;redcode-94 ;name blister soul ;author schitzo ;strategy 80% bomber/scanner -> multi-pass coreclear ;strategy sorta trying an improvement on quiz... ;strategy fixed a small coreclear bug ;kill blister soul STEP EQU 168 ; mod-8 A EQU tr+STEP B EQU A+STEP C1 EQU (63+3) ; space between scan engine and coreclear C2 EQU (24) ; space between scan engine and inc, half, j BOOT EQU -3207 ; random boot distance org boot boot mov.i inc+2, @b mov.i a+5, {b mov.i a+4, {b mov.i a+3, {b mov.i a+2, {b mov.i a+1, {b mov.i a, {b b spl boot+BOOT+6, boot+BOOT+C2+8 mov.i cptr+6, *b2 mov.i cptr+5, {b2 mov.i cptr+4, {b2 mov.i cptr+3, {b2 mov.i cptr+2, {b2 mov.i cptr+1, {b2 mov.i cptr, {b2 b2 mov.i @boot+BOOT-C1-2+7, #0 mov.i inc+1, 2667 cclear spl #-300, >2667 mov.i @2, >cptr mov.i @1, >cptr djn.b -2, {cclear dat.f #1, 1 ;68 spaces in booted warrior dat.f 1, 1 dat.f @1, @1 a add.f inc+C2, @2 mov.i j+C2, *ptr mov.i j+C2, @ptr ptr seq.i @A, @B sub.f half+C2, @-2 tr jmp a ;20 spaces in booted warrior inc dat.f STEP*4, STEP*4 half dat.f STEP*2, STEP*2 j jmp cclear-tr-C1+9, STEP*2 ; big decoy removed. it's just a bunch of "dat 1, 1"s, all with different ; modifier combinations, except with every 8th instruction the same... or ; something like that...