From corewar-l@stormking.com Mon Apr 22 23:15:00 1996 Received: by couchey.inria.fr (5.57/Ultrix3.0-C) id AA06301; Mon, 22 Apr 96 23:15:00 +0200 Received: from uu3.psi.com (uu3.psi.com [38.145.250.2]) by nez-perce.inria.fr (8.7.1/8.7.1) with SMTP id XAA21060 for ; Mon, 22 Apr 1996 23:14:59 +0200 (MET DST) Received: by uu3.psi.com (5.65b/4.0.940727-PSI/PSINet) via UUCP; id AA29149 for ; Mon, 22 Apr 96 12:53:55 -0400 Received: from (server@localhost [127.0.0.1]) by valhalla.stormking.com (8.6.12/8.6.12) with SMTP id QAA21038; Mon, 22 Apr 1996 16:23:25 -0400 Date: Mon, 22 Apr 1996 16:23:25 -0400 Message-Id: <317ba4a7.4069283@mo6.rc.tudelft.nl> Errors-To: tuc@stormking.com Reply-To: D.vanDam@duticai.twi.tudelft.nl Originator: corewar-l@stormking.com Sender: corewar-l@stormking.com Precedence: bulk From: D.vanDam@duticai.twi.tudelft.nl (David van Dam) To: Multiple recipients of list Subject: The Core Clear X-Listprocessor-Version: 6.0b -- ListProcessor by Anastasios Kotsikonas X-Comment: Usenet News "rec.games.corewar" Here is "The Core Clear". Because I've forgotten the ;kill line, meshed up the Hills and may have pushed some innocent warriors off the hill. Just a simple idear and it scores very, very well. But strange enough: Beginners Hill 8th place Draft Hill 1th place Experimental Hill 6th place The basis idear was to design a core clear which would survive a mod 4 or 5 dat bomber. So when you write down the bomb patterns: 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 1 2 3 4 ... 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 1 2 3 4 5 ... you see that after every 20 places the both patterns match again. Now I've designed a core clear that just goes on when 1,2,3,4 or 5 is bombed. It's actualy a Spl/Spl/Dat/... core clear (on places 2,3) with a Spl/Dat/... core clear (on place 4,5,1) as backup. Maybe someone likes to build it around a warrior. ---------------------------------- ;redcode-94 ;kill The Core Clear ;name The Core Clear ;author David van Dam ;date 21 april 1996 ;strategy Spl/Dat/... & Spl/Spl/Dat/... Core Clear ;strategy ;strategy Crushes mod 4/5 Dat bombers ;strategy Scores 145.0 Wilkies (2000 fights) ;assert CORESIZE==8000 org start gate1 dat bomb1 , 500 ; 1: 1/1 gate2 dat -4040 , 4045 ; 2: 2/2 for 17 dat 0 , 0 rof start bomb1 spl #bomb2-gate1 , 45 ;20: 5/4 mov *gate1 , >gate1 ; 1: 1/1 mov *bomb2 , >gate2 ; 2: 2/2 djn.f -1 , {gate2 ; 3: 3/3 for 17 dat 0 , 0 rof dat 0 , 0 ; 1: 1/1 bomb2 dat #1 , 45 ; 2: 2/2 spl #-40 , 45 ; 3: 3/3 for MAXLENGTH-CURLINE dat 0 , 0 rof end Cu at the top ------------------------------------------------------------ David van Dam (D.vanDam@is.twi.tudelft.nl) The King is dead, long live the King!