;redcode-lp ;name Limb Rending Incisors ;author Ian Sutton ;kill Limb Rending Incisors ;strategy Vampire ;strategy Vamp enemy into the pit or stun him with JMP 0, then dual clear ;strategy v1.5 Fixed a few bugs ;assert CORESIZE == 8000 ; All these numbers are the same. ; If you think I'm going to spend another hour+ to get it working again ; with different numbers then you've got a screw loose! step equ 15 stfang equ (stcode-7981+step*3) sboot equ (main+2541) org start ; --The Sneak-- ; This is backwards clear which will be booted away main dat 0, 0 sneak mov bomb, pclear hit1 jmp pit, pclear ; --------- dat 0, 0 dat 0, 0 dat 0, 0 dat 0, 0 hit2 dat 0, 0 dat 0, 0 dat 0, 0 pclear dat 0, 50 dat 0, 0 hit3 dat 0, 0 dat 0, 0 dat 0, 0 dat 0, 0 jbomb jmp #0, #0 hit4 dat 0, 0 ; --Bomber-- stcode inc spl #-step, step dat 0,0 vamp add inc, fang pfang mov fang, @fang ; drop fang mov jbomb, *fang ; drop jmp bomb jmp vamp, @pfang ; My memory's hazy about this line ; a jmp vamp, 0 should work exactly the same dat 0, 0 ; --Clear-- ; works with the same ptr as the pit for a fast clear (max 200% c with enemy) myclear mov dbomb, >pclear jmp myclear, pclear hit5 dat 0,0 dbomb dat 0, 50 dat 0, 0 dat 0, 0 fang jmp pit-stfang, stfang