Article 699 of rec.games.corewar: From: kwhyte@math.uchicago.edu (Kevin Whyte) Newsgroups: rec.games.corewar Subject: Re: modified '90 warrior, (was Re: Help! Need fighter!) Message-ID: <1992Apr2.201952.16523@midway.uchicago.edu> Date: 2 Apr 92 20:19:52 GMT References: <1992Mar29.025522.19023@usenet.ins.cwru.edu> <1992Mar31.171647.17062@rlgvax.Reston.ICL.COM> <1992Apr2.055403.25498@samba.oit.unc.edu> Sender: news@uchinews.uchicago.edu (News System) Organization: Dept. of Mathematics, Univ. of Chicago Lines: 78 I'm sure I posted this before, but Andy's reference to Sargent brought it to mind. Sargent was a decent idea, but wastes much time having the opponent imp stomp (of all things) if caught. Kinch is the next developement (although I never really got it past the crude stage), and is a better warrior than Sargent. The large #'s of dat #0,#0 are only to space the diffent segments of code. These really should be changed to dat 0,0 to make empty core. ;name Kinch ;author Kevin (kwhyte@math.uchicago.edu) bomb jmp pit,0 offset dat #436,#-436 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 dat #0,#0 start add offset,bomb jmz start,@bomb add #7,bomb loop mov #13,loop get mov bomb,