Path: news-rocq.inria.fr!jussieu.fr!oleane!news-raspail.gip.net!news-lond.gip.net!news.gsl.net!gip.net!nntp.news.xara.net!xara.net!news.maxwell.syr.edu!news.new-york.net!news.ttsg.com!grumpy@xanther.digitald.uk.com From: John Metcalf Newsgroups: rec.games.corewar Subject: Core Warrior 72 (repost) Date: 16 Apr 1999 07:25:13 -0400 Organization: TTSG Lines: 800 Distribution: world Message-ID: Reply-To: grumpy@xanther.digitald.uk.com NNTP-Posting-Host: odin.ttsg.com X-Trace: odin.ttsg.com 924261913 28631 204.141.84.29 (16 Apr 1999 11:25:13 GMT) X-Complaints-To: abuse@news.ttsg.com NNTP-Posting-Date: 16 Apr 1999 11:25:13 GMT Originator: corewar-l@koth.org .xX$$x. .x$$$$$$$x. d$$$$$$$$$$$ ,$$$$$$$P' `P' , . $$$$$$P' ' .d b $$$$$P b ,$$x ,$$x ,$$x ,$$b $$. Y$$$$' `$. $$$$$$. $$$$$$ $$P~d$. d$$$b d d$$$ `$$$$ ,$$ $$$$$$$b $$$P `$ $$$b.$$b `Y$$$d$d$$$' . . a . a a .aa . a `$$$ ,$$$,$$' `$$$ $$$' ' $$P$XX$' `$$$$$$$$$ .dP' `$'$ `$'$ , $''$ `$'$ `Y$b ,d$$$P `$b,d$P' `$$. `$$. , `$$P $$$' Y $. $ $ $ Y..P $ `$$$$$$$' $$$P' `$$b `$$$P `P `$' `Y'k. $. $. $. $$' $. Issue 72 13 April, 1999 _______________________________________________________________________________ Core Warrior is a newsletter promoting the game of corewar. Emphasis is placed on the most active hills - currently the '94 draft hill, the beginner hill and the '94 no-pspace hill. Coverage will follow where ever the action is. If you haven't a clue what I'm talking about then check out these five-star internet locals for more information: FAQs are available from: ftp://rtfm.mit.edu/pub/usenet/news.answers/games/corewar-faq.Z http://www.koth.org/corewar-faq.html The ftp site and mirrors are at: ftp://ftp.csua.berkeley.edu/pub/corewar ftp://ftp.inria.fr/INRIA/Projects/para/doligez/cw/mirror ftp://www.koth.org/corewar pMARS itself is also available from: http://www.koth.org/pmars.html ;Stormking http://www.ncs.infi.net/~wtnewton/corewar ;Terry's web page ftp://members.aol.com/ofechner/corewar ;Fechner ftp site Web pages are at: http://www.koth.org/ ;Stormking http://www.ecst.csuchico.edu/~pizza/koth ;Pizza http://para.inria.fr/~doligez/corewar ;Planar Newbies should check the Stormking page for the FAQ, language specification, guides, and tutorials. Post questions to rec.games.corewar. All new players are infinitely welcome! A collection of Bezzi's hints in the first issues is available at: ftp://ftp.volftp.vol.it/pub/pc/msdos/games/solutions/bbhints.zip _______________________________________________________________________________ Welcome... There has been very little activity either on the hills or in the newsgroup since last issue. However, Ian Oversby's tournament has reached a conclusion, with someone winning a copy of Ian's paper/stone, Recovery. Also, Macrae won the code for Mini-CLP by solving Kline's Challenge. This issue, Christian Schmidt shows us how he constructed and optimized three of his multi-strategy warriors, Digital Dragon, Shadow and Stormbringer :-) -- John Metcalf _______________________________________________________________________________ Current Status of the Internet Pizza Server ICWS '94 Draft Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 44.0/ 31.6/ 24.5 Recycled Bits David Moore 156.4 13 2 37.8/ 25.8/ 36.4 Spooky Wench John Metcalf 149.8 0 3 36.3/ 24.9/ 38.9 Puddleglum John Metcalf 147.7 1 4 41.9/ 37.5/ 20.6 Pattel's Virus Ben Ford 146.4 13 5 35.6/ 25.6/ 38.8 The Stormbringer Christian Schmidt 145.5 13 6 28.1/ 10.9/ 61.0 The Fugitive David Moore 145.2 13 7 35.7/ 27.1/ 37.2 Fixed Ken Espiritu 144.2 13 8 34.9/ 26.6/ 38.4 Shadow Christian Schmidt 143.3 10 9 42.7/ 42.4/ 14.9 Zooom... John Metcalf 143.0 6 10 39.4/ 36.3/ 24.4 BiShot Christian Schmidt 142.5 1 11 39.3/ 40.9/ 19.8 Silver Talon 1.2 Edgar 137.7 14 12 30.3/ 23.1/ 46.6 Even Less Innocuous TeamQ3 137.5 2 13 30.0/ 23.1/ 47.0 Freight Train v0.2 David Moore 136.9 13 14 33.6/ 31.3/ 35.1 Twin Christian Schmidt 135.9 13 15 29.9/ 24.6/ 45.5 Less Innocuous Leonardo Humberto 135.2 3 16 34.2/ 33.8/ 32.1 Digital Dragon Christian Schmidt 134.6 13 17 35.3/ 36.3/ 28.4 trefoil 23 226 Steve Gunnell 134.4 23 18 37.3/ 40.6/ 22.1 Galatea Ben Ford 134.1 13 19 38.9/ 43.9/ 17.2 redcode ragamuffin Simon Wainwright 133.9 4 20 27.0/ 22.2/ 50.7 Innocuous John Metcalf 131.8 11 21 38.0/ 46.2/ 15.8 Have No Pity John Metcalf 129.8 1 22 22.4/ 15.6/ 62.0 ;strategy stone/paper John Metcalf 129.2 5 23 28.2/ 29.1/ 42.7 Quicker Zeta Leonardo Humberto 127.3 8 24 21.5/ 15.7/ 62.8 ( 2 x^2 + 3 x + 1 ) / 2 John Metcalf 127.3 4 25 34.0/ 41.4/ 24.5 trefoil 28 558 Steve Gunnell 126.7 13 Age since last issue: 10 ( 69 last issue, 33 the issue before ) New warriors: 11 Turnover/age rate 110% Average age: 8 ( 3 last issue, 46 the issue before ) Average score: 138 ( 143 last issue, 140 the issue before ) The top 25 warriors are represented by just 10 independent authors: Metcalf with 7, Schmidt with 5, Moore with 3, Ford, Gunnell and Humberto with 2 each and everyone else with just one warrior. Fixed, Pattel's Virus and Spooky Wench each had a short time as King before Recycled Bits claimed top spot. Still we have 10 warriors of the same age, down from 20 last issue. _______________________________________________________________________________ 94 - What's New (Sorted by rank and score) # %W / %L / %T Name Author Score Age 2 35.3/ 27.0/ 37.7 Spooky Wench John Metcalf 143.5 0 2 33.3/ 25.0/ 41.6 Puddleglum John Metcalf 141.6 0 7 35.7/ 27.8/ 36.6 Shadow Christian Schmidt 143.6 0 7 36.1/ 36.6/ 27.3 BiShot Christian Schmidt 135.6 0 9 26.7/ 17.7/ 55.7 Redemption John Metcalf 135.7 0 11 26.0/ 21.6/ 52.4 Even Less Innocuous TeamQ3 130.4 1 11 25.6/ 20.9/ 53.5 Less Innocuous Leonardo Humberto 130.3 1 17 38.6/ 45.7/ 15.7 Zooom... John Metcalf 131.6 1 18 21.6/ 15.2/ 63.2 ;strategy stone/paper John Metcalf 127.9 1 20 26.9/ 25.9/ 47.2 RabidWeasel 0.5 WFB 127.9 1 20 35.2/ 46.1/ 18.7 myVamp5.6? Paulsson 124.3 0 20 18.2/ 13.8/ 68.0 ( 2 x^2 + 3 x + 1 ) / 2 John Metcalf 122.6 0 20 34.8/ 47.7/ 17.6 Have No Pity John Metcalf 121.8 0 21 27.0/ 27.6/ 45.4 Quicker Zeta Leonardo Humberto 126.4 1 22 36.3/ 52.1/ 11.6 quatrefoil 2 185 Steve Gunnell 120.5 1 25 34.3/ 48.4/ 17.3 redcode ragamuffin Simon Wainwright 120.3 1 Very few new warriors. Shadow and Spooky Wench are updated. _______________________________________________________________________________ 94 - What's No More (Sorted by age) # %W / %L / %T Name Author Score Age 26 34.4/ 50.9/ 14.7 Silccon M. J. Pihlaja 117.9 22 26 21.6/ 24.7/ 53.6 delay 0.02b 50 bjoern guenzel 118.5 13 26 1.4/ 0.5/ 2.1 The Conqueror Christian Schmidt 6.3 12 26 0.4/ 0.1/ 3.5 Spooky Wench John Metcalf 4.7 9 26 0.6/ 0.8/ 2.6 Fragility John Metcalf 4.4 9 26 35.4/ 50.5/ 14.1 Lost Again! David Moore 120.3 8 26 27.2/ 35.7/ 37.2 Bond, James Bond Ben Ford 118.7 8 26 0.5/ 1.4/ 2.0 Strange Variations John Metcalf 3.7 8 26 33.3/ 48.5/ 18.2 Reconnaissance Ben Ford 118.0 7 26 20.2/ 22.6/ 57.2 RabidWeasel 0.5 WFB 117.9 7 26 32.0/ 46.6/ 21.4 Ice Pick Willie Ben Ford 117.4 6 26 36.8/ 55.0/ 8.2 Boing! John Metcalf 118.7 4 26 2.2/ 0.6/ 1.2 Redemption John Metcalf 7.9 4 26 33.1/ 47.0/ 19.8 myVamp5.6? Paulsson 119.3 3 26 1.4/ 1.4/ 1.3 Shadow Christian Schmidt 5.3 3 26 34.5/ 53.5/ 12.0 quatrefoil 2 185 Steve Gunnell 115.5 2 Lots of ;killing occurred this month... _______________________________________________________________________________ 94 - What's Old # %W / %L / %T Name Author Score Age Nothing old yet :-( _______________________________________________________________________________ OLD HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Thermite II Robert Macrae 2262 Qscan -> Bomber 2 Impfinity v4g1 Planar 1993 Stone/imp 3 Jack in the box Beppe Bezzi 1620 P-warrior 4 Tornado 3.0 Beppe Bezzi 1567 Bomber 5 Torch t18 P.Kline 1539 Bomber 6 Chameleon Myer R Bremer 1437 P-warrior 7 Frontwards v2 Steven Morrell 1420 Oneshot 8 Evol Cap 6.6 John Wilkinson 1299 Stone/imp 9 quiz Schitzo 1262 Scanner/bomber 10 T.N.T. Maurizio Vittuari 1204 Bomber 11 Grilled Octopus v0.5 David Boeren 1154 P-warrior 12 Hazy Shade II John Wilkinson 1102 P-warrior 13 Stepping Stone Kurt Franke 1049 Qscan -> Vampire 14 Rosebud Beppe Bezzi 993 Stone/imp 15 Iron Gate 1.5 Wayne Sheppard 926 Scanner 16 T.N.T. pro Maurizio Vittuari 925 Bomber 17 Agony II Stefan Strack 912 Scanner 18 Barrage Anton Marsden 876 Qscan -> Paper 19 Blue Funk Steven Morrell 869 Stone/imp 20 Flurry Anton Marsden 835 Qscan -> P-warrior 21 Thermite 1.0 Robert Macrae 802 Qscan -> Bomber 22 Blue Funk 3 Steven Morrell 766 Stone/imp 23 Night Train Karl Lewin 755 Paper 24 Mirage 1.5 Anton Marsden 736 Scanner/bomber 25 Blizzard Anton Marsden 713 Qscan -> Paper _______________________________________________________________________________ NEW HALL OF FAME * means the warrior is still active. Pos Name Author Age Strategy 1 Probe Anton Marsden 403 Q^2 -> Bomber 2 Blur 2 Anton Marsden 396 Scanner 3 Damage Incorporated Anton Marsden 373 Q^2 -> Bomber 4 Return Of The Jedimp John K W 357 Q^2 -> Stone/imp 5 unrequited love kafka 346 Q^2 -> Paper 6 Impish v0.2 Ian Oversby 345 Stone/imp 7 Gigolo Core Warrior staff 332 Q^2 -> Stone/imp 8 Falcon v0.3 Ian Oversby 275 P-warrior 9 Nine Seven Six M R Bremer 232 Q^2 -> Stone/imp 10 Rosebud Beppe 218 Stone/imp 11 Newt Ian Oversby 216 Q^2 -> Stone/imp 12 Q^2 Miro Anders Ivner 214 Q^2 -> Scanner/bomber 13 Instant Wolf 3.4 Edgar 205 P-warrior 14 Goldfinch P.Kline 201 P-warrior 15 Simple v0.4b Ian Oversby 197 QScan -> Stone/imp 16 Trident^2 John K W 195 Q^2 -> Stone/imp 17 ompega Steven Morrell 189 Stone/imp 18 Frogz Franz 172 Q^2 -> Paper 19 The Machine Anton Marsden 164 Scanner 20 Memories Beppe 152 Scanner 21 Vain Ian Oversby 147 Q^2 -> Stone/imp 22 Head or Tail Christian Schmidt 142 Q^2 -> Paper 23 Electric Head Anton Marsden 140 P-warrior 24 Vigor Ken Espiritu 138 Q^2 -> Paper 25 Fixed Ken Espiritu 135 Q^2 -> Paper _______________________________________________________________________________ Current Status of the Internet Pizza Server Beginner Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 maximum age: At age 100, warriors are retired. rounds fought: 200 instruction set: ICWS '94 Draft # %W / %L / %T Name Author Score Age 1 55.7/ 28.6/ 15.8 Pattel's Virus Ben Ford 182.7 20 2 49.4/ 31.8/ 18.8 Spat the dummy. Steve Gunnell (oh ye 166.9 78 3 47.2/ 38.5/ 14.3 redcode ragamuffin Simon Wainwright 155.9 6 4 32.3/ 16.3/ 51.3 Quicker Zeta Leonardo Humberto 148.3 12 5 39.8/ 32.7/ 27.5 Arsonic C P._V._K. 146.9 95 6 43.8/ 41.1/ 15.2 Fat Man A.S. Mehlos 146.4 92 7 41.5/ 38.8/ 19.7 Sticky taped together 1.2 Steve Gunnell 144.3 89 8 34.9/ 27.2/ 37.9 A man with a Gun Ben Ford 142.7 63 9 29.6/ 17.1/ 53.3 Redemption John Metcalf 142.1 54 10 43.2/ 44.5/ 12.3 fatal lure of pMars Simon Wainwright 142.0 22 11 39.0/ 36.8/ 24.3 No Time To Think A. S. Mehlos 141.2 79 12 30.8/ 21.6/ 47.6 HardCore v0.2b Simon Duff 140.0 18 13 39.5/ 39.3/ 21.2 Fire Master P_.V_.K. 139.7 2 14 32.8/ 26.3/ 40.9 Frusteration II A. S. Mehlos 139.3 82 15 30.4/ 24.1/ 45.4 ModerationRevisited A. S. Mehlos 136.7 98 16 37.2/ 37.9/ 24.9 Red Sand Ken Hubbard 136.6 1 17 32.1/ 30.1/ 37.9 of mirth and merriment Simon Wainwright 134.1 24 18 26.9/ 19.8/ 53.3 Quick Zeta Leonardo Humberto 134.0 17 19 32.9/ 34.9/ 32.2 Ground Zero Ken Hubbard 130.9 5 20 24.4/ 20.2/ 55.4 H-Bomb 9 Josh Yeager 128.6 76 21 24.1/ 20.5/ 55.4 H-Bomb 9k Josh Yeager 127.8 75 22 36.2/ 44.8/ 19.1 Death kiss with a dash of Anders Rosendal 127.6 38 23 27.7/ 29.6/ 42.7 Rocking-Chair 94 v0.33 Leonardo Humberto 125.8 26 24 26.6/ 29.0/ 44.3 SandPaper Leonardo Humberto 124.3 9 25 27.7/ 54.5/ 17.8 v15var 3 257 Steve Gunnell 100.9 3 15 successful challenges since last issue, and only Scanzonato perished of old age. The top five comprises a good cross-section of strategy: 2 p-space, a scanner, a paper and a bomber. Beginners might like to try submitting warriors to one or two of the alternative hills, which are easier to enter than you may think. _______________________________________________________________________________ Current Status of the KOTH.ORG '94 No Pspace Hill: Hill Specs: coresize: 8000 max. processes: 8000 duration: after 80,000 cycles, a tie is declared. max. entry length: 100 minimum distance: 100 rounds fought: 250 instruction set: ICWS '94 Draft, excluding ldp and stp # %W/ %L/ %T Name Author Score Age 1 43/ 37/ 21 Boys are Back in Town 1.1 Philip Kendall 149 140 2 42/ 39/ 18 Zooom... John Metcalf 145 14 3 26/ 10/ 64 _romanian_killah_ Costin Bontas rulez 142 107 4 33/ 25/ 42 Vain Ian Oversby 141 215 5 25/ 10/ 65 The Fugitive David Moore 141 217 6 35/ 30/ 35 Fixed Ken Espiritu 140 198 7 34/ 28/ 38 The Stormbringer Christian Schmidt 140 149 8 33/ 25/ 42 Recovery Ian Oversby 140 138 9 34/ 28/ 39 Blacken Ian Oversby 139 125 10 37/ 35/ 29 BiShot v1.0 Christian Schmidt 139 47 11 34/ 30/ 37 Spooky Wench John Metcalf 137 2 12 33/ 29/ 38 Baseline Plus Ken Espiritu 137 196 13 41/ 44/ 15 Win! David Moore 137 113 14 29/ 23/ 47 Even Less Innocuous TeamQ3 136 6 15 30/ 25/ 46 Brigadeer M Joonas Pihlaja 135 134 16 32/ 31/ 37 Puddleglum John Metcalf 134 1 17 34/ 34/ 31 Liquid Fire Christian Schmidt 134 111 18 34/ 34/ 32 qTest P.Kline 134 37 19 33/ 34/ 32 Digital Dragon Christian Schmidt 132 16 20 27/ 22/ 52 ELI-8 John Metcalf 131 17 The no-pspace hill has aged by 40 successful challenges this month, with scanners now ruling the hill once again. Gemini Dream left the hill aged 182 and Fugitive becomes the oldest warrior. Centenarians Head or Tail, Floody River and Red Carpet also departed. 16 of the 20 warriors on this hill use some form of Qscan. _______________________________________________________________________________ Current Standings of the Oversby Autumn Corewar Tournament: : '94 Tiny Grey Build Multi Primo rDist c8001 : Total 1 Pihlaja : 98.66 100.00 100.00 x 84.82 87.48 x 100.00 : 570.80 2 Schmidt : 99.46 70.55 75.41 77.34 50.26 100.00 92.84 x : 515.02 3 Macrae : 87.63 69.55 74.28 100.00 74.87 95.32 54.47 81.59 : 513.69 4 WFB : 91.10 22.42 49.35 56.28 100.00 56.47 x 95.31 : 473.57 5 Khuong : 75.82 60.37 65.86 63.96 x x 42.71 15.56 : 323.47 6 Gunnell : 72.82 46.50 19.46 x 47.12 87.95 x x : 270.06 7 Mehlos : 71.22 29.45 76.11 76.23 x x x x : 252.99 8 Hale : 99.12 66.52 18.68 60.92 x x x x : 245.24 9 Moore :100.00 63.67 62.29 x x x x x : 225.97 10 Yeager : x 24.93 44.22 60.03 34.55 x x x : 163.73 11 Metcalf : x x x x x 39.96 100.00 x : 139.96 12 Kendall : 90.04 35.48 3.21 x x x x x : 128.27 13 Ford : x x x x x x x 70.92 : 70.92 14 Duff : 23.05 30.67 10.51 x x x x x : 63.57 Pihlaja wins the final round with Give it a Proper Name, and wins the tournament with 570 points out of a possible 600. Ford shows it is never too late to participate in these events... Code for all warriors is now available from the tournament's homepage at: http://www.geocities.com/TimesSquare/Realm/2443/ _______________________________________________________________________________ The Hint - Optimizing Process Allocation in Parallel-Running Strategies by Christian Schmidt In this month's hint I would like to present a little known method to optimize warriors with two parallel-running strategies. For example, stone/papers, stone/imps and clear/imps. Everyone who has tried to build a stone/imp knows that one of the most important decisions is how long the spiral should be allowed to grow. With weak imps the fast running stone will easily beat a scanner, but will lose badly against an agressive paper. With strong imps the warrior will tie against paper, but due to the slowed down stone it loses against anti-imp scanners. A good stone/imp is somewhere between these extremes. The most common ways to keep control over the time the imp spiral grows are: a) the use of a fixed number of processes for the imp, as would be created by a jmp/add, vector or binary launcher, b) to kill a continuous-imp launcher with a dat-bomb from the stone at a fixed time, c) to delay the start of a continuous-imp launcher until a self- splitting stone has build up enough processes. In all three methods the goal is to slow down and weaken the imp, so the stone runs faster. However, there is another possiblility. Instead of slowing down the imp, speed up the stone. Accelerate the stone by launching multiple processes into it. As far as I know the first example of this technique involved in a stone/imp was Alien and in a clear/imp Justin Kao's Dust 0.7 and later Digitalis. In all cases the add/jmp-launcher starts both, the imp and the stone (Alien) or the d-clear (Dust, Digitalis). To introduce the faster and smaller continuous-imp launcher into this warriors the stone (or clear) must now launch separatly. Instead of a: jmp stone ;----> 1 process for the stone it could be used for example: spl stone jmp stone ;----> 2 processes for the stone or maybe: spl 2 spl stone jmp stone ;----> 3 processes for the stone Every combination is possible. One advatage is the relatively easy optimization of the ratio of processes in the stone and imp. An additional acceleration of the stone is possible by using a spl #0 instruction in front of it. This helps gain a lot of extra points... All of the discussed improvements are used for The Stormbringer, where the stone is Carbonite. The big advantage against other stone/imps is, that it is very small and extremly fast. The only disadvantage is that there is no real core-clear at the end of the bombing phase. ;redcode-94 ;name The Stormbringer ;author Christian Schmidt ;strategy q^2 -> stone/imp ;assert 1 org start QS EQU (0-200) QD EQU (0+100) QB EQU (start-350) CR EQU (fnd-which) datz EQU (table-3) GAP equ 8 REP equ 15 cBptr equ 3001-2 impoff equ 627 impsize equ 2667 qinc dat >(-1)*GAP*2, >GAP dat 9*QS, 1*QS table: dat 5*QS, 2*QS dat 13*QS, 17*QS P: add.f table,table slow: add.ab *P,fnd fast: add.b @P,@-1 which: sne.i datz,@fnd add.ab #QD,fnd add.ba fnd, fnd qbo mov.i qinc, @fnd mov.i qinc, *fnd fnd mov.i (-1)*(GAP/2),@QB sub.x qinc, fnd djn.b qbo, #REP jmp cBoot, }-300 start: seq.i QB+QS*0,QB+QS*0+QD jmp which, 0 seq.i QB+QS*2,QB+QS*2+QD jmp fast, 0 seq.i QB+QS*1,QB+QS*1+QD jmp fast,

P seq.i QB+QS*7,QB+QS*7+QD jmp slow, 0 seq.i QB+QS*6,QB+QS*6+QD jmp slow,

P seq.i QB+QS*11,QB+QS*11+QD jmp slow, {P seq.i QB+QS*15,QB+QS*15+QD jmp slow, }P seq.i QB+QS*10,QB+QS*10+QD djn.f slow, P seq.i QB+QS*5,QB+QS*5+QD jmp >fast, 0 seq.i QB+QS*9,QB+QS*9+QD jmp >fast, {P seq.i QB+QS*13,QB+QS*13+QD jmp >fast, }P seq.i QB+QS*14,QB+QS*14+QD jmp P, 0 seq.i QB+QS*8,QB+QS*8+QD jmp P,

3 processes for the stone cSp2 spl #0, #0 ;---> extra boost for the stone cSp spl #0, <-1151+3 mov 197, cAd-(197*3500) cAd add.ab {0, }0 djn.f -2, <-1151 cBomb dat >-1, >1 for 19-2 dat 0, 0 rof pump spl #1, >prime prime mov.i imp, impoff-4 add.f #impsize+1, ptr ptr jmp pump+impoff-(impsize+1), >-200 imp mov.i #impsize, *0 Using exactly the same method I created Digital Dragon (everybody will see the similarity to The Stormbringer ;-) with a d-clear. But instead of the 3pt imps I used here 13pt imp. I've used this because it gave the best results on the hill. Though it isn't as lethal as Digitalis 4, it loses much less against q^2 -> papers due to it's smaller size and faster launching. ;redcode-94 ;name Digital Dragon ;author Christian Schmidt ;strategy q^2 -> d-clear + 13pt imps ;assert 1 org start QS EQU (0-200) QD EQU 100 QB EQU (start-350) CR EQU (fnd-which) datz EQU (table-3) GAP equ 8 REP equ 15 impoff equ 627+200 impsize equ 5091 bptr1 equ 1800 qinc dat >(-1)*GAP*2, >GAP dat 9*QS, 1*QS table: dat 5*QS, 2*QS dat 13*QS, 17*QS P: add.f table,table slow: add.ab *P,fnd fast: add.b @P,@-1 which: sne.i datz,@fnd add.ab #QD,fnd add.ba fnd, fnd qbo mov.i qinc, @fnd mov.i qinc, *fnd fnd mov.i (-1)*(GAP/2),@QB sub.x qinc, fnd djn.b qbo, #REP jmp boot, }-300 start: seq.i QB+QS*0,QB+QS*0+QD jmp which, 0 ; 0 seq.i QB+QS*2,QB+QS*2+QD jmp fast, 0 ; E seq.i QB+QS*1,QB+QS*1+QD jmp fast,

P ; F seq.i QB+QS*7,QB+QS*7+QD jmp slow, 0 ; BE seq.i QB+QS*6,QB+QS*6+QD jmp slow,

P ; BF seq.i QB+QS*11,QB+QS*11+QD jmp slow, {P ; AE seq.i QB+QS*15,QB+QS*15+QD jmp slow, }P ; CE seq.i QB+QS*10,QB+QS*10+QD djn.f slow, P ; AD seq.i QB+QS*5,QB+QS*5+QD jmp >fast, 0 ; B seq.i QB+QS*9,QB+QS*9+QD jmp >fast, {P ; A seq.i QB+QS*13,QB+QS*13+QD jmp >fast, }P ; C seq.i QB+QS*14,QB+QS*14+QD jmp P, 0 ; BBEE seq.i QB+QS*8,QB+QS*8+QD jmp P,

6 processes for the d-clear ptr dat 0, 2150 clrb dat >2667, 25 clear spl #0, >ptr-16 loop mov clrb-16, >ptr-16 cc djn.f loop, >ptr-16 bptr3 dat cc+1, boot2+bptr1+19 for 19-2 dat 0, 0 rof pump spl #1, >prime prime mov.i imp, impoff-4 add.f #impsize+1, iptr iptr jmp pump+impoff-(impsize+1), >-200 imp mov.i #impsize, *0 Finally, with this method it is now also possible to combine a stone with a paper, in such a way, the stone dominates in the beginning until the paper becomes dominant. The first task is to find a 'pocket' for the stone, where it survives the paper until close to the end of the battle. To do this, run the paper alone and seach core to find the location of pockets of initial core. Now you must check in which of the pocket the stone will gain the most points, and what ratio of processes the stone needs. I found that the easiest way is to launch the stone is with the paper launcher. For Shadow I've used Paul Kline's RetinA, which gave by far the best results. Shape used for example my paper from Head or Tail. ;redcode-94 ;name Shadow ;author Christian Schmidt ;strategy q^2 -> stone/paper ;strategy v3 modified stone, now faster ;strategy v3.1 better pocket for the stone ;assert 1 org start QS equ (0-200) QD equ 100 QB equ (start-350) CR equ (fnd-which) datz equ (table-3) GAP equ 8 REP equ 15 cBptr equ (1724-66);973 spcsz equ 2381;2382 impsz equ (127*37) ;2794 qinc dat >(-1)*GAP*2, >GAP dat 9*QS, 1*QS table: dat 5*QS, 2*QS dat 13*QS, 17*QS P: add.f table, table slow: add.ab *P, fnd fast: add.b @P, @-1 which: sne.i datz, @fnd add.ab #QD, fnd add.ba fnd, fnd qbo mov.i qinc, @fnd mov.i qinc, *fnd fnd mov.i (-1)*(GAP/2),@QB sub.x qinc, fnd djn.b qbo, #REP jmp cBoot, }-300 start: seq.i QB+QS*0,QB+QS*0+QD jmp which, 0 seq.i QB+QS*2,QB+QS*2+QD jmp fast, 0 seq.i QB+QS*1,QB+QS*1+QD jmp fast,

P seq.i QB+QS*7,QB+QS*7+QD jmp slow, 0 seq.i QB+QS*6,QB+QS*6+QD jmp slow,

P seq.i QB+QS*11,QB+QS*11+QD jmp slow, {P seq.i QB+QS*15,QB+QS*15+QD jmp slow, }P seq.i QB+QS*10,QB+QS*10+QD djn.f slow, P seq.i QB+QS*5,QB+QS*5+QD jmp >fast, 0 seq.i QB+QS*9,QB+QS*9+QD jmp >fast, {P seq.i QB+QS*13,QB+QS*13+QD jmp >fast, }P seq.i QB+QS*14,QB+QS*14+QD jmp P, 0 seq.i QB+QS*8,QB+QS*8+QD jmp P,

1 process for the stone cSp2 spl #0, #0 cSp spl #0, <-1151+3 mov 197, cAd-(197*3500) cAd add.ab {0, }0 djn.f -2, <-1151 cBomb dat >-1, >1 rStart spl 2, <400 spl 1, <400 spl 1, <400 cStart spl rCell1+cBptr-1, <402 ;---> 6 processes for the stone rCell1 spl @0, spcsz mov }rCell1, >rCell1 rCell2 spl @0, impsz mov }rCell2, >rCell2 spl rCell2, {rCell2 mov.i #2*spcsz, }-spcsz*1 mov.i #2*spcsz, }-spcsz*1 mov.i #2*impsz, }-impsz*1 I hope I have been able to show some new aspects of these interesting strategies. _______________________________________________________________________________ Questions? Concerns? Comments? Complaints? Mail them to people who care. Authors: Beppe Bezzi , Anton Marsden , Philip Kendall and John Metcalf