [23:09] not quite ready to play with the big boys yet ;) [23:11] hmm, id feel like sending something on sal-b as challenge to you, but then it would become a playground for two [23:12] lol [23:13] it basically is anyway [23:16] besides, i'm finding that beating the #1 warrior doesn't count for much [23:16] * myndzi\ grins [23:16] i gotta beat everyone else too! [23:16] i am a bit puzzled why crackhammer is scoring better than glass though [23:17] they are almost identical except the clear, and my clear is faster [23:17] probably more bug-prone too [23:17] hehe [23:17] crack's clear is more resistant to damage [23:34] hmm [23:37] damn, this particular idea is nasty to implement [23:46] i gotta leave it alone, or maybe talk with Metcalf