[22:39] hello [22:41] heh [22:41] heh? [22:44] heh indeed [22:44] I see [22:44] what's up [22:45] its friday night and I'm hanging out in irc, what do you think? =) [22:46] I just woke up like an hour ago [22:46] that sounds really odd [22:47] heh I woke up and checked my email and started programming koth.org cgi's hehe [22:47] check out http://www.KOTH.org/lcgi-bin/jkw/hugetable.pl?hill [22:47] it's a work in progress :) [22:48] god what is that mess??? =) [22:49] its needs some more formatting [22:50] well duh, it didn't even exist 30 minutes ago [22:50] oh cool, you can pick the sort method on the verses displays =) [22:50] good point [22:50] yea you got like 10 sorting options, heh [22:50] sort away [22:50] I had no clue what the sort was before [22:51] well um... [22:51] it's actually kind of interesting... [22:51] it was different for each warrior so it had to be based on something [22:52] it was sorted based on the order the warriors were saved into the scorelist file, which is based on the order in which they were submitted [22:52] which is essentially meaningless [22:52] ok, yeah.. makes a bit sense [22:53] I had thought age but it was different for diff warriors [22:53] instead, its the rank of warrior were ata when it was submitted with newer warriors by age [22:55] kinda miss the pure text displays tho =) [22:56] the next planned meeting is 5pm central on sun, right? [22:59] uh yep [23:00] pure text? ick those were always hard to read [23:01] hmm... I didn't think so, new format is fine tho [23:01] http://www.KOTH.org/lcgi-bin/jkw/hugetable.pl?hill94x [23:01] as long as you keep the fixed width font [23:01] it's getting prettier :) [23:01] sort of [23:02] need to take the names out of every box =) [23:05] heh done [23:06] and number the warrios on the left to cross reference [23:08] hehe ok [23:09] check it now [23:09] heh [23:09] would also add the .0 to the integers [23:10] yea and align them right [23:10] would be nice if all the warriors fields were the same height [23:10] yeah, align them also [23:10] hard to read he verticle size of fields change [23:11] check now [23:12] damn thing's too big for my monitor though, heh [23:12] fits on mine if I maximize it [23:12] I think I'll have to use non-normalized scores [23:13] round to nearest int to make it narrower maybe? [23:14] and get those verticle sizes the same (either name column wider or make some default height) [23:14] if I use non-normalized scores, it fits easily [23:14] that's what ilmari did on his tourney table... [23:14] what do you mean by non-normalized? [23:15] normalized to a 100-round battle [23:15] oh yeah, that or just chopping off the decimal in the display [23:15] koth.org fights 250 rounds per battle... but it reports the scores as if it fought 100 [23:17] people might be more used to using normalized scores for comparison [23:18] yea maybe normalize but kill the decimals... :/ [23:18] I hate loss of accuracy though, hehe [23:18] if they need it, they can look at the by-warrior screens [23:19] yea ok that's done [23:19] now I wanna do some pretty color-coding heh [23:19] ack! [23:20] uh [23:20] colors are scary? [23:20] no, not really =) [23:21] the columns are aweful close together now, numbers practically run together [23:21] color coding might fix it [23:23] getting rid of the lines might help too [23:24] might, also adding a pixel or two to it [23:27] ooh check it out now [23:27] pretty colors, heh [23:27] kinda making me blind though [23:27] oh god no [23:28] heh [23:28] just alternate grey shade the rows/columns like the the by-warrior screens =) [23:28] looks like stepping stone has a nice handshake tho [23:31] lol [23:31] yea it does [23:31] look at it now [23:32] gee, you just like colors, don't you =) [23:32] I think it's pretty easy to read now... [23:33] the colors make you eyes wander tho, hard to focus on any one row/column [23:35] what about now? [23:35] I removed the lines... :/ [23:36] guess that works [23:37] right align the numbers across top/sides maybe? [23:38] oh ya [23:38] also warriors name I think [23:38] and space the warrior names from numers [23:42] I'm kinda liking it now [23:43] I think high scores being hot is better [23:44] heh blue flames are hotter than red flames [23:44] yeah but red feels hot, blue feels cool [23:45] but the hot-blue is on the green side of blue, not the purple side of blue [23:45] ew I just tried red and green [23:45] man is that ugly [23:45] yeah it would be [23:46] blue and green could be ok [23:46] mmmm [23:46] now we're talking [23:47] eeewww [23:47] shade of green used looks icky [23:48] uh what about now? [23:49] I think green should be the high color [23:50] hmm I dont like how that looks as much [23:51] hmm... you're right [23:51] or those 300 scores look out of whack [23:55] ah ok [23:55] I think I got it perfect now [23:57] hmmm... [23:58] hmm, the table looks perfect to me on the 94x hill, but http://www.KOTH.org/lcgi-bin/jkw/hugetable.pl?hill is all blue [23:58] heh [23:58] almost all [23:59] yeah [23:59] prolly better to be optimizing color on the 88 or 94nop hill actually [00:00] the 94x hill is really young so there are some really weak/strong warriors there [00:01] man the nop hill sure is even [00:01] thats prolly why [00:01] no score under 74 anywhere [00:01] geez [00:01] that's kinda amazing [00:01] there is a 38 on the 88 hill [00:02] in leapfrog's row [00:02] er 70, now 74, heh [00:03] need to kill irongate, its too old =) [00:04] one of the problems with a table like this is that pure green is so much brighter to the eye than pure blue or pure red [00:04] don't go to pure green then [00:05] yea... hrm... [00:05] I could of told you that tho, I have some training in color science, green carries practically all luminence info [00:06] oh yeah, human eye has a horrible time telling shades of blue, thats why all the middle scores look the same [00:07] ok I capped green at like 70% [00:08] makes that 300 look a lot better [00:09] I think brightness is like 65% green, 30% red, 5% blue [00:09] hill94x and hill look good, but theres like no green on 94nop [00:10] not much of anything with that big of a weakness could survive there =) [00:13] oh yeah, the 94mx hill needs a new scoring system or you should just ditch it [00:17] sweet I did a litte sort of gamma correction thing on green [00:17] I think all the hills look pretty good now [00:18] yeah [00:18] except the -m hills of course, heh... gonna make it not display anything for those, obviously [00:19] maybe a page with the full stats for the -m hills, not just the score? [00:20] uh... there are no other stats [00:20] might also want to link the the vs-warrior screens from matrix [00:20] number of wins with 0 others, 1 other, 2 other... 10 other warriors alive [00:21] probably pretty useless info tho [00:22] hmm.... little addition to the matrix... sums of the rows/columns maybe? [00:22] err... not sum, average [00:28] ok I'll link hugetable from the main listing [00:28] as for multiwarrior wins thing... [00:28] I'm not sure that data is even saved by pmars anywhere [00:29] oh, heh, its returned in the report tho [00:30] report being the email you get back from a challenge [00:36] ah [00:36] true, well then it's saved somewhere, heh [00:36] but I'd like average of rows/columns beforre that =) [00:37] on the hugetable? [00:38] yeah [00:39] if only all these features could get propped to pizza too, that would be really cool =) [00:40] actually, the thing that bugs me most about pizza is that you can't see strategy lines without submitting something [00:41] heh um [00:41] pizza's never been exactly um... [00:41] responsive to requests [00:41] heh [00:42] I'm kinda thinking people would like koth.org to revive it's plain '94 hill [00:42] well, just for the features, yeah [00:43] features? [00:43] actually I was referring to the fact that the pizza hill goes down for weeks at a time with no explanation [00:43] yeah, that too [00:44] welll, now that you have the vs-warriors scores, you have all the info pizza has and more [00:47] you know what would be funny, if you made the -xm hill into a tiny hill [00:47] yea well... almost 6 years ago Stefan Strack broke up the pizza and koth hills... before that, they both had overlapping hills [00:48] yeah, I saw that in the archives [00:48] tiny hill? um [00:48] might have to cut down from 20 warriors tho [00:49] -tm =) [00:50] a hill with 20 papers only trying to try is very boring [00:50] heh [00:50] well post something to corewar-l if you want [00:50] one paper is hard enough to kill in 80000 cells =) [00:51] I think I've got all the data pages cross-linked to each other now [00:51] cool [00:52] where is the link from the 94nop table to the 94nop matrix? [00:52] uh reload [00:53] should be there [00:53] don't see it [00:53] actually, can't see a link to the matrix from any of the normal tables [00:58] uh [00:58] I see one, heh [00:59] oh hehe [00:59] where is it located? [00:59] you're looking at the links from koth.org/koth.html aren't you [00:59] go to http://www.KOTH.org/lcgi-bin/jkw/current.pl?hill [00:59] I clicked on the links on that page [01:00] the /jkw dir is where I store the temp cgis while I debug em [01:00] ok, shows up then [01:01] heh sorry forgot to mention that :) [01:02] well, I'm heading off to bed now, later [01:02] need to make sure I can get up for the football games =) [01:03] *** fordbc has quit IRC (Leaving)