From news-rocq.inria.fr!univ-lyon1.fr!jussieu.fr!math.ohio-state.edu!cyber2.cyberstore.ca!nntp.cs.ubc.ca!uw-beaver!cs.washington.edu!jayhan Mon Apr 25 18:37:09 1994 Article: 689 of rec.games.corewar Newsgroups: rec.games.corewar Path: news-rocq.inria.fr!univ-lyon1.fr!jussieu.fr!math.ohio-state.edu!cyber2.cyberstore.ca!nntp.cs.ubc.ca!uw-beaver!cs.washington.edu!jayhan From: jayhan@cs.washington.edu (Jay "Thierry" Han) Subject: Nova-A.1b Message-ID: Lines: 149 Sender: news@beaver.cs.washington.edu (USENET News System) Organization: Computer Science & Engineering, U. of Washington Date: 22 Apr 1994 12:53:22 GMT What can I say? I really didn't expect this one to get on the hill at all. It's a warrior derived from The Count (remember, the vampire). What I wanted to try was to make a vampire/spiral combo. Just for fun. So what I needed was a multi-process vampire. No easy way to do that, because unlike stones, who self-destruct, a vampire must gracefully quit before it is enslaved itself. I'm still working on a vampire that really looks like ExtraExtra. It's tricky. I need some tools to come up with good constants that maximize the spread patterns and land exactly where I want them to, at exactly the right moment. ;redcode-94x ;name Nova-A.1b ;author Jay "Thierry" Han ;strategy Fast Vampire + Imp-spiral ;macro org start init equ 40+3*step step equ 52 gate equ source-step source spl.b #0,